Crash Twinsanity

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Crash Twinsanity

NTSC-U Cover Art
Region NTSC-U:
Serial numbers: SLUS-20909
Release date: September 28, 2004
CRCs: B318AA3C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52568
Release date: October 8, 2004
CRCs: 1510E1D1
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65801
Release date: November 9, 2004
CRCs: 0CA02D02
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Traveller's Tales Oxford Studio
Genre: 3D Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 6.4/10
Game description: Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II 1100T X6 @ 3.30Ghz
  • XFX ATI Radeon HD 6850
1.0.0 (r5350) GSdx r5350
  • SPU2-X r5350
  • LilyPad r5350
BIOS: USA V1.60 (03/19/2002), Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts but some aren't too distracting., The game runs fairly slow (related to most other games) with dual core, and speed hacks MUST be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts. DarkenMoon97
NTSC-U 1.0 Windows 8.1
  • Intel Core i5-3570k @ 3.40Ghz
  • NVIDIA GeForce GTX 660 Ti
1.2.1 (r5875) GSdx r5875
  • SPU2-X r5875
  • LilyPad r5875
BIOS: USA V1.60 (03/19/2002), Enable Texture filtering and Skipdraw 3 to hide the garbled graphics. Disable speedhacks when playing as Nina or Cortex. BetaM



Known Issues

Messed up polygons on character models

  • Status: Active
  • Type: Serious
  • Description: Every character model is partially garbled.
  • Workaround: No known solution

Screen blinking

  • Status: Active
  • Type: Minor
  • Description: With skipdraw 3 or below, if the character being played as goes too far away from the camera, the screen darkens, which happens in almost every cutscene.
  • Workaround: Set skipdraw to 5 or higher, but that removes the HUD and water effects.