Crash Twinsanity: Difference between revisions

"Messed up polygons on character models" Is fixed.
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("Messed up polygons on character models" Is fixed.)
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|Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode.
|Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode.
|Tester=Javnik
|Tester=Javnik
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Microsoft Windows 10 Home (build 17763), 64-bit
|CPU=Intel Core i5-8300H
|GPU=Nvidia Geforce GTX 1050
|Revision=1.5.0-20190517234655
<spoiler show="Settings" hide="Hide">
</spoiler>
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: Open GL (Hardware)
</spoiler>
|Sound=
* Spu2-X.dll [SPU2-X 20190517234655 2.0.0]
* LilyPad.dll [LilyPad (20190517234655) 0.12.1]
|Comments=Internal Resolution has to be set to native or there's a glitch for distant objects.
No noticable bugs. Plays fine, framerate is solid.
Only tested the first level at the beach.
|Tester=Noenko
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Messed up polygons on character models
|IssueName=Messed up polygons on character models
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Every character model is partially garbled.
|Description=Every character model is partially garbled.
|Workaround= Switch GSdx to software mode (press F9) to make the textures render normally.
|Workaround= Not present in 1.5.0-20190517234655.
}}
}}
{{Issue
{{Issue
ninja
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