Crash Twinsanity: Difference between revisions

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|gameinfo          = A new evil has invaded Crash Bandicoot's island paradise with plans of destruction. In a strange twist, Crash reluctantly pairs with his archenemy, Dr. Neo Cortex, in order to save the world. Now, through this unorthodox partnership, you can take control of Crash as he uses Cortex as his favorite weapon. Play as any one of four characters as you encounter reactive enemies, wild environments, and a wacky cast of new characters.<br />
|gameinfo          = A new evil has invaded Crash Bandicoot's island paradise with plans of destruction. In a strange twist, Crash reluctantly pairs with his archenemy, Dr. Neo Cortex, in order to save the world. Now, through this unorthodox partnership, you can take control of Crash as he uses Cortex as his favorite weapon. Play as any one of four characters as you encounter reactive enemies, wild environments, and a wacky cast of new characters.<br />
Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!
Crash Bandicoot teams up with his nemesis, Dr. Neo Cortex, to defeat a new threat - the Evil Twins!
|wikipedia        = [http://en.wikipedia.org/wiki/Crash_Twinsanity Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Crash_Twinsanity Link]
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920119-crash-twinsanity Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/920119-crash-twinsanity Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/crash-twinsanity Metacritic]|64/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/crash-twinsanity Metacritic]|64/100}}
|au_rating        = G
|au_rating        = G
|japan_rating      = A
|japan_rating      = A
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*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.12.1
*LilyPad 0.12.1
|Comments=Fully tested from start to finish at 4k 60fps using OpenGL and no speedhacks and runs really good and smooth. No issues.
|Comments=No noticeable bugs. Plays fine, framerate is solid.
|Tester=Hemporus01
|Tester=Hemporus01
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9).
|Workaround=Patched in latest version, but otherwise can be rectified entirely by using Round Sprite: Half.
 
Note: If upscaling with an odd multiplier (x3, x5, x7), a different thin fixed line appears on objects, as if their vertices don't quite align. That one's unfixable. Stick with even upscale multipliers.  
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=Every character model is partially garbled.
|Description=Every character model is partially garbled.
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
|Workaround=Fixed since the 1.5.X dev builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
}}
}}


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