Crash Twinsanity: Difference between revisions

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|IssueLevel=0
|IssueLevel=0
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9).
|Workaround=Patched in latest version, but otherwise can be rectified entirely by using Round Sprite: Half.
|Note=If upscaling with an odd multiplier (x3, x5, x7), a different thin fixed line appears on objects, as if their faces don't quite align. That one's unfixable. Stick with even upscale multipliers.  
}}
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|IssueLevel=1
|IssueLevel=1
|Description=Every character model is partially garbled.
|Description=Every character model is partially garbled.
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
|Workaround=Fixed since the 1.5.X dev builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
}}
}}


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