DRIV3R: Difference between revisions
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|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|widescreen = 1 | |widescreen = 1 | ||
|japan_rating = | |japan_rating = D | ||
|au_rating = M | |au_rating = M | ||
|au_rating_text = Medium Level Animated Violence | |au_rating_text = Medium Level Animated Violence | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|na_rating = | |na_rating = M | ||
|na_rating_text = Violence | |na_rating_text = Violence | ||
|ko_rating = 18 | |ko_rating = 18 | ||
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Revision"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Revision"> | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: | ** EE Cyclerate: -3 | ||
** VU Cycle Stealing: 0 | ** VU Cycle Stealing: 0 | ||
** mVU Flag Hack: ✓ | ** mVU Flag Hack: ✓ | ||
Line 129: | Line 129: | ||
{{TestingEntry | {{TestingEntry | ||
|Status=1 | |Status=1 | ||
|Region=NTSC-J | |Region=NTSC-J/U<br /> | ||
PAL-M5 | |||
|OS=Windows 8.1, x64 | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev- | |Revision=v1.7.0-dev-2002 | ||
|Graphics=GSdx (Software) | <spoiler show="Settings Emulator" hide="Hide"> | ||
* '''Speedhacks:''' | |||
** EE Cyclerate: -3 | |||
** VU Cycle Stealing: 3 | |||
** MTVU: ✓ | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware and Software) | |||
** For hardware mode | |||
* Native Resolution: 1280x720 | |||
* Texture Filtering: Bilinear (Forced and PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
</spoiler> | |||
|Sound= | |Sound= | ||
* | * SPU2-X | ||
*LilyPad | * LilyPad | ||
|Comments= | |Comments=Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode. | ||
|Tester= | |Tester={{ForumUser|Chern40_7}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 171: | Line 190: | ||
{{Issue | {{Issue | ||
|IssueName=Graphic bugs | |IssueName=Graphic bugs | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=DX11 (Hardware) suffers from severe graphic bugs, causing artifacts over the entire screen. | |||
|Description=DX11 (Hardware) suffers from severe graphic bugs, causing artifacts over the entire screen. | |Workaround=fixed in emulator builds 1.7.0 dev1996, but there are graphical errors with the car and the text. | ||
|Workaround= | * '''Alternativy:''' If you want the car to look normal, use Software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Buggy shadows in Software Mode | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Shadows are not properly "connected" to the models that cast them. An outline can be seen between the shadows and the models. | |||
|Workaround=Enable Auto Flush in Software Mode settings. | |||
<gallery widths="175px" heights="100px"> | |||
Driv3r - No Auto Flush.jpg|No Auto Flush | |||
Driv3r - Auto Flush.jpg|Auto Flush | |||
</gallery> | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=AI doesn't behave as it should | |IssueName=AI doesn't behave as it should. | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
Line 191: | Line 221: | ||
Pcsx2 2016 07 20 23 47 41 270.jpg|<center>Software mode</center> | Pcsx2 2016 07 20 23 47 41 270.jpg|<center>Software mode</center> | ||
Pcsx2 2016 07 20 23 48 02 494.jpg|<center>Hardware mode</center> | Pcsx2 2016 07 20 23 48 02 494.jpg|<center>Hardware mode</center> | ||
DRIV3R-chern40+7.png|DRIV3R (SLES 50876), Hardware mode | |||
DRIV3R-chern40+7(1).png|DRIV3R (SLES 50876), Hardware mode | |||
DRIV3R-chern40+7(2).png|DRIV3R (SLES 50876), Hardware mode | |||
DRIV3R-chern40+7(3).png|DRIV3R (SLES 50876), Hardware mode | |||
</gallery> | </gallery> | ||