Crash: Mind over Mutant

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Crash: Mind over Mutant

Game general and emulation properties:
Progressive scan supported
Region NTSC-U:
Serial numbers: SLUS-21728
Release date: October 7, 2008
CRCs: 6A8448BA
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50386
Release date: October 31, 2008
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Radical Entertainment
Publisher(s): Activision Blizzard (US), Sierra Entertainment (EU, AU)
Genre: Platformer, Action
Wikipedia: Link
Game review links: Metacritic
Game review score: 7.3/10
Game description: Crash: Mind over Mutant is the fifteenth installment in the Crash Bandicoot video game series, the seventh game in the main franchise, and is the second title in accordance to the mutant series' chronology. The game's story centers on the arrival of a popular technological device (a parody of devices such as the iPhone and BlackBerry) that puts whoever uses it under the control of the device's creators Doctor Neo Cortex and Doctor Nitrus Brio, who serve as the stories' primary antagonists. Crash Bandicoot - protagonist of the series and only one unaffected by the device besides his spirit ally Aku Aku - must free his friends from the control of the device and put an end to Doctor Cortex's plot.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
24 02 2013 1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs above full speed., Small graphics issue with shading around character. Can be fixed by going into software mode.
NTSC-U Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5754- GSdx r5752 SSSE3
  • SPU2-X 2.0.0 r5733
  • LilyPad 0.11.0 r5403
Game is playable at good speed., Shadow bug still persists in GSdx HW mode.


Known Issues

Broken shadows

  • Status: Active
  • Type: Minor
  • Description: Shadows dropped by characters render in 3D when GSdx is in hardware mode.
  • Workaround: Switch GSdx to software mode (press F9) to make the shadows render normally.

Public compatibility forum links