Cold Winter: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = Cold_Winter.jpg
{{infobox game
|image            =
|caption          =
|caption          =
|developer        =
|developer        = Swordfish Studios
|genre            =
|publisher        = [[Vivendi Games|Vivendi Universal Games]]
|gameinfo          =
|genre            = Action, Shooter, Arcade
|wikipedia        =
|gameinfo          = Captured, conveniently forgotten, tortured, and left for dead, MI6 agent Andrew Sterling awaits execution in a Chinese prison. The story begins when a mysterious friend from his past rescues him, setting off a chain of events that threaten global security. Now, throughout a variety of dark environments, you'll have use to more than 30 weapons and spy gadgets to stay alive. Create your own weapons, traps, and tools by collecting and combining objects.
|reviewlinks      =
|wikipedia        = [http://en.wikipedia.org/wiki/Cold_Winter Link]
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914739-cold-winter Link]
|numberofonlineplayers = 8
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/cold-winter Metacritic]|73/100}}
|eu_rating        = 18+
|na_rating_text    = Blood and Gore, Intense Violence, Strong Language
|na_rating        = M
|headset          = 1
|multitap          = 1
|italian          = SLES-52963
|spanish          = SLES-52963
|french            = SLES-52963
|german            = SLES-53093
|english          = SLES-52963 & SLUS-20845
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20845
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = May 11, 2005
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-52963<br />SLES-53093<br />SLED-53327 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = June 3, 2005
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=13 11 2012 1.1.0 r5452-
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*LilyPad 0.11.0 [09 10 2012]
|Comments=Actual speeds are much lower than reported FPS. Graphics are jittery and lagged. This game is theoretically playable, but certainly not enjoyable.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Pro SP1 64-bit
|CPU=Intel Core i7 6700K @4.0 GHz
|GPU=Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
|Revision=1.5.0-20160720115610 (git) Jul 20 2016
|Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
|Sound=
*SPU2-X 2.0.0-20160720115610
*LilyPad 0.11.0-20160720115610
|Comments=Played for one hour. Runs at full speed in OpenGL software and hardware mode, up to 4x internal resolution. Occasional hiccups and jittering in software mode. The lagginess mentioned in the previous test entry is not a problem with emulation - it is consistent with how the game performs on real PS2 hardware.
|Tester=Flang
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
==Known Issues==
{{Issue
|IssueName=FMV stutter
|IsFixed=0
|IssueLevel=1
|Description=FMVs do not play smoothly. They suffer from frequent pausing and stuttering in both hardware and software mode, especialy during moments with fast camera movement or a lot of activity. The opening Sierra logo also has flickering issues.
|Workaround= Set EE cycle rate to +1 to fix the FMV's and the framerate because it ran sluggish on real hardware.
<gallery widths="175px" heights="100px">
File:Cold Winter - Gsdx 20160722053148.png|Sierra logo flickering
</gallery>
}}
{{Issue
|IssueName=Incorrect shadows
|IsFixed=0
|IssueLevel=1
|Description=In-game shadows appear on the wrong surfaces (e.g. a ceiling light shining down at a table will display a shadow on the wall) and will also flicker or disappear at certain camera distances. This problem happens in both hardware and software mode.
|Workaround=None
<gallery widths="175px" heights="100px">
File:Cold Winter - Gsdx 20160722051506.png|Incorrect shadows (hardware 2x IR)
File:Cold Winter - Gsdx 20160722052010.png|Incorrect shadows (software)
</gallery>
}}
{{Issue
|IssueName=Game looks unlit
|IsFixed=0
|IssueLevel=1
|Description= Game doesn't look like on original hardware. It can only be fixed with OpenGL and setting Blending accuracy to High but it will require a strong machine, doing so will make the game look like how it supposed to look like.
|Workaround= Use OpenGL and Set Blending accuracy to High.
}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Cold-Winter-SLUS-20845-U--29501 Cold Winter (SLUS 20845) (U)]}}

Latest revision as of 12:10, 2 April 2022

Cold Winter

Game general and emulation properties:
ESRB rating: M (Blood and Gore, Intense Violence, Strong Language)
PEGI rating: 18+
Game supports multi-tap
Game supports headset
Widescreen patch available
Supports up to four local players
Supported up to eight LAN/online players
Languages supported:
English: SLES-52963 & SLUS-20845
German: SLES-53093
French: SLES-52963
Spanish: SLES-52963
Italian: SLES-52963
Region NTSC-U:
Serial numbers: SLUS-20845
Release date: May 11, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52963
SLES-53093
SLED-53327 (Demo)
Release date: June 3, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Swordfish Studios
Publisher(s): Vivendi Universal Games
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic73/100
Game description: Captured, conveniently forgotten, tortured, and left for dead, MI6 agent Andrew Sterling awaits execution in a Chinese prison. The story begins when a mysterious friend from his past rescues him, setting off a chain of events that threaten global security. Now, throughout a variety of dark environments, you'll have use to more than 30 weapons and spy gadgets to stay alive. Create your own weapons, traps, and tools by collecting and combining objects.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Actual speeds are much lower than reported FPS. Graphics are jittery and lagged. This game is theoretically playable, but certainly not enjoyable.
NTSC-U Windows 7 Pro SP1 64-bit
  • Intel Core i7 6700K @4.0 GHz
  • Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
1.5.0-20160720115610 (git) Jul 20 2016 GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
  • SPU2-X 2.0.0-20160720115610
  • LilyPad 0.11.0-20160720115610
Played for one hour. Runs at full speed in OpenGL software and hardware mode, up to 4x internal resolution. Occasional hiccups and jittering in software mode. The lagginess mentioned in the previous test entry is not a problem with emulation - it is consistent with how the game performs on real PS2 hardware. Flang


Known Issues

FMV stutter

  • Status: Active
  • Type: Serious
  • Description: FMVs do not play smoothly. They suffer from frequent pausing and stuttering in both hardware and software mode, especialy during moments with fast camera movement or a lot of activity. The opening Sierra logo also has flickering issues.
  • Workaround: Set EE cycle rate to +1 to fix the FMV's and the framerate because it ran sluggish on real hardware.

Incorrect shadows

  • Status: Active
  • Type: Serious
  • Description: In-game shadows appear on the wrong surfaces (e.g. a ceiling light shining down at a table will display a shadow on the wall) and will also flicker or disappear at certain camera distances. This problem happens in both hardware and software mode.
  • Workaround: None

Game looks unlit

  • Status: Active
  • Type: Serious
  • Description: Game doesn't look like on original hardware. It can only be fixed with OpenGL and setting Blending accuracy to High but it will require a strong machine, doing so will make the game look like how it supposed to look like.
  • Workaround: Use OpenGL and Set Blending accuracy to High.
Public compatibility forum links