Crash 'N' Burn: Difference between revisions
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Revision as of 15:10, 4 January 2015
Crash 'N' Burn | |||||||||||||||||||||||||
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Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
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1.1.0 r5852 | GSDX |
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Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Quite GS heavy when there are lots of cars on the screen. You can buy yourself a bit of breathing space by using Skipdraw 1 as no visible cost. | |
NTSC-U | Windows |
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24 02 2013 1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
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Status goes from ingame to playable. Runs near full speed. |
The gallery
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Crash 'N' Burn (SLES 52339)