Difference between revisions of "Crash Tag Team Racing"

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(Source: redump (confirmed))
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|french            = SLES-53439
|french            = SLES-53439
|german            = SLES-53439
|german            = SLES-53439
|english          = SLES-53439 & SLUS-21191
|english          = SLES-53439 & SLUS-21191 & SLED-53442
|japanese          = SLPM-66090
|japanese          = SLPM-66090
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53439<br />SLES-53439P <small>(Platinum)</small>
|serialsPAL        = SLES-53439<br />SLES-53439P <small>(Platinum)</small><br />SLED-53442 <small>(E3 Demo, 10 min, 2 tracks)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 4, 2005<br />January 26, 2007 <small>(Platinum)</small><br />2005 <small>(Australia)</small>
|releasedatePAL    = November 4, 2005<br />January 26, 2007 <small>(Platinum)</small><br />2005 <small>(Australia)</small>

Latest revision as of 19:53, 7 September 2018

Crash Tag Team Racing
Crash Tag Team Racing Pal Cover.jpg
Crash Tag Team Racing Cover Art
Game general and emulation properties:
CERO rating: A
ESRB rating: E10+ (Cartoon Violence, Crude Humor)
PEGI rating: 7+ (Violence)
OFLC rating: PG
Game supports multi-tap
Supports up to eight local players
Supported up to eight LAN/online players
Languages supported:
English: SLES-53439 & SLUS-21191 & SLED-53442
Japanese: SLPM-66090
German: SLES-53439
French: SLES-53439
Spanish: SLES-53439
Dutch: SLES-53439
Italian: SLES-53439
Region NTSC-U:
Serial numbers: SLUS-21191
Release date: October 19, 2005
2006 (Greatest Hits)
CRCs: AA525269
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53439
SLES-53439P (Platinum)
SLED-53442 (E3 Demo, 10 min, 2 tracks)
Release date: November 4, 2005
January 26, 2007 (Platinum)
2005 (Australia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66090
Release date: December 1, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Radical Entertainment
Publisher(s): Vivendi Universal Games
Genre: Racing
Wikipedia: Link
Game review links: GameRankings68/100, Metacritic66/100
Game description: For the first time ever in a racing game, players will be able to fuse two cars together on the fly to form a super vehicle with the all-new "clashing" technology. In Crash Tag Team Racing, players can combine their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.
Crash Tag Team Racing is the thirteenth installment in the Crash Bandicoot series, as well as the third racing game, following Crash Nitro Kart, which was an indirect sequel to Crash Team Racing. It is also the third Crash Bandicoot title in the racing genre, the first and second titles being Crash Team Racing and Crash Nitro Kart, respectively. The game's story centers on the exploits of the main protagonist, Crash Bandicoot, who must win the ownership of a dilapidated theme park by finding its missing Power Gems before his nemesis, Doctor Neo Cortex, can.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel Pentium G860 @ 3.00 GHz
1.1.0 (r5560) GSdx (r5559)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
BIOS: SCPH-70012, Go to your pcsx2 folder/inis/GSDX.ini and set NTSC frame rate to 30 and PAL frame rate to 25. In the emulation settings/GS Window check "Dynamically toogle Vsync depending on frame rate" (read tooltip!) It works great. Misko122
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE41 (r5570)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
VU1 must be in SuperVU or game will hang at menus. Gets ingame and crashes shortly afterward.
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (GIT 28-May-2014) GSdx
  • SPU2-X
  •  ?
USA v02.20(10/02/2006), Fine now. Its possible minimuns slowdowns in the memory card screen reader.
NTSC-U Windows
  • Intel Core i7-3930K
  • AMD Radeon HD 7850 @ 2 GB
1.3.0 (r5927) GSdx AVX (r5932)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Will crash every 5 minutes, regardless of whether speedhacks are used or not. Memory usage goes up at 20 MB per second, reaching roughly 1.5 GB, before GSDx prints "out-of-memory, texturing temporarily disabled" to the log a few dozen times, then PCSX2 crashes a few seconds later. If in a minigame, memory usage does not increase as drastically. Problem occurs in DirectX and OpenGL, in both software and hardware rendering mode.


  • Original names: クラッシュ・バンディクー がっちゃんこワールド (SLPM-66090)
  • Also known as Crash Bandicoot: Gacchanko World (JP)

Known Issues

Frequent crashes

  • Status: Active
  • Type: Serious
  • Description: Frequent crashes in certain areas or when trying to buy an outfit.
  • Workaround: There's no known workaround. Use save states to avoid progress loss.

Constant beeping sound

  • Status: Active
  • Type: Minor
  • Description: There's constant beeping sound in-game.
  • Workaround: This can be fixed by going to the options menu and disabling "Sound FX".

Broken shadows

  • Status: Active
  • Type: Minor
  • Description: Shadows are stretched up along the Crash's body in 3D instead of just cast on the terrain.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and switch the Renderer to "OpenGL (Hardware)", or switch to Software mode by setting Renderer to any of the "(Software)" options.

Public compatibility forum links