DDRMAX: Dance Dance Revolution: Difference between revisions
DDRMAX: Dance Dance Revolution (view source)
Revision as of 18:33, 2 September 2019
, 2 September 2019no edit summary
No edit summary |
No edit summary |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
|image = DDRMAX_Cover.jpeg | |image = DDRMAX_Cover.jpeg | ||
|caption = | |caption = | ||
|developer = [[Konami|KCET]] | |developer = [[Konami|KCET]] | ||
|publisher = [[Konami]] | |publisher = [[Konami]] | ||
|genre = Music | |genre = Music | ||
|wikipedia = [https://en.wikipedia.org/wiki/DDRMAX_Dance_Dance_Revolution_6thMix#Home_versions Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/561443-ddrmax-dance-dance-revolution Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/561443-ddrmax-dance-dance-revolution/index.html GameRankings]|86/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ddrmax-dance-dance-revolution Metacritic]|85/100}} | |||
|gameinfo = Straight from the arcades, DDRMAX: Dance Dance Revolution puts your dance skills to the test. The game challenges you to time your button presses--or dance steps--to correspond with the arrows moving at the top of the screen. This time, you'll have freeze arrows and other new challenges to keep you moving to the groove. Dance to the new beats of artists, including Darude, Aurora, JS16, and Reel 2 Reel. Can you last through more than 65 songs spanning 100 minutes of dance? | |gameinfo = Straight from the arcades, DDRMAX: Dance Dance Revolution puts your dance skills to the test. The game challenges you to time your button presses--or dance steps--to correspond with the arrows moving at the top of the screen. This time, you'll have freeze arrows and other new challenges to keep you moving to the groove. Dance to the new beats of artists, including Darude, Aurora, JS16, and Reel 2 Reel. Can you last through more than 65 songs spanning 100 minutes of dance? | ||
<!-- General props --> | |||
|numberofplayers = 2 | |numberofplayers = 2 | ||
| | |dancemat = 1 | ||
| | |na_rating = E | ||
|na_rating_text = Mild Lyrics | |na_rating_text = Mild Lyrics | ||
<!-- Language props --> | |||
|english = SLUS-20437 & SLUS-29037 | |||
| | |japanese = SLPM-62154 & VW076-J1 | ||
| | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
Line 25: | Line 22: | ||
|CRCsNTSCU =383D245A | |CRCsNTSCU =383D245A | ||
|releasedateNTSCU = October 28, 2002 | |releasedateNTSCU = October 28, 2002 | ||
|statusNTSCU =2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-62154<br />VW076-J1 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = May 16, 2002 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
Line 52: | Line 41: | ||
|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5452 [13 11 2012] | ||
|Graphics=GSdx 5442 SSE41 [29 10 2012] | |Graphics=GSdx 5442 SSE41 [29 10 2012] | ||
|Sound= | |Sound= | ||
Line 89: | Line 78: | ||
|Comments= Game runs well at 4X native resolution. Bios v 2.0 was used. | |Comments= Game runs well at 4X native resolution. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.40 GHz (only 2 cores) | |||
|GPU=ATI Radeon HD 6950 2048MB | |||
|Revision=v1.5.0-dev-875-gf5675fc | |||
|Graphics=GSdx SSE41 - Direct3D11 (Hardware) | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed. | |||
|Tester=Spirit | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 108: | Line 111: | ||
{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
* Also known as ''' | * Original names: '''DDRMAXダンス・ダンス・レボリューション6thMIX''' (SLPM-62154) | ||
* Also known as '''DDRMAX: Dance Dance Revolution 6th Mix''' (JP) | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Flickering Elements | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=Some graphical elements flickers of all sorts of color (green, white, black, blue and red mostly) and distracts from the gameplay. | ||
|Workaround= | |Workaround=No known solution. | ||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-DDR-Max-SLUS-20437-U DDR Max (SLUS 20437) (U)] | *[http://forums.pcsx2.net/Thread-DDR-Max-SLUS-20437-U DDR Max (SLUS 20437) (U)] | ||
*[http://forums.pcsx2.net/Thread- | *[http://forums.pcsx2.net/Thread-DDR-Max-SLPM-62154-J--28398 DDR Max (SLPM 62154) (J)]}} |