DOA2: Hardcore: Difference between revisions
No edit summary |
No edit summary |
||
(26 intermediate revisions by 5 users not shown) | |||
Line 9: | Line 9: | ||
|wikipedia = [https://en.wikipedia.org/wiki/Dead_or_Alive_2#Home_versions Link] | |wikipedia = [https://en.wikipedia.org/wiki/Dead_or_Alive_2#Home_versions Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/197067-doa2-hardcore Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/197067-doa2-hardcore Link] | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2000/10/24/doa2-hardcore IGN]|8.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/doa2-hardcore Metacritic]|91/100}} | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2000/10/24/doa2-hardcore IGN]|8.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/doa2-hardcore Metacritic]|91/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/dead-or-alive-2-hardcore-review/1900-2649208/ GameSpot]|8.9/10}} | ||
<!-- General props --> | <!-- General props --> | ||
|numberofplayers = 4 | |numberofplayers = 4 | ||
Line 15: | Line 15: | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|japan_rating = C | |japan_rating = C | ||
|au_rating = M | |||
|na_rating_text = Animated Violence, Suggestive Themes | |na_rating_text = Animated Violence, Suggestive Themes | ||
|na_rating = T | |na_rating = T | ||
Line 35: | Line 36: | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-50003<br />SCES-50003-P | |serialsPAL = SCES-50003<br />SCES-50003-P | ||
|CRCsPAL = | |CRCsPAL = 7A51F86E | ||
|releasedatePAL = December 15, 2000<br />March 1, 2002 <small>(Platinum)</small> | |releasedatePAL = December 15, 2000<br />March 1, 2002 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
Line 43: | Line 44: | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25026<br />SLPS-73406 <small>(PlayStation 2 the Best)</small><br />NPJD-00011 <small>(PS2 Classics)</small> | |serialsNTSCJ = SLPS-25026<br />SLPS-73406 <small>(PlayStation 2 the Best)</small><br />NPJD-00011 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 70D26E09, 82C02240 | ||
|releasedateNTSCJ = December 14, 2000<br />August 1, 2002 <small>(PlayStation 2 the Best)</small><br />August 22, 2012 <small>(PS2 Classics)</small> | |releasedateNTSCJ = December 14, 2000<br />August 1, 2002 <small>(PlayStation 2 the Best)</small><br />August 22, 2012 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
Line 135: | Line 136: | ||
|Comments=BIOS: JAPAN v1.00, 60/60FPS in GSDX D3D11-Hardware with 3xNative Resolution. Game plays very well with only very minor if any graphical defects. All speedhacks appear to work fine. Sound problems appear the same as explained by testers Benji229 and Takuto; No menu sounds or in-game effects. | |Comments=BIOS: JAPAN v1.00, 60/60FPS in GSDX D3D11-Hardware with 3xNative Resolution. Game plays very well with only very minor if any graphical defects. All speedhacks appear to work fine. Sound problems appear the same as explained by testers Benji229 and Takuto; No menu sounds or in-game effects. | ||
|Tester=Norms | |Tester=Norms | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i7-4710MQ | |||
|GPU=Nvidia GTX 860m 2048MB | |||
|Revision=PCSX2 1.5.0-dev-1987-ge911949 | |||
|Graphics=GSdx | |||
|Sound= | |||
|Comments=EE/VU Rounding: Chop/Zero, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Emulator crashes without automatic gamefixes | |||
|Tester={{ForumUser|1jn14r}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home | |||
|CPU=AMD Ryzen 3 2300U | |||
|GPU=AMD Radeon RX Vega 6 | |||
|Revision=PCSX2 1.6.0 (Stable) | |||
|Graphics=GSdx | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.1 | |||
|Comments=BIOS: USA v2.30, 60FPS in GSdx D3D11 Software with Native Resolution. Game plays at full speed. D3D11 Hardware with Native Resolution, game speed slows down when combat starts. | |||
|Tester=El-Chamemo | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 7 SP1 | |||
|CPU=Intel Core i7-4790K @ 4.0GHz | |||
|GPU=Nvidia GTX 980 4GB | |||
|Revision=PCSX2 1.5.0 3310 | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Rendering: OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (PS2) | |||
* GSdx HW Hacks: None | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Japan v01.50(18/01/2001), Game runs at full speed. With enabled automatic fixes, bugs were not noticed. Bugs: Crash of emulator, if automatic fixes don't enabled. | |||
|Tester={{ForumUser|ANd93ml}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 8.1, 64-bit | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=Nvidia GeForce GT 1030 @ 2 GB | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Rendering: OpenGL (Hardware) | |||
* Large Framebuffer | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (Forced) | |||
* Anisotropic Filtering: 2x | |||
* CRC Hack Level: Full (Direct3D) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad (20200506140834) 0.12.1 | |||
|Comments=The game runs no problems at 1080p 60 FPS on OpenGL (Hardware) rendering, without freezes, bugs and brakes. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 159: | Line 231: | ||
* Also known as '''DOA2: Dead or Alive 2''' (EU) | * Also known as '''DOA2: Dead or Alive 2''' (EU) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=No sound effects | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=2 | ||
|Description= | |AffectedVersions=NTSC-U | ||
|Workaround= | |Description=None of the game's sound effects play, neither in the menus nor during fights. | ||
|Workaround=None | |||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery widths="175px" heights="100px"> | ||
File:Dead_or_Alive_2_Hardcore_Forum_2.jpg|Dead or Alive 2: Hardcore (SLUS 20071) | File:Dead_or_Alive_2_Hardcore_Forum_2.jpg|Dead or Alive 2: Hardcore (SLUS 20071) | ||
File:Dead_or_Alive_2_Hardcore_Forum_3.jpg|Dead or Alive 2: Hardcore (SLUS 20071) | File:Dead_or_Alive_2_Hardcore_Forum_3.jpg|Dead or Alive 2: Hardcore (SLUS 20071) | ||
File:Dead_or_Alive_2_Hardcore_Forum_1.jpg|Dead or Alive 2: Hardcore (SLUS 20071) | File:Dead_or_Alive_2_Hardcore_Forum_1.jpg|Dead or Alive 2: Hardcore (SLUS 20071) | ||
File:DOAHardcoreUSA_1.jpg|Dead or Alive 2: Hardcore (SLUS 20071) | File:DOAHardcoreUSA_1.jpg|Dead or Alive 2: Hardcore (SLUS 20071) | ||
File:DOA2Hardcore-chern40+7.jpg|v1.6.0, 3x Native Resolution (1080p), 2xAF, FXAA, widescreen patch | |||
</gallery> | </gallery> | ||
Revision as of 14:29, 18 October 2021
Developer(s): Team Ninja
Publisher(s): Tecmo (US, JP), SCEE (EU), Koei Tecmo Games (JP), SCEA (US)
Genre: Action, Fighting
Wikipedia: Link
Game review links: IGN: 8.7/10, Metacritic: 91/100, GameSpot: 8.9/10
Game description: The world has become chaotic and disoriented since the tragic murder of Fame Douglas, the sponsor of the legendary Dead or Alive I World Combat Championship. Now it's up to you to ensure that the world returns back to a state of peace. With 12 characters to choose from, your mission is to win the championship and save the world from the Tengu Disaster that will take place at the end of the century. Your ability to battle using various fighting techniques will determine your character's fate.
Updated version of DOA2, featuring new playable characters, new stages and extra costumes, and introduced the "Gallery" option.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r3113 | GSDX r3068 0.1.16 |
|
Crashes after BIOS screen. | Sev7en77 |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Crashes after some reads. | |
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Nothing. Game will require a patch to run however i'm not sure how to port the patch from other versions currently., Emulator crashes on startup. | |
NTSC-U | Windows |
|
1.1.5762 SUV | GSdx 5762 SSE2-r5762 |
|
USA v02.00(14/06/2004), Put the 23AF6876.pnach in your cheats folder enable cheats run game have fun. There are cheats in the file but they are not enabled., No manu sound, no fight sounds and some dialog sounds do not work. Cheat file is here. | |
NTSC-U | Windows |
|
1.2.1 | GSdx 5762 SSE2-r5875 |
|
Japan v02.00(14/06/2004), No sound when selecting stuff on menu, No Hit and Hurt voices on the characters, No voices on cutscenes | |
NTSC-U | Windows |
|
1.4.0 | GSDX |
|
BIOS: JAPAN v1.00, 60/60FPS in GSDX D3D11-Hardware with 3xNative Resolution. Game plays very well with only very minor if any graphical defects. All speedhacks appear to work fine. Sound problems appear the same as explained by testers Benji229 and Takuto; No menu sounds or in-game effects. | Norms |
PAL | Windows |
|
PCSX2 1.5.0-dev-1987-ge911949 | GSdx | EE/VU Rounding: Chop/Zero, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Emulator crashes without automatic gamefixes | ||
NTSC-U | Windows 10 Home |
|
PCSX2 1.6.0 (Stable) | GSdx |
|
BIOS: USA v2.30, 60FPS in GSdx D3D11 Software with Native Resolution. Game plays at full speed. D3D11 Hardware with Native Resolution, game speed slows down when combat starts. | El-Chamemo |
NTSC-J | Windows 7 SP1 |
|
PCSX2 1.5.0 3310 | GSdx
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Japan v01.50(18/01/2001), Game runs at full speed. With enabled automatic fixes, bugs were not noticed. Bugs: Crash of emulator, if automatic fixes don't enabled. | |
NTSC-J | Windows 8.1, 64-bit |
|
v1.6.0 | GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
The game runs no problems at 1080p 60 FPS on OpenGL (Hardware) rendering, without freezes, bugs and brakes. | Chern40+7 |
Trivia
- Original names: デッド オア アライブ 2 ハードコア (SLPS-25026) & (SLPS-73406)
- Also known as DOA2: Dead or Alive 2 (EU)
Known Issues
No sound effects
- Status: Fixed
- Type: Major
- Affected Game Versions: NTSC-U
- Description: None of the game's sound effects play, neither in the menus nor during fights.
- Workaround: None
The gallery
-
Dead or Alive 2: Hardcore (SLUS 20071)
-
Dead or Alive 2: Hardcore (SLUS 20071)
-
Dead or Alive 2: Hardcore (SLUS 20071)
-
Dead or Alive 2: Hardcore (SLUS 20071)
-
v1.6.0, 3x Native Resolution (1080p), 2xAF, FXAA, widescreen patch
- Games rated C in Japan
- Games rated T in North America
- Games rated M in Australia
- Games support multi-tap
- Games with special controllers
- Games with widescreen support
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- Action
- Fighting
- Games by Team Ninja