Cars: Difference between revisions

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{{info-stub}}
{{infobox
|image            = Cover_Cars.jpg
|caption          = NTSC-U cover
|developer        = Rainbow Studios
|publisher        = [[THQ]] (US, JP, EU, KO), [[Sony|SCEA]] (US), [[Sony|SCE Korea]] (KO)
|genre            = Racing
|wikipedia        = [https://en.wikipedia.org/wiki/Cars_(video_game) Link]
|gameinfo          = Race to the finish line in Disney presents a Pixar film, Cars, the video game. Join Lightning McQueen as he trains in Radiator Springs for the upcoming Piston Cup race season. Play as your favorite characters in over 30 races and mini games. Explore the open world of Radiator Springs and Ornament Valley on your own or burn rubber and make your friends eat your dust in multiplayer mode.
|widescreen        = 1
|widescreenpatch  = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932077-cars Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/cars-review/1900-6152707/ GameSpot]|7.6/10}}, {{ReviewLink|[https://www.ign.com/articles/2006/10/23/disneypixar-cars-the-video-game IGN]|7.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/cars Metacritic]|71/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_cars_ps2 Eurogamer]|4/10}}
|au_rating        = G
|ko_rating        = ALL
|eu_rating        = 3+
|japan_rating      = A
|na_rating_text    = Comic Mischief
|na_rating        = E
|korean            = SCKA-20068
|spanish          = SLES-54007
|french            = SLES-54006
|english          = SLUS-21151 & SLUS-21151GH & NPUD-21151
|japanese          = SLPM-66462
<!-- NTSC-U props -->
|NTSCU            = 1
|serialsNTSCU      = SLUS-21151<br />SLUS-21151GH <small>(Greatest Hits)</small><br />NPUD-21151
|CRCsNTSCU        = F2A25D7B
|releasedateNTSCU  = June 6, 2006<br />2007 <small>(Greatest Hits)</small><br />March 24, 2015 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        = SLES-53624<br />SLES-54004<br />SLES-54006<br />SLES-54007<br />SLES-54010<br />SLES-54011<br />SLES-54012<br />SLES-54015<br />SLES-54011/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54004/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-53624-P <small>(Platinum)</small><br />SLES-54012/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54010/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54015/P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          = 546A12A2
|releasedatePAL    = July 14, 2006<br />November 1, 2006 <small>(Platinum)</small><br />February 13, 2013 <small>(PS2 Classics)</small>
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66462<br />SCKA-20068 <small>(Korea)</small>
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 6, 2006<br />July 20, 2012 <small>(Korea)</small>
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}
 
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=31 03 2013 1.1.0 r5604
|Graphics=GSdx 5580 SSE41 [18 03 2013]
|Sound=
*SPU2-X 2.0.0 [24 02 2013]
*LilyPad 0.11.0 [13 01 2013]
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 @ 3.0Ghz
|GPU=Nvidia GeForce 210 512MB
|Revision=1.2.1 [2-02-14]
|Graphics=GSdx 5875
|Sound=
*SPU2-X 5830 2.0.0
*LilyPad 5822 0.11.0
|Comments=EE/VU Rounding: Chop/Zero, Steady 60FPS in menus and 45-60 FPS during races.
|Tester={{ForumUser|JBoughter}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
|Graphics=GSdx
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
-->
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 30-60 FPS, without freezes and bugs. In the emulator version 1.7.0, now there are no problems with saving.
|Tester=Chern40+7
}}
{{TestingFooter}}
 
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro
|CPU=Ryzen 7 5800X
|GPU=GTX 1070
|Revision=v1.7.5584
|Graphics=Default
|Sound=Default
|Comments=Game runs at full speed with relatively high graphical fidelity in HW mode. Main issue is that geometry in the distance, which is supposed to fade in over time, is fully rendered in HW mode, which does in some sense make the game look a bit 'better' but does lead to some jank. I have had my save file get corrupted a couple times, but I'm not sure what could've caused that.
|Tester=TheTechnician27
}}
{{TestingFooter}}
 
 
== Trivia ==
* Original names: '''カーズ''' (SLPM-66462), '''카''' (SCKA-20068), '''Disney/Pixar Cars Quatre Roues''' (SLES-54006), '''Disney Präsentiert einen Pixar Film: Cars''' (SLES-54012), '''Disney/Pixar Cars: Motori Ruggenti''' (SLES-54010), '''Disney/Pixar Bilar''' (SLES-54011)
* Also known as '''Disney/Pixar Cars'''
 
==Known Issues==
 
 
==Fixed Issues==
{{Issue
|IssueName=The game fails to save.
|IsFixed=1
|IssueLevel=2
|Description=The game fails to save properly when using a folder memory card. It appears to save, and appears to load, but once the emulator is restarted, the save file shows up as corrupted.
|Workaround=Fixed in emulator version 1.7.0. For older versions: Use save states.
}}


{{infobox game
{{Issue
|region            =
|IssueName=Flickering ground textures.
|serial            =
|IsFixed=1
|CRC              =  
|IssueLevel=0
|image            =  
|Description=The game has flickering ground textures in HW mode.
|releasedate      = Nov 23, 2005
|Workaround=Needs "Blending Accuracy: High".
|caption          =
|status            =
|linuxstatus      =
|macstatus        =
<!-- Use only once per game -->
|developer        =
|genre            =
|wikipedia        =
|gameinfo          =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =  
}}
}}
==The gallery==
<gallery widths="175px" heights="100px">
Cars-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Cars-chern40+7(1).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Cars-chern40+7(2).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Cars-chern40+7(3).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Disney-Pixar-Cars-SLES-53624-E--29011 Disney Pixar - Cars (SLES 53624) (E)]
*[http://forums.pcsx2.net/Thread-Disney-Pixar-Cars-SLUS-21151-U Disney Pixar - Cars (SLUS 21151) (U)]}}
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