DRIV3R: Difference between revisions

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DRIV3R brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars.
DRIV3R brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars.
<!-- General props -->
<!-- General props -->
|sw-rendering-only = 1
|sw-rendering-only = 0
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|widescreen        = 1
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -3
** EE Cyclerate: -3
** VU Cycle Stealing: 3
** VU Cycle Stealing: 3
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware and Software)
* Renderer: Direct3D 11 and OpenGL (Hardware and Software)
** For hardware mode
** For hardware mode
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Comments=Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode.
|Comments=Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 11
|CPU=Intel Core i5-9400F
|GPU=NVIDIA GeForce GTX 1650
|Revision=v1.7.5499
|Graphics=GSdx (build in)
|Sound=SPU2 (build in)
|Comments=Ingame, there is a bit of graphical error but AI is broken still even with a change in the FPU code. Not Playable.
|Tester=DarkSolidSnake
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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}}
}}
{{Issue
{{Issue
|IssueName=Buggy shadows in Software Mode
|IssueName=Buggy shadows in Hardware Mode and Software Mode
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0

Latest revision as of 10:26, 27 March 2024

DRIV3R

Game general and emulation properties:
CERO rating: D
ESRB rating: M (Violence)
PEGI rating: 16+
OFLC rating: MA (Medium Level Animated Violence)
GRB rating: 18
Widescreen supported natively
GPU intensive game
Hardware rendering is supported
Languages supported:
English: SLES-52153 & SLES-50876 & SLUS-20587
Japanese: SLPM-65741
German: SLES-50876
French: SLES-50876 & SLUS-20587
Spanish: SLES-52153 & SLES-50876 & SLUS-20587
Italian: SLES-50876
Korean: SLKA-25196
Region NTSC-U:
Serial numbers: SLUS-20587
Release date: June 21, 2004
2005 (Greatest Hits)
CRCs: 7566BFB0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50876
SLES-52153
Release date: June 25, 2004
2004 (Australia)
2005 (Platinum)
CRCs: E94FBF35 (PAL-M2 and PAL-M5)
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65741
SLKA-25196 (Korea)
SLPM-61092 (Trial)
Release date: October 28, 2004
March 04, 2005 (Korea)
Windows Status: Ingame
Linux Status: ?
Mac Status: ?

Developer(s): Reflections Interactive
Publisher(s): Atari
Genre: Racing
Wikipedia: Link
Game review links: Metacritic57/100
Game description: The Wheelman returns in his most dangerous adventure yet--an interactive driving epic on par with the most intense Hollywood action blockbusters. Undertake a wide variety of high-speed vehicle-based missions and go deeper undercover than ever before. The game features over 70 playable vehicles, including cars, bikes, artics, and busses, and eight different weapons, ranging from handguns and machine guns to grenade launchers. Driver 3 provides gamers with all new gameplay possibilities, replayability, and a whole new driving experience.
DRIV3R brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE4 (r5570)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Too many to count. Completely screwed graphics in gsdx hardware mode. Looks better in software mode, but missing all sorts of detail (colors, texture detail, etc..). Able to see what is going on enough to be TECHNICALLY playable, but not playable on an enjoyable level.
? Windows 10 Home Edition (x64)
  • Intel Core i7-4790K @ 4.60 GHz
  • NVIDIA GeForce GTX 1070
v1.5.0 (dev-975) GSdx Direct3D11 (Hardware) ? DX11 (Hardware) runs smooth (stable 58-60FPS) but has a lot of graphic bugs. Software mode looks much better but has many bugs too. (nearly playable 40-60FPS). scorpionking95
PAL Windows 7 (x64)
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD6000
v1.5.0 (dev-1218) GSdx (Software) Default OpenGL(Hardware) looks decent except for the car texture, but runs very slowly(20fps). Direct3D (Hardware) modes run smoothly when CRC Hack Level is set to "Full (Safest)", but look horrible. Software mode runs quite smooth and looks good, with VU Cycle Stealing speedhack set to 2 even better, but still has dips in performance. You can't complete second mission because of a bug in the (police) AI.
NTSC-U Windows 10 Pro x64 (build 19041)
  • AMD Ryzen 5 3600 @ 3.60~4.20 GHz
  • NVIDIA GeForce GTX 1660 Super @ 6 GB
v1.7.0 (dev-204 ga1bf67751)

[Settings]

  • Speedhacks:
    • EE Cyclerate: -3
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓
GSdx 1.2.0 AVX2

[Settings]

  • Renderer: Direct3D 11 (Hardware)
  • Internal Resolution: 4x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: Off
  • CRC Hack Level: Automatic
  • DATE Accuracy: Fast
  • Blending Accuracy: Basic
  • Shader Configuration:
    • FXAA: ✓
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
OpenGL (Hardware) has really poor performance for some reason. (It utilizes 100% of the GPU right away and does not drop down from there). I had to switch to D3D11 (Hardware) to get normal performance on higher resolutions. OpenGL only managed to hit 60 FPS after setting it to Native resolution. AI is broken, causing you to get stuck in later missions and unable to proceed further into the game. An example of this is the police AI crashing into walls. (See Known Issues for further details). Ryudo
NTSC-J/U

PAL-M2/M5

Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-2002 GSdx
  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode.
NTSC-U Windows 11
  • Intel Core i5-9400F
  • NVIDIA GeForce GTX 1650
v1.7.5499 GSdx (build in) SPU2 (build in) Ingame, there is a bit of graphical error but AI is broken still even with a change in the FPU code. Not Playable. DarkSolidSnake



Trivia

  • Original names: ドライバー3 (SLPM-65741), 드라이버 3 (SLKA-25196)
  • Also known as Driver 3


Fixed Issues

Graphic bugs

  • Status: Fixed
  • Type: Serious
  • Description: DX11 (Hardware) suffers from severe graphic bugs, causing artifacts over the entire screen.
  • Workaround: The graphics and colors cars are completely fixed in later versions of 1.7, except for the text and the sky, because the sky looks pixelated.

Buggy shadows in Hardware Mode and Software Mode

  • Status: Fixed
  • Type: Minor
  • Description: Shadows are not properly "connected" to the models that cast them. An outline can be seen between the shadows and the models.
  • Workaround: Enable Auto Flush in Hardware mode or Software Mode settings.

Known Issues

Broken AI behavior

  • Status: Active
  • Type: Major
  • Description: Due to improper FPU emulation the AI of the police goes through a slightly different route, crashing into cars and pedestrians and eventually crashing into a wall and it will keep trying to drive forward or crash into the water, making it impossible to complete the second mission. This further extends to other missions where you're chasing AI cars when they all share the same broken behavior.
  • Workaround: There is no known workaround.

The gallery


Gameplay Videos


Public compatibility forum links