Castlevania: Lament of Innocence: Difference between revisions

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==Known issues:==
==Known issues==


===Doppleganger freeze===
{{Issue
Before fighting doppleganger, the cutscene will freeze.
|IssueName=Doppleganger freeze
* Solution - Set EE/FPU Advanced Recompiler > Clamping Mode to '''None'''
|IsFixed=0
 
|IssueLevel=1
===Incorrect Shadows===
|Description=Before fighting doppleganger, the cutscene will freeze.
* Solution - Play in software mode (warning: this will be slow)
|Workaround=Solution - Set EE/FPU Advanced Recompiler > Clamping Mode to '''None'''
* or use GSDX 11.0 : correct graphics but buggy text windows
}}
* or use GSdx r4600 or newer: Character shadows won't appear but not dark and looks nice
{{Issue
 
|IssueName=Incorrect Shadows
===Garbage Textures===
|IsFixed=0
The garbaged textures appear when you scroll your inventory. Shows even in software mode.
|IssueLevel=0
* Solution - Use gsdx 3623 (August 2010 official beta plugins)
|Description=Shadows are incorrect
 
|Workaround=<br/>
===Incorrect Sprites===
# Play in software mode (warning: this will be slow)
Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area.
# or use GSDX 11.0 : correct graphics but buggy text windows
* Solution - Disable Alpha Correction in GSDX settings (tested on 5752)
# or use GSdx r4600 or newer: Character shadows won't appear but not dark and looks nice
}}
{{Issue
|IssueName=Garbage Textures
|IsFixed=0
|IssueLevel=0
|Description=The garbaged textures appear when you scroll your inventory. Shows even in software mode.
|Workaround=Use gsdx 3623 (August 2010 official beta plugins)
}}
{{Issue
|IssueName=Incorrect Sprites
|IsFixed=0
|IssueLevel=0
|Description=Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area.
|Workaround=Disable Alpha Correction in GSDX settings (tested on 5752)
}}
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