Capcom vs. SNK 2: Mark of the Millennium 2001: Difference between revisions
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|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel i5-3210M | |||
|GPU=AMD Radeon HD 7670M | |||
|Revision=1.7.0 (dev-158-g61f3258b9) | |||
|Graphics=GSDX SSE4.1 (1.2.0) | |||
|Sound= | |||
*SPU2-X (2.0.0) | |||
*LilyPad (0.12.1) | |||
|Comments=The game runs perfectly at full speed with default settings. | |||
|Tester=Ray | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 22:01, 16 August 2020
Developer(s): Capcom
Publisher(s): Capcom (JP, US, EU), SCEA (US)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic: 81/100
Game description: The world's two fighting giants collide in this colossal slug-fest! Now, it's time to settle the score! Capcom vs. SNK 2 unleashes lighting fast animation and classic arcade fighting action on the PlayStation 2 computer entertainment system. Choose from an arsenal of over 44 characters from the Capcom and SNK fighting universes and customize your fighting style with even more fighting "Grooves." Capcom vs. SNK 2...a brawl buster of epic proportions!
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 10 |
|
1.7.0 (dev-158-g61f3258b9) | GSDX SSE4.1 (1.2.0) |
|
The game runs perfectly at full speed with default settings. | Ray |
NTSC-U | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v2.00, 60/60FPS | Machina |
NTSC-J | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
NTSC-U | Windows |
|
1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs at 300% speed. |
Trivia
- Original names: CAPCOM vs. SNK 2 ミリオネア ファイティング 2001 (SLPM-65047) & (CPCS-01001) & (SLPM-74402) & (SLPM-74246) & (CPCS-01040), 캡콤 VS. SNK 2 (SLPM-67517)
- Also known as Capcom vs. SNK 2: Millionaire Fighting 2001 (JP)
Known Issues
Thin Lines on Characters
- Type: Note (not an issue)
- Description: There are thin lines on characters
- Workaround: Disable Texture filtering on GSdx.