Castlevania: Curse of Darkness: Difference between revisions

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|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5452
|Graphics=GSdx 5442 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
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Revision as of 10:41, 22 May 2015

Castlevania: Curse of Darkness

Region NTSC-U:
Serial numbers: SLUS-21168
Release date: November 5, 2005
CRCs: 3A446111
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53755
Release date: February 17, 2006
CRCs: F321BC38
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66175
Release date: 11/24/05
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami
Genre: Action RPG
Wikipedia: Castlevania: Curse of Darkness
Game review links: Metacritic
Game review score: 70/100 User Score 7.6/10
Game description: Also known as "Akumajou Dracula: Yami no Juin" in Japan.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • ?
  • ?
0.9.7 GSDX 11.0 SPU2-X ? Set VUs Clamping mode to "None" and use GSDX 11.0 for correct graphics in hardware mode 82.236.153.86
PAL ?
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
0.9.7 r3876 GSDX 0.1.16 r3693 SPU2-X 1.4.0 r3702 Set VUs Clamping mode to "None" and use DX10 mode for correct graphics in hardware mode. Sev7en77
? ?
  • ?
  • ?
0.9.8 GSDX r4600
  • SPU2-X r4600
  • LilyPad r4510
USA v2.00 Machina
? ?
  • Intel i5-3570k 3.40Ghz
  • nVidia GeForce GTX 670
1.1.0 GSDX r5442
  • SPU2-X r5446
  • LilyPad r5403
BIOS: USA v2.20 Deoxy Starchaser
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.



Known Issues

Cutscenes minor issue

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: Cutscenes left a column of oddly-colored pixels to the right of the screen during gameplay
  • Workaround: It is hardly noticeable and can be resolved by refreshing the plugin.

The gallery

Public compatibility forum links