Champions: Return to Arms: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = CRTA.jpg
{{infobox game
|image            =
|caption          =
|caption          =
|developer        =
|developer        = [[Snowblind Studios]]
|genre            =
|publisher        = [[Sony|Sony Online Entertainment]]
|wikipedia        =
|genre            = Action, RPG
|gameinfo          =
|wikipedia        = [https://en.wikipedia.org/wiki/Champions:_Return_to_Arms Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/920597-champions-return-to-arms Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/champions-return-to-arms Metacritic]|77/100}}
|gameinfo          = Champions: Return to Arms brings all the hack-and-slash gameplay from Champions of Norrath back to the PlayStation 2. This sequel offers unlimited battles, dangerous missions, and the ability to import characters from the original game. Experience more than 50 levels solo or with three other players, either offline or online. The more medals you earn, the more secret gameplay modes you unlock. Return to Arms offers a host of new monsters, races, items, and artifacts to keep you busy.<br />
Sequel to [[Champions of Norrath]], the story picks up after Innoruuk, the Prince of Hate has been defeated, his essence shattered into the Shards of Hatred and were strewn across the Planes of Power. Within the game story, players have the choice of serving either the forces of Good by destroying the shards to rid the world of Innoruuk, or the legions of Evil gathering the shards to resurrect the fallen god. The paths of Good and Evil travel to the same locations, with variations in mission objectives.
<!-- General props -->
|numberofonlineplayers = 4
|numberofplayers  = 4
|multitap          = 1
|keyboard          = 1
|headset          = 1
|sw-rendering-only = 1
|cpu-intensive    = 1
|widescreenpatch  = 1
|eu_rating        = 12+
|eu_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Blood and Gore, Violence
<!-- Language props -->
|spanish          = SLES-53039
|french            = SLES-53039
|german            = SLES-53039
|english          = SLES-53039 & SLUS-20973 & SLUS-29126
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20973<br />SLUS-29126 <small>(Demo)</small>
|CRCsNTSCU        =
|CRCsNTSCU        = 4028A55F
|releasedateNTSCU  =
|releasedateNTSCU  = February 7, 2005
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-53039
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = March 18, 2005
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 1
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (r5576)
|Graphics=GSdx SSE4 (r5570)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Status goes from ingame to playable. Runs near full speed. Right half of screen is blank if GSdx is in Hardware mode. Looks fine, apart from occasional texture corruption in Software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 x64
|CPU=AMD Athlon II X2 240 @ 2.80 GHz
|GPU=AMD Radeon HD 7770 @ 1 GB
|Revision=1.2.1 (r5873)
|Graphics=GSdx (r5875)
|Sound=
* SPU2-X 2.0.0 (r5830)
* LilyPad 0.11.0
|Comments=BIOS: Europe v2.00, Needs strong CPU when using software mode. Multiplayer not tested. See Known Issues.
|Tester=Pyr0
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=AMD Ryzen R7 1700X @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.4.0
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: Europe v2.00, At the very beginning of the actual game, the game will run slow. Give it a few seconds and it will start to run smooth.
|Tester=WonderingDane
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11
|CPU=AMD Ryzen 7 3700X @ 4.05 GHz , 16GB RAM
|GPU=AMD Radeon RX Vega 64 @ 8GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Allow 8-bit Textures
* Large Framebuffer enabled
* Internal resolution: 3x Native
* Fast Texture Invalidation Hack enabled
* Safe Features disabled
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS USA v1.60, Game runs smoothly at 58-60fps. Framerate drops to 30fps or lower when in the Lake of Fire levels (upper level when killing lava golems, lower level in general)
|Tester=Darthbinks
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
<spoiler show="Additional Patches" hide="Hide">
* Deinterlace Patch for 4028A55F - SLUS-20973 - NTSC-U:
patch=1,EE,2019D9D4,extended,ACA00008
* Deinterlace Patch for 5C64E73A - SLES-53039 - PAL-M4:
patch=1,EE,0019e2e8,word,aca00008 // aca60008 (by ElHecht)
</spoiler>
== Known Issues ==
{{Issue
|IssueName=Half-Screen issue
|IsFixed=1
|IssueLevel=1
|Description=Only half of the screen is displayed.
|Workaround=The issue has been fixed for the Direct3D11 and OpenGL renderers, and "Native" scaling resolutions as of at least PCSX2 stable release v1.4.0. Go Config > Video (GS) > Plugin Settings, and make sure Renderer isn't set to "Direct3D9 (Hardware)", and Internal Resolution isn't set to Custom Resolution.
}}
{{Issue
|IssueName=Game crash
|IsFixed=1
|IssueLevel=1
|Description=Game might crash after a certain amount of time.
|Workaround=This has been fixed as of at least PCSX2 stable release v1.4.0. For older stable versions use the 4 GB patch to avoid game crashes. http://www.ntcore.com/4gb_patch.php
}}
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
Champions_Return_to_Arms_Forum_1.jpg
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Champions-Return-to-Arms-SLUS-20973-U--28706 Champions - Return to Arms (SLUS 20973) (U)]}}

Revision as of 02:19, 21 August 2022

Champions: Return to Arms

Game general and emulation properties:
ESRB rating: T (Blood and Gore, Violence)
PEGI rating: 12+ (Violence)
Game supports multi-tap
Game supports headset
Game supports USB keyboard
Widescreen patch available
CPU intensive game
Software rendering only
Supports up to four local players
Supported up to four LAN/online players
Languages supported:
English: SLES-53039 & SLUS-20973 & SLUS-29126
German: SLES-53039
French: SLES-53039
Spanish: SLES-53039
Region NTSC-U:
Serial numbers: SLUS-20973
SLUS-29126 (Demo)
Release date: February 7, 2005
CRCs: 4028A55F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53039
Release date: March 18, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Snowblind Studios
Publisher(s): Sony Online Entertainment
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic77/100
Game description: Champions: Return to Arms brings all the hack-and-slash gameplay from Champions of Norrath back to the PlayStation 2. This sequel offers unlimited battles, dangerous missions, and the ability to import characters from the original game. Experience more than 50 levels solo or with three other players, either offline or online. The more medals you earn, the more secret gameplay modes you unlock. Return to Arms offers a host of new monsters, races, items, and artifacts to keep you busy.
Sequel to Champions of Norrath, the story picks up after Innoruuk, the Prince of Hate has been defeated, his essence shattered into the Shards of Hatred and were strewn across the Planes of Power. Within the game story, players have the choice of serving either the forces of Good by destroying the shards to rid the world of Innoruuk, or the legions of Evil gathering the shards to resurrect the fallen god. The paths of Good and Evil travel to the same locations, with variations in mission objectives.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE4 (r5570)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from ingame to playable. Runs near full speed. Right half of screen is blank if GSdx is in Hardware mode. Looks fine, apart from occasional texture corruption in Software mode.
PAL Windows 7 x64
  • AMD Athlon II X2 240 @ 2.80 GHz
  • AMD Radeon HD 7770 @ 1 GB
1.2.1 (r5873) GSdx (r5875)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0
BIOS: Europe v2.00, Needs strong CPU when using software mode. Multiplayer not tested. See Known Issues. Pyr0
PAL Windows 10 Pro x64
  • AMD Ryzen R7 1700X @ 3.40 GHz
  • NVIDIA GeForce GTX 970 @ 4 GB
1.4.0 GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 3x Native

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: Europe v2.00, At the very beginning of the actual game, the game will run slow. Give it a few seconds and it will start to run smooth. WonderingDane
NTSC-U Windows 11
  • AMD Ryzen 7 3700X @ 4.05 GHz , 16GB RAM
  • AMD Radeon RX Vega 64 @ 8GB
1.6.0 GSdx 1.2.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 3x Native
  • Allow 8-bit Textures
  • Large Framebuffer enabled
  • Internal resolution: 3x Native
  • Fast Texture Invalidation Hack enabled
  • Safe Features disabled

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS USA v1.60, Game runs smoothly at 58-60fps. Framerate drops to 30fps or lower when in the Lake of Fire levels (upper level when killing lava golems, lower level in general) Darthbinks


Trivia

<spoiler show="Additional Patches" hide="Hide">

  • Deinterlace Patch for 4028A55F - SLUS-20973 - NTSC-U:

patch=1,EE,2019D9D4,extended,ACA00008

  • Deinterlace Patch for 5C64E73A - SLES-53039 - PAL-M4:

patch=1,EE,0019e2e8,word,aca00008 // aca60008 (by ElHecht) </spoiler>

Known Issues

Half-Screen issue

  • Status: Fixed
  • Type: Serious
  • Description: Only half of the screen is displayed.
  • Workaround: The issue has been fixed for the Direct3D11 and OpenGL renderers, and "Native" scaling resolutions as of at least PCSX2 stable release v1.4.0. Go Config > Video (GS) > Plugin Settings, and make sure Renderer isn't set to "Direct3D9 (Hardware)", and Internal Resolution isn't set to Custom Resolution.

Game crash

  • Status: Fixed
  • Type: Serious
  • Description: Game might crash after a certain amount of time.
  • Workaround: This has been fixed as of at least PCSX2 stable release v1.4.0. For older stable versions use the 4 GB patch to avoid game crashes. http://www.ntcore.com/4gb_patch.php


Gameplay Screenshots


Public compatibility forum links