Crash Bandicoot: The Wrath of Cortex: Difference between revisions

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|fpsinfo          = 60
|fpsinfo          = 60
|comment          = Works perfectly except for a flickering filter. The vehicle sections on levels 17 and 24 are nearly unplayable due to graphical artifacts covering the screen
|comment          = Works perfectly except for a flickering filter. The vehicle sections on levels 17 and 24 are nearly unplayable due to graphical artifacts covering the screen
* Enabling MTVU causes a slowdown instead of a speed up.
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Revision as of 11:39, 2 November 2013

Crash Bandicoot: The Wrath of Cortex
File:Wrathofcortex boxart.jpg
Crash Bandicoot: The Wrath of Cortex
Region NTSC-U:
Serial numbers: SLUS 20238
Release date: October 29, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: December 20, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Traveller's Tales
Genre: Action
Wikipedia: http://en.wikipedia.org/wiki/Crash_Bandicoot:_The_Wrath_of_Cortex
Game review links: http://ps2.ign.com/objects/015/015616.html
Game review score: 7.4/10 (IGN)
Game description: Play as Crash Bandicoot as once again you stop Cortex's evil plans to crush the Bandicoot family.

Test configuration on Windows:

PCSX2 version: PCSX2 0.9.9.4627
Graphics by GSdx: 4643
Sound by SPU-2: r4619
Pad plugin is LilyPad: r4484
DVD plugin is cdvdGigaherz: r4488
BIOS version: SCPH39001

Comments: Works perfectly except for a flickering filter. The vehicle sections on levels 17 and 24 are nearly unplayable due to graphical artifacts covering the screen

  • Enabling MTVU causes a slowdown instead of a speed up.

Hack comments: Works with all speedhacks.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel® Xeon® Processor E5410

(12M Cache, 2.33 GHz, 1333 MHz FSB)

GPU: ATI Radeon HD 5770