Crash Twinsanity: Difference between revisions

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(Added comment.)
(Added info on how to speed up the game.)
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|cputype          = AMD Phenom II 1100T X6 @ 3.30Ghz
|cputype          = AMD Phenom II 1100T X6 @ 3.30Ghz
|gputype          = XFX ATI Radeon HD 6850
|gputype          = XFX ATI Radeon HD 6850
|pccomment        = The game runs fairly slow (related to most other games) with dual core, and speed hacks '''MUST''' be deactivated during boss fights and Rooftop Rampage for the game to proceed.
|pccomment        = The game runs fairly slow (related to most other games) with dual core, and speed hacks '''MUST''' be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts.
}}
}}

Revision as of 13:32, 24 January 2014

Crash Twinsanity

NTSC-U Cover Art
Region NTSC-U:
Serial numbers: SLUS20909
Release date: June 21, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Traveller's Tales
Genre: Platform

Test configuration on Windows:

PCSX2 version: 1.0.0 (r5350)
Graphics by GSdx: r5365
Sound by SPU2-X: r5324
Pad plugin is LilyPad: r5350
DVD plugin is cdvdGigaherz: 0.80
BIOS version: USA V2.20 (10/02/2006)

Comments: Enable EE Timing, Skip MPEG, and OPH Flag hacks to make the game start up. The game has visual artifacts but some aren't too distracting.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD Phenom II 1100T X6 @ 3.30Ghz
GPU: XFX ATI Radeon HD 6850

Comments: The game runs fairly slow (related to most other games) with dual core, and speed hacks MUST be deactivated during boss fights and Rooftop Rampage for the game to proceed. While usinf GSdx, setting skipdraw (in HW Hacks) to 3 and activating Alpha hack speeds up and fixes almost all graphical artifacts.