Crash Twinsanity: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
(32 intermediate revisions by 11 users not shown)
Line 2: Line 2:
|image            =CrashTwinNTSC-U.jpg
|image            =CrashTwinNTSC-U.jpg
|caption          =NTSC-U Cover Art
|caption          =NTSC-U Cover Art
|developer        =[[Traveller's Tales|Traveller's Tales Oxford Studio]]
|developer        = Traveller's Tales
|genre            =Platformer
|publisher        = [[Vivendi Games|Vivendi Universal Games]]
|gameinfo          =Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!
|genre            = Action, Platformer
|wikipedia        =[http://en.wikipedia.org/wiki/Crash_Twinsanity Link]
|gameinfo          = A new evil has invaded Crash Bandicoot's island paradise with plans of destruction. In a strange twist, Crash reluctantly pairs with his archenemy, Dr. Neo Cortex, in order to save the world. Now, through this unorthodox partnership, you can take control of Crash as he uses Cortex as his favorite weapon. Play as any one of four characters as you encounter reactive enemies, wild environments, and a wacky cast of new characters.<br />
|reviewlinks      =[http://www.metacritic.com/game/playstation-2/crash-twinsanity Metacritic]
Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!
|reviewscore      =6.4/10
|wikipedia        = [https://en.wikipedia.org/wiki/Crash_Twinsanity Link]
|widescreen        = 1
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/920119-crash-twinsanity Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/crash-twinsanity Metacritic]|64/100}}
|au_rating        = G
|japan_rating      = A
|eu_rating        = 3+
|na_rating_text    = Cartoon Violence
|na_rating        = E
|italian          = SLES-52568
|spanish          = SLES-52568
|french            = SLES-52568
|german            = SLES-52568
|japanese          = SLPM-65801
|english          = SLES-52568 & SLUS-20909
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =SLUS-20909
|serialsNTSCU      = SLUS-20909
|CRCsNTSCU        =B318AA3C
|CRCsNTSCU        =B318AA3C
|releasedateNTSCU  = September 28, 2004
|releasedateNTSCU  = September 28, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 18: Line 32:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =SLES-52568
|serialsPAL        = SLES-52568<br />SLES-52568-P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          =1510E1D1
|CRCsPAL          =1510E1D1
|releasedatePAL    = October 8, 2004
|releasedatePAL    = October 8, 2004<br />August 26, 2005 <small>(Platinum)</small><br />2004 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 26: Line 40:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =SLPM-65801
|serialsNTSCJ      = SLPM-65801<br />SCAJ-20111
|CRCsNTSCJ        =0CA02D02
|CRCsNTSCJ        = 0CA02D02
|releasedateNTSCJ  = November 9, 2004
|releasedateNTSCJ  = December 9, 2004
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 103: Line 117:
|Comments=Europe v01.70(27/02/2003), Texture filtering, Enable HW hacks, EE Cyclerate=2, VU Cycle Stealing=3, MTVU. Runs at 50-60 fps but sometimes drops to 40. Bugs: After the girl Cortex goes "It's easy!" Too easy." He runs off into the mouth of the statue and gets caught on the teeth (see attachment) You can just walk past and continue on the game normally.
|Comments=Europe v01.70(27/02/2003), Texture filtering, Enable HW hacks, EE Cyclerate=2, VU Cycle Stealing=3, MTVU. Runs at 50-60 fps but sometimes drops to 40. Bugs: After the girl Cortex goes "It's easy!" Too easy." He runs off into the mouth of the statue and gets caught on the teeth (see attachment) You can just walk past and continue on the game normally.
|Tester={{ForumUser|ZMangame}}
|Tester={{ForumUser|ZMangame}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5 4690
|GPU=Nvidia Gefore GTX970
|Revision=1.5.0-20180127232611
|Graphics=GSdx (AVX2) 20180127232611
* D3D11 Hardware
|Sound=SPU2-X 1.5.0-20180127232611
|Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode.
|Tester=Javnik
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Microsoft Windows 10 Home (build 17763), 64-bit
|CPU=Intel Core i5-8300H
|GPU=Nvidia Geforce GTX 1050
|Revision=1.5.0-20190517234655
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: Open GL (Hardware)
</spoiler>
|Sound=
* Spu2-X.dll [SPU2-X 20190517234655 2.0.0]
* LilyPad.dll [LilyPad (20190517234655) 0.12.1]
|Comments=Internal Resolution has to be set to native or there's a glitch for distant objects.
No noticable bugs. Plays fine, framerate is solid.
Only tested the first level at the beach.
|Tester=Noenko
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz
|GPU=Nvidia GeForce GTX 1080 Ti
|Revision=v1.7.2923
|Graphics=GSdx 1.2.0-AVX2
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=No noticeable bugs. Plays fine, framerate is solid.
|Tester=Hemporus01
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 122: Line 183:
{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''クラッシュ・バンディクー え〜っ クラッシュとコルテックスの野望?''' (SLPM-65801)
* Also known as '''Crash Bandicoot 5: Crash & Cortex no Yabou''' (JP), '''Crash Bandicoot 5: Eeee Crash to Cortex no Yabou?!?'''




Line 128: Line 193:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->


==Known Issues==
== Known Issues ==
 
{{Issue
|IssueName=Line appears where Level of Detail boundary is
|IsFixed=0
|IssueLevel=0
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Workaround=Patched in latest version, but otherwise can be rectified entirely by using Round Sprite: Half.
 
Note: If upscaling with an odd multiplier (x3, x5, x7), a different thin fixed line appears on objects, as if their vertices don't quite align. That one's unfixable. Stick with even upscale multipliers.
}}


{{Issue
{{Issue
|IssueName=Messed up polygons on character models
|IssueName=Messed up polygons on character models
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Every character model is partially garbled.
|Description=Every character model is partially garbled.
|Workaround=No known solution
|Workaround=Fixed since the 1.5.X dev builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
}}
{{Issue
|IssueName=Screen blinking
|IsFixed=0
|IssueLevel=0
|Description=With skipdraw 3 or below, if the character being played as goes too far away from the camera, the screen darkens, which happens in almost every cutscene.
|Workaround=Set skipdraw to 5 or higher, but that removes the HUD and water effects.
}}
}}


67,565

edits

Navigation menu