Crash Twinsanity: Difference between revisions

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|image            =CrashTwinNTSC-U.jpg
|image            =CrashTwinNTSC-U.jpg
|caption          =NTSC-U Cover Art
|caption          =NTSC-U Cover Art
|developer        =[[Traveller's Tales|Traveller's Tales Oxford Studio]]
|developer        = Traveller's Tales
|genre            =Platformer
|publisher        = [[Vivendi Games|Vivendi Universal Games]]
|gameinfo          =Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!
|genre            = Action, Platformer
|wikipedia        =[http://en.wikipedia.org/wiki/Crash_Twinsanity Link]
|gameinfo          = A new evil has invaded Crash Bandicoot's island paradise with plans of destruction. In a strange twist, Crash reluctantly pairs with his archenemy, Dr. Neo Cortex, in order to save the world. Now, through this unorthodox partnership, you can take control of Crash as he uses Cortex as his favorite weapon. Play as any one of four characters as you encounter reactive enemies, wild environments, and a wacky cast of new characters.<br />
|reviewlinks      =[http://www.metacritic.com/game/playstation-2/crash-twinsanity Metacritic]
Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!
|reviewscore      =6.4/10
|wikipedia        = [http://en.wikipedia.org/wiki/Crash_Twinsanity Link]
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920119-crash-twinsanity Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/crash-twinsanity Metacritic]|64/100}}
|au_rating        = G
|japan_rating      = A
|eu_rating        = 3+
|na_rating_text    = Cartoon Violence
|na_rating        = E
|italian          = SLES-52568
|spanish          = SLES-52568
|french            = SLES-52568
|german            = SLES-52568
|japanese          = SLPM-65801
|english          = SLES-52568 & SLUS-20909
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =SLUS-20909
|serialsNTSCU      = SLUS-20909
|CRCsNTSCU        =B318AA3C
|CRCsNTSCU        =B318AA3C
|releasedateNTSCU  = September 28, 2004
|releasedateNTSCU  = September 28, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =SLES-52568
|serialsPAL        = SLES-52568<br />SLES-52568-P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          =1510E1D1
|CRCsPAL          =1510E1D1
|releasedatePAL    = October 8, 2004
|releasedatePAL    = October 8, 2004<br />August 26, 2005 <small>(Platinum)</small><br />2004 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =SLPM-65801
|serialsNTSCJ      = SLPM-65801<br />SCAJ-20111
|CRCsNTSCJ        =0CA02D02
|CRCsNTSCJ        = 0CA02D02
|releasedateNTSCJ  = November 9, 2004
|releasedateNTSCJ  = December 9, 2004
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|GPU=Nvidia Geforce 9800 GTX+
|Revision=1.0.0
|Graphics=GSdx Alpha hack
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Alpha hack, Working good, some shadow bug creates an annoying effect. Alpha hack fixes some other small issue, Shadow bugs, working fine in GSdx SW mode
|Tester={{ForumUser|Bositman}}
}}
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
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|Comments=BIOS: USA V1.60 (03/19/2002), Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts  but some aren't too distracting., The game runs fairly slow (related to most other games) with dual core, and speed hacks '''MUST''' be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts.
|Comments=BIOS: USA V1.60 (03/19/2002), Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts  but some aren't too distracting., The game runs fairly slow (related to most other games) with dual core, and speed hacks '''MUST''' be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts.
|Tester=DarkenMoon97
|Tester=DarkenMoon97
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5576
|Graphics=GSdx 5570 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs above full speed., Some graphics corruption in gsdx hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
|Region=NTSC-U 1.0
|Region=NTSC-U
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=Intel Core i5-3570k @ 3.40Ghz
|CPU=Intel Core i5-3570k @ 3.40Ghz
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|Comments=BIOS: USA V1.60 (03/19/2002), Enable Texture filtering and Skipdraw 3 to hide the garbled graphics. Disable speedhacks when playing as Nina or Cortex.
|Comments=BIOS: USA V1.60 (03/19/2002), Enable Texture filtering and Skipdraw 3 to hide the garbled graphics. Disable speedhacks when playing as Nina or Cortex.
|Tester=BetaM
|Tester=BetaM
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8
|CPU=Intel Core i7 CPU @ 3.40 GHz
|GPU=Intel HD Graphics 4000
|Revision=1.2.1
|Graphics=GSdx (MSVC 18.00, AVX) 0.1.16
|Sound=SPU2-X r5830 2.0.0
|Comments=Europe v01.70(27/02/2003), Texture filtering, Enable HW hacks, EE Cyclerate=2, VU Cycle Stealing=3, MTVU. Runs at 50-60 fps but sometimes drops to 40. Bugs: After the girl Cortex goes "It's easy!" Too easy." He runs off into the mouth of the statue and gets caught on the teeth (see attachment) You can just walk past and continue on the game normally.
|Tester={{ForumUser|ZMangame}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5 4690
|GPU=Nvidia Gefore GTX970
|Revision=1.5.0-20180127232611
|Graphics=GSdx (AVX2) 20180127232611
* D3D11 Hardware
|Sound=SPU2-X 1.5.0-20180127232611
|Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode.
|Tester=Javnik
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Microsoft Windows 10 Home (build 17763), 64-bit
|CPU=Intel Core i5-8300H
|GPU=Nvidia Geforce GTX 1050
|Revision=1.5.0-20190517234655
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: Open GL (Hardware)
</spoiler>
|Sound=
* Spu2-X.dll [SPU2-X 20190517234655 2.0.0]
* LilyPad.dll [LilyPad (20190517234655) 0.12.1]
|Comments=Internal Resolution has to be set to native or there's a glitch for distant objects.
No noticable bugs. Plays fine, framerate is solid.
Only tested the first level at the beach.
|Tester=Noenko
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''クラッシュ・バンディクー え〜っ クラッシュとコルテックスの野望?''' (SLPM-65801)
* Also known as '''Crash Bandicoot 5: Crash & Cortex no Yabou''' (JP), '''Crash Bandicoot 5: Eeee Crash to Cortex no Yabou?!?'''




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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->


==Known Issues==
== Known Issues ==


{{Issue
{{Issue
|IssueName=Messed up polygons on character models
|IssueName=Messed up polygons on character models
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Every character model is partially garbled.
|Description=Every character model is partially garbled.
|Workaround=No known solution
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
}}
}}
{{Issue
{{Issue
|IssueName=Screen blinking
|IssueName=Screen blinking
Line 104: Line 196:
|Workaround=Set skipdraw to 5 or higher, but that removes the HUD and water effects.
|Workaround=Set skipdraw to 5 or higher, but that removes the HUD and water effects.
}}
}}
==The gallery==
<gallery>
File:Crash_Twinsanity_Forum_1.jpg|Crash Twinsanity (SLUS 20909)
File:Crash_Twinsanity_Forum_3.jpg|Crash Twinsanity (SLES 52568)
File:Crash_Twinsanity_Forum_4.jpg|Crash Twinsanity (SLUS 20909)
</gallery>
{{Crash Bandicoot series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Crash-Twinsanity-SLUS-20909-U--29152 Crash Twinsanity (SLUS 20909) (U)]
*[http://forums.pcsx2.net/Thread-Crash-Twinsanity-SLES-52568-E--29579 Crash Twinsanity (SLES 52568) (E)]}}
*[http://forums.pcsx2.net/Thread-Crash-Twinsanity-SLES-52568-E--29579 Crash Twinsanity (SLES 52568) (E)]}}

Revision as of 08:47, 11 June 2019

Crash Twinsanity

NTSC-U Cover Art
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Cartoon Violence)
PEGI rating: 3+
OFLC rating: G
Widescreen supported natively
Languages supported:
English: SLES-52568 & SLUS-20909
Japanese: SLPM-65801
German: SLES-52568
French: SLES-52568
Spanish: SLES-52568
Italian: SLES-52568
Region NTSC-U:
Serial numbers: SLUS-20909
Release date: September 28, 2004
2005 (Greatest Hits)
CRCs: B318AA3C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52568
SLES-52568-P (Platinum: The Best of PlayStation 2)
Release date: October 8, 2004
August 26, 2005 (Platinum)
2004 (Australia)
CRCs: 1510E1D1
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65801
SCAJ-20111
Release date: December 9, 2004
CRCs: 0CA02D02
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Traveller's Tales
Publisher(s): Vivendi Universal Games
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic64/100
Game description: A new evil has invaded Crash Bandicoot's island paradise with plans of destruction. In a strange twist, Crash reluctantly pairs with his archenemy, Dr. Neo Cortex, in order to save the world. Now, through this unorthodox partnership, you can take control of Crash as he uses Cortex as his favorite weapon. Play as any one of four characters as you encounter reactive enemies, wild environments, and a wacky cast of new characters.
Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSdx Alpha hack
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Alpha hack, Working good, some shadow bug creates an annoying effect. Alpha hack fixes some other small issue, Shadow bugs, working fine in GSdx SW mode
NTSC-U ?
  • AMD Phenom II 1100T X6 @ 3.30Ghz
  • XFX ATI Radeon HD 6850
1.0.0 (r5350) GSdx r5350
  • SPU2-X r5350
  • LilyPad r5350
BIOS: USA V1.60 (03/19/2002), Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts but some aren't too distracting., The game runs fairly slow (related to most other games) with dual core, and speed hacks MUST be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts. DarkenMoon97
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5576 GSdx 5570 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed., Some graphics corruption in gsdx hardware mode. Looks fine in software mode.
NTSC-U Windows 8.1
  • Intel Core i5-3570k @ 3.40Ghz
  • NVIDIA GeForce GTX 660 Ti
1.2.1 (r5875) GSdx r5875
  • SPU2-X r5875
  • LilyPad r5875
BIOS: USA V1.60 (03/19/2002), Enable Texture filtering and Skipdraw 3 to hide the garbled graphics. Disable speedhacks when playing as Nina or Cortex. BetaM
NTSC-U Windows 8
  • Intel Core i7 CPU @ 3.40 GHz
  • Intel HD Graphics 4000
1.2.1 GSdx (MSVC 18.00, AVX) 0.1.16 SPU2-X r5830 2.0.0 Europe v01.70(27/02/2003), Texture filtering, Enable HW hacks, EE Cyclerate=2, VU Cycle Stealing=3, MTVU. Runs at 50-60 fps but sometimes drops to 40. Bugs: After the girl Cortex goes "It's easy!" Too easy." He runs off into the mouth of the statue and gets caught on the teeth (see attachment) You can just walk past and continue on the game normally.
NTSC-U Windows 10
  • Intel Core i5 4690
  • Nvidia Gefore GTX970
1.5.0-20180127232611 GSdx (AVX2) 20180127232611
  • D3D11 Hardware
SPU2-X 1.5.0-20180127232611 Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode. Javnik
NTSC-U Microsoft Windows 10 Home (build 17763), 64-bit
  • Intel Core i5-8300H
  • Nvidia Geforce GTX 1050
1.5.0-20190517234655 GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Open GL (Hardware)

</spoiler>

  • Spu2-X.dll [SPU2-X 20190517234655 2.0.0]
  • LilyPad.dll [LilyPad (20190517234655) 0.12.1]
Internal Resolution has to be set to native or there's a glitch for distant objects.

No noticable bugs. Plays fine, framerate is solid. Only tested the first level at the beach.

Noenko


Trivia

  • Original names: クラッシュ・バンディクー え〜っ クラッシュとコルテックスの野望? (SLPM-65801)
  • Also known as Crash Bandicoot 5: Crash & Cortex no Yabou (JP), Crash Bandicoot 5: Eeee Crash to Cortex no Yabou?!?



Known Issues

Messed up polygons on character models

  • Status: Fixed
  • Type: Serious
  • Description: Every character model is partially garbled.
  • Workaround: Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.

Screen blinking

  • Status: Active
  • Type: Minor
  • Description: With skipdraw 3 or below, if the character being played as goes too far away from the camera, the screen darkens, which happens in almost every cutscene.
  • Workaround: Set skipdraw to 5 or higher, but that removes the HUD and water effects.

The gallery

Public compatibility forum links