Castlevania: Lament of Innocence: Difference between revisions
added testing entry and updated the Linux status to playable on NTSC-U
m (→Fixed Issues) |
(added testing entry and updated the Linux status to playable on NTSC-U) |
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|releasedateNTSCU = October 21, 2003<br />June 18, 2013 <small>(PS2 Classics)</small> | |releasedateNTSCU = October 21, 2003<br />June 18, 2013 <small>(PS2 Classics)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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|Comments=Linux have so many issues, so it's almost unplayable. Some fonts become boxes, shadows are awesome. | |Comments=Linux have so many issues, so it's almost unplayable. Some fonts become boxes, shadows are awesome. | ||
|Tester=188.134.4.34 | |Tester=188.134.4.34 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Debian 12 (Bookworm) | |||
|CPU=Intel Core i5-3470 | |||
|GPU=AMD Radeon RX 580 2048SP | |||
|Revision=1.7.0 dev 4462 | |||
|Graphics=Vulkan | |||
|Sound= | |||
* Cubeb | |||
|Comments=No issues at 6x IR, solid 60FPS. The only tweaks I made were to disable Bilinear Filtering so the sprites and text in the menus looked crisp, and more importantly, to enable VSync as there were horrible framepacing issues without it. | |||
|Tester=Blaziken | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |