Crash Twinsanity: Difference between revisions
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(Added another NTSCU testing) |
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65801<br />SCAJ-20111 | |serialsNTSCJ = SLPM-65801<br />SCAJ-20111 | ||
|CRCsNTSCJ =0CA02D02 | |CRCsNTSCJ = 0CA02D02 | ||
|releasedateNTSCJ = December 9, 2004 | |releasedateNTSCJ = December 9, 2004 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
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|Sound=SPU2-X 1.5.0-20180127232611 | |Sound=SPU2-X 1.5.0-20180127232611 | ||
|Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode. | |Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode. | ||
|Tester={{ | |Tester=Javnik | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Microsoft Windows 10 Home (build 17763), 64-bit | |||
|CPU=Intel Core i5-8300H | |||
|GPU=Nvidia Geforce GTX 1050 | |||
|Revision=1.5.0-20190517234655 | |||
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Open GL (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* Spu2-X.dll [SPU2-X 20190517234655 2.0.0] | |||
* LilyPad.dll [LilyPad (20190517234655) 0.12.1] | |||
|Comments=Internal Resolution has to be set to native or there's a glitch for distant objects. | |||
No noticable bugs. Plays fine, framerate is solid. | |||
Only tested the first level at the beach. | |||
|Tester=Noenko | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | == Known Issues == | ||
{{Issue | |||
|IssueName=Line appears where Level of Detail boundary is | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | |||
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9). | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Messed up polygons on character models | |IssueName=Messed up polygons on character models | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Every character model is partially garbled. | |Description=Every character model is partially garbled. | ||
|Workaround= Switch GSdx to | |Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally. | ||
}} | }} | ||