Crash Bandicoot: The Wrath of Cortex: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
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{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.8Ghz | |||
|GPU=Nvidia GTX 570 1368MB | |||
|Revision=1.1.0 r5829 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. I believe in the later stages (some of) there is an overlay of corruption which can be solved with software mode or somewhat with skipdraw, but i can't remember the setting for that. | |||
|Tester={{ForumUser|refraction}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=24 02 2013 1.1.0 r5576 | |||
|Graphics=GSdx 5570 SSE41 [23 02 2013] | |||
|Sound= | |||
*SPU2-X 2.0.0 [24 02 2013] | |||
*LilyPad 0.11.0 [13 01 2013] | |||
|Comments=Runs above full speed., Draw distance is bugged in gsdx hardware mode. Looks fine in software mode. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 07:22, 27 December 2014
Crash Bandicoot: The Wrath of Cortex | |||||||||||||||||||||||||||||||||||||||||
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File:Wrathofcortex boxart.jpg Crash Bandicoot: The Wrath of Cortex
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Developer(s): Traveller's Tales Oxford Studio
Publisher(s): Vivendi (US), Universal (EU), Konami (JP)
Genre: Platformer
Wikipedia: Link
Game review links: IGN
Game review score: 7.4/10
Game description: Play as Crash Bandicoot as once again you stop Cortex's evil plans to crush the Bandicoot family.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
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1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. I believe in the later stages (some of) there is an overlay of corruption which can be solved with software mode or somewhat with skipdraw, but i can't remember the setting for that. | |
NTSC-U | Windows |
|
24 02 2013 1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs above full speed., Draw distance is bugged in gsdx hardware mode. Looks fine in software mode. | |
NTSC-U | Windows 7 |
|
1.3.0 | GSdx |
|
Game works very well. It's pretty demanding, but EE cycle rate hack will help. MTVU will cause slowdown in some areas, and is not recommended. A few levels require software mode, but most are fine in hardware. | Blyss Sarania |
NTSC-U | ? |
(12M Cache, 2.33 GHz, 1333 MHz FSB)
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PCSX2 0.9.9.4627 | GSdx 4643 |
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BIOS: SCPH39001, HACKS: Works with all speedhacks., Works perfectly except for a flickering filter. The vehicle sections on levels 17 and 24 are nearly unplayable due to graphical artifacts covering the screen. Enabling MTVU causes a slowdown instead of a speed up. | MyDreamName |
Trivia
- Know as Crash Bandicoot 4: Sakuretsu! Majin Power (JP)
The gallery
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Crash Bandicoot: The Wrath of Cortex (SLES 50386)
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Crash Bandicoot: The Wrath of Cortex (SLUS 20238)