Crash Twinsanity: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =CrashTwinNTSC-U.jpg
|image            =CrashTwinNTSC-U.jpg
|caption          =NTSC-U Cover Art
|caption          =NTSC-U Cover Art
|developer        =Traveller's Tales
|developer        =Traveller's Tales Oxford Studio
|genre            =Platform
|genre            =3D Platformer
|gameinfo          =
|gameinfo          =Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!
|wikipedia        =
|wikipedia        =[http://en.wikipedia.org/wiki/Crash_Twinsanity Link]
|reviewlinks      =
|reviewlinks      =[http://www.metacritic.com/game/playstation-2/crash-twinsanity Metacritic]
|reviewscore      =
|reviewscore      =6.4/10
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =SLUS20909
|serialsNTSCU      =SLUS-20909
|CRCsNTSCU        =
|CRCsNTSCU        =B318AA3C
|releasedateNTSCU  = June 21, 2004
|releasedateNTSCU  = September 28, 2004
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 2
|PAL              = 1
|serialsPAL        =
|serialsPAL        =SLES-52568
|CRCsPAL          =
|CRCsPAL          =1510E1D1
|releasedatePAL    = October 8, 2004
|releasedatePAL    = October 8, 2004
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 2
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      =SLPM-65801
|CRCsNTSCJ        =
|CRCsNTSCJ        =0CA02D02
|releasedateNTSCJ  = November 9, 2004
|releasedateNTSCJ  = November 9, 2004
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Comments=BIOS: USA V1.60 (03/19/2002), Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts  but some aren't too distracting., The game runs fairly slow (related to most other games) with dual core, and speed hacks '''MUST''' be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts.
|Comments=BIOS: USA V1.60 (03/19/2002), Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts  but some aren't too distracting., The game runs fairly slow (related to most other games) with dual core, and speed hacks '''MUST''' be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts.
|Tester=DarkenMoon97
|Tester=DarkenMoon97
}}
{{TestingEntry
|Status=1
|Region=NTSC-U 1.0
|OS=Windows 8.1
|CPU=Intel Core i5-3570k @ 3.40Ghz
|GPU=NVIDIA GeForce GTX 660 Ti
|Revision=1.2.1 (r5875)
|Graphics=GSdx r5875
|Sound=
* SPU2-X r5875
* LilyPad r5875
|Comments=BIOS: USA V1.60 (03/19/2002), Enable Texture filtering and Skipdraw 3 to hide the garbled graphics. Disable speedhacks when playing as Nina or Cortex.
|Tester=BetaM
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
 
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Messed up polygons on character models
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=1
|Description=
|Description=Every character model is partially garbled.
|Workaround=
|Workaround=No known solution
}}
{{Issue
|IssueName=Screen blinking
|IsFixed=0
|IssueLevel=0
|Description=With skipdraw 3 or below, if the character being played as goes too far away from the camera, the screen darkens, which happens in almost every cutscene.
|Workaround=Set skipdraw to 5 or higher, but that removes the HUD and water effects.
}}
}}
-->
ninja
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