Crash Twinsanity: Difference between revisions
"Messed up polygons on character models" Is fixed.
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("Messed up polygons on character models" Is fixed.) |
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|Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode. | |Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode. | ||
|Tester=Javnik | |Tester=Javnik | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Microsoft Windows 10 Home (build 17763), 64-bit | |||
|CPU=Intel Core i5-8300H | |||
|GPU=Nvidia Geforce GTX 1050 | |||
|Revision=1.5.0-20190517234655 | |||
<spoiler show="Settings" hide="Hide"> | |||
</spoiler> | |||
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Open GL (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* Spu2-X.dll [SPU2-X 20190517234655 2.0.0] | |||
* LilyPad.dll [LilyPad (20190517234655) 0.12.1] | |||
|Comments=Internal Resolution has to be set to native or there's a glitch for distant objects. | |||
No noticable bugs. Plays fine, framerate is solid. | |||
Only tested the first level at the beach. | |||
|Tester=Noenko | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{Issue | {{Issue | ||
|IssueName=Messed up polygons on character models | |IssueName=Messed up polygons on character models | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Every character model is partially garbled. | |Description=Every character model is partially garbled. | ||
|Workaround= | |Workaround= Not present in 1.5.0-20190517234655. | ||
}} | }} | ||
{{Issue | {{Issue |