Crash Twinsanity: Difference between revisions

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[[Category:Temp - unverified automatically converted pages]]
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=1
|Region=?
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Phenom II 1100T X6 @ 3.30Ghz
|CPU=AMD Phenom II 1100T X6 @ 3.30Ghz
|GPU=XFX ATI Radeon HD 6850
|GPU=XFX ATI Radeon HD 6850
|Revision=1.0.0 (r5350)
|Revision=1.0.0 (r5350)
|Graphics=GSdx r5365
|Graphics=GSdx r5350
|Sound=
|Sound=
* SPU2-X r5324
* SPU2-X r5350
* LilyPad r5350
* LilyPad r5350
|Comments=BIOS: USA V2.20 (10/02/2006), Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts  but some aren't too distracting., The game runs fairly slow (related to most other games) with dual core, and speed hacks '''MUST''' be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts.
|Comments=BIOS: USA V1.60 (03/19/2002), Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts  but some aren't too distracting., The game runs fairly slow (related to most other games) with dual core, and speed hacks '''MUST''' be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts.
|Tester=?
|Tester=DarkenMoon97
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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