Castlevania: Lament of Innocence: Difference between revisions

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|french            = SLES-52118
|french            = SLES-52118
|german            = SLES-52118
|german            = SLES-52118
|japanese          = SLPM-65444
|japanese          = SLPM-65444 &  SLPM-65406 &  VW187-J1 &  VW148-J1 &  SLPM-66325 &  VW148-J4
|english          = SLES-52118 & SLPM-65444 & SLUS-20733
|english          = SLES-52118 & SLPM-65444 & SLUS-20733 & NPUD-20733
|widescreenpatch  = 1
|korean            = SLKA-25082
|korean            = SLKA-25082
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20733
|serialsNTSCU      = SLUS-20733<br />NPUD-20733 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 28270F7D
|CRCsNTSCU        = 28270F7D
|releasedateNTSCU  = October 21, 2003<br />June 18, 2013
|releasedateNTSCU  = October 21, 2003<br />June 18, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 1
|linuxstatusNTSCU  = 1
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65444<br />VW148-J1<br />SLPM-66325 <small>(Konami Dendou Collection)</small><br />VW148-J4 <small>(Konami Dendou Collection)</small><br />NPJD-00010<br />SLPM-65406 <small>(Limited Edition)</small><br />SLKA-25082
|serialsNTSCJ      = SLPM-65444<br />VW148-J1<br />SLPM-65406 <small>(Limited Edition)</small><br />VW187-J1 <small>(Limited Edition)</small><br />SLKA-25082 <small>(Korea)</small><br />SLPM-66325 <small>(Konami Dendou Collection)</small><br />VW148-J4 <small>(Konami Dendou Collection)</small><br />NPJD-00010 <small>(PS2 Classics)</small><br />SLPM-61062 <small>(Shop Front Trial)</small><br />VW148-J5 <small>(Shop Front Trial)</small>
|CRCsNTSCJ        = A36CFF6C
|CRCsNTSCJ        = A36CFF6C
|releasedateNTSCJ  = November 27, 2003<br />March 2, 2006 <small>(Konami Dendou Collection)</small><br />August 22, 2012
|releasedateNTSCJ  = November 27, 2003<br />December 18, 2003 <small>(Korea)</small><br />March 2, 2006 <small>(Konami Dendou Collection)</small><br />August 22, 2012 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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I got around 55-60FPS depending on the scenario. The only issue I came across was missing character shadows and minor texture flickering in at least 2 spots(outside shop window, one spot in castle). Everything else seems fine. Not sure if it freezes still as I haven't got that far.
I got around 55-60FPS depending on the scenario. The only issue I came across was missing character shadows and minor texture flickering in at least 2 spots(outside shop window, one spot in castle). Everything else seems fine. Not sure if it freezes still as I haven't got that far.
|Tester=CrazySteve88
|Tester=CrazySteve88
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU= i7-7700K
|GPU=Geforce GTX 1070
|Revision=1.4.0
|Graphics=GSdx 1.0
|Sound=
* SPU2-X-9.9.0
* LilyPad 0.11.0
|Comments=
Renderer: OpenGL, CRC Hack level "Partial", Game Fixes "EE time hack" seems to solves frame dips and slowdowns, MTVU, VUs-> clamping mode "none"
|Tester=felm
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 Professional x64
|CPU=i7 4790K @ 4GHz
|GPU=GTX 770
|Revision=1.5.0-dev2448-gd09737dbb
|Graphics=GSdx 1.1.0 AVX2
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Frame rate drops for few seconds after entering Save Room.
|Tester=HimaOuji
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''キャッスルヴァニア''' (SLPM-65444), '''캐슬바니아 순수의 비가''' (SLKA-25082)
* Original names: '''キャッスルヴァニア''' (SLPM-65444), '''캐슬바니아''' (SLKA-25082)
* Also known as '''Castlevania'''
* Also known as '''Castlevania''' (EU)
 




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|IssueName=Doppleganger freeze
|IssueName=Doppleganger freeze
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=1
|Description=Before fighting doppleganger, the cutscene will freeze.
|Description=Before fighting doppleganger, the cutscene will freeze.
|Workaround=Solution - Set EE/FPU Advanced Recompiler > Clamping Mode to '''None'''
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set the Clamping Mode to '''None'''.
 
}}
}}
{{Issue
{{Issue
|IssueName=Shadows are missing in hardware modes
|IssueName=Shadows are missing in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Shadows are off in hardware modes.
|Description=Shadows are missing in Hardware mode.
|Workaround=Go to Config - Video (GS) - Plugin Settings and set the Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)" or lower. The same CRC Hack Level in Direct3D 9 or 11 will also enable shadows, but the shadows won't renderer correctly.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set the Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)" or lower. The same CRC Hack Level in Direct3D 9 or 11 will also enable shadows, but the shadows won't renderer correctly.
}}
}}
{{Issue
{{Issue
|IssueName=Garbage Textures
|IssueName=Garbage Textures
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The garbaged textures appear when you scroll your inventory. Shows even in software mode.
|Description=The garbaged textures appear when you scroll your inventory. Shows even in Software mode.
|Workaround=Use gsdx 3623 (August 2010 official beta plugins)
|Workaround=Has been fixed as of at least PCSX2 v.0.9.8.
}}
}}
{{Issue
{{Issue
|IssueName=Incorrect Sprites
|IssueName=Incorrect Sprites
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|IssueLevel=-1
|IssueLevel=-1
|Description=Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area.
|Description=Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area.
|Workaround=Disable Alpha Correction in GSDX settings (tested on 5752)
|Workaround=Go to Config > Video(GS) > Plugin Settings, and check if the Renderer is set to "Direct3D9 (Hardware)". If so the issue can be fixed by disabling the '''Alpha Correction''' option. The issue can also be resolved by changing the Renderer to "Direct3D11 (Hardware)" or "OpenGL (Hardware)".
}}
}}


==The gallery==
==The gallery==
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