Colin McRae Rally 2005

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Colin McRae Rally 2005

Game general and emulation properties:
PEGI rating: 3+
Widescreen supported natively
Supports up to two local players
Languages supported:
English: SLES-52636
German: SLES-52636
French: SLES-52636
Spanish: SLES-52636
Italian: SLES-52636
Region PAL:
Serial numbers: SLES-52636
SLES-52636/P (Platinum)
Release date: September 22, 2004
October 21, 2005 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Codemasters
Publisher(s): Codemasters
Genre: Racing
Wikipedia: Link
Game review links: Metacritic83/100
Game description: The 2005 installation of the McRae franchise has over 70 stages spread over nine countries: Australia (loose gravel), Japan (tarmac), Finland (gravel), Greece (rough rocky gravel), UK (tarmac, mud, and gravel), Spain (smooth tarmac), USA (gravel/dusty tarmac), Sweden (snow and ice), and newcomer Germany (abrasive tarmac/light gravel). There are over 30 cars available, including Ford Focus WRC '01, Subaru Impreza WRX Sti '04 (which is featured on the front cover), Citroën Xsara WRC '04, Peugeot 206 WRC2003, and Mitsubishi Lancer EVO VIII (8). There is also a revised graphics / damage engine that enables paint scratches on the car, and a new 'career' mode where the player starts out in the lower club leagues and works their way up to compete with Colin McRae in his 2004 Dakar Rally Nissan Pick-Up. In 'Championship' mode the player competes as Colin himself competing in 6 Rallies using any 4WD car.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i5-3470 3.20 GHz
  • NVIDIA GeForce GTX 650
1.1.0.5618 GSdx
  • SPU2-X
  • LilyPad svn 0.11.0
Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU, MTVU and VU Cycle Stealing on 1, Many graphic not showing on HW mode and game acts weird, SW mode shows everything but a bit too overbright and without car's shadow. Ghost car starts before countdown. Co-driver can glitch out and loop random speech throughout the game. Ingame clock runs slower, making the game very easy, but see this as some kind of benefit for those who aren't good at rally games.
PAL Windows
  • i7 8700K
  • RTX 2080
1.7.0.2779 (27/1/2022) Appears to work well regardless of speedhacks used, but the game is still plagued by lots of issues. Software mode is the only way to get accurate visuals. Hardware mode suffers from broken shadows, filter junk on-screen and color filters that appear related to said shadows and the skybox. Requires 'Autoflush' hack to get accurate shadows, but colors remain broken down in green/red. Baked shadows from forested areas and such instead appear to deduct color information and cast blackness on the ground. Vertical lines present if upscaling, requires 'Half-Pixel Offset: Vertex' to fix. Using 'Skipdraw: 1,1" can help clean up the image a bit more. The game still suffers from timing issues and different cameras produce different driving experiences no matter what. The game seems to play "fine" otherwise, but controls are flighty as heck.


Known Issues

Broken game internal timing

  • Status: Active
  • Type: Serious
  • Description: The game's internal timing is way off. This causes events to desync such as the ghost car that will either go much faster/slower than the time you set (if you import a save game with ghost times). Playing with internal cameras such as bumper view, hood view or cockpit will increase the gameplay speed in such a way that the car is too fast and uncontrollable. The internal timing is sensible to the emulation speed, speedhacks, renderer and even tracks/cars used.
  • Workaround: If you have a very powerful CPU, you can still get a "playable" experience by manually setting the "Game Properties" as following: Graphics: Software mode (the game is still buggy with Hardware rendering), 6 threads (more will not give any advantage); Emulation: EE Cycle Rate to 60% (Underclock) (this will avoid sudden speeds up when using internal views), EE Cycle Skipping to Mild Underclock (massive speed boost). These settings will cause the car selection preview models to go slower and FMVs to play slower. Your mileage may vary depending on your CPU.

Overbrightness in Software Mode

  • Status: Fixed
  • Type: Minor
  • Description: In Software Mode, during races, the game looks too bright.
  • Workaround: Enable Auto Flush in the Software Mode settings. Expect a performance hit with the option enabled.

The gallery

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Public compatibility forum links