Crash Twinsanity: Difference between revisions
→Fixed issues
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==Fixed issues== | ==Fixed issues== | ||
{{Issue | |||
|IssueName=Line appears where Level of Detail boundary is | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | |||
|Workaround=Patched in latest version, but otherwise can be rectified entirely by using Round Sprite: Half. | |||
Note: If upscaling with an odd multiplier (x3, x5, x7), a different thin fixed line appears on objects, as if their vertices don't quite align. That one's unfixable. Stick with even upscale multipliers. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Black horizontal stripes | |IssueName=Black horizontal stripes |