Crash Twinsanity: Difference between revisions

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("Messed up polygons on character models" Is fixed.)
(8 intermediate revisions by 5 users not shown)
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65801<br />SCAJ-20111
|serialsNTSCJ      = SLPM-65801<br />SCAJ-20111
|CRCsNTSCJ        =0CA02D02
|CRCsNTSCJ        = 0CA02D02
|releasedateNTSCJ  = December 9, 2004
|releasedateNTSCJ  = December 9, 2004
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|GPU=Nvidia Geforce GTX 1050
|GPU=Nvidia Geforce GTX 1050
|Revision=1.5.0-20190517234655
|Revision=1.5.0-20190517234655
<spoiler show="Settings" hide="Hide">
</spoiler>
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->


==Known Issues==
== Known Issues ==
 
{{Issue
|IssueName=Line appears where Level of Detail boundary is
|IsFixed=0
|IssueLevel=0
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9).
}}


{{Issue
{{Issue
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|IssueLevel=1
|IssueLevel=1
|Description=Every character model is partially garbled.
|Description=Every character model is partially garbled.
|Workaround= Not present in 1.5.0-20190517234655.
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
}}
{{Issue
|IssueName=Screen blinking
|IsFixed=0
|IssueLevel=0
|Description=With skipdraw 3 or below, if the character being played as goes too far away from the camera, the screen darkens, which happens in almost every cutscene.
|Workaround=Set skipdraw to 5 or higher, but that removes the HUD and water effects.
}}
}}


ninja
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