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'''Capcom Co., Ltd.'''|株式会社カプコン|Kabushiki-gaisha Kapukon}} is a Japanese developer and publisher of [[video game]]s,<ref name="companyinfo">{{cite web |url=http://www.capcom.co.jp/ir/english/company/info.html |title=Corporate Information: Corporate Overview |date=March 31, 2010 |publisher=Capcom Co., Ltd |accessdate=July 22, 2010}}</ref> known for creating multi-million-selling franchises such as ''[[Devil May Cry]]'', ''[[Ghosts'n Goblins]]'', ''[[Street Fighter]]'', ''[[Mega Man]]'', ''[[Resident Evil]]'', and ''[[Dead Rising]]''. Capcom also developed and published ''[[Bionic Commando (arcade)|Bionic Commando]]'', ''[[Ace Attorney]]'', ''[[Lost Planet]]'' and ''Dark Void'', though they are less known.<ref name="salesdata">{{cite web |url=http://www.capcom.co.jp/ir/english/business/salesdata.html |title=Business Strategies & IR Data: Total Sales Units Data |date=March 31, 2010 |publisher=Capcom Co., Ltd |accessdate=July 21, 2010}}</ref> Its head office is in [[Chūō-ku, Osaka]].<!--Cited in Corporate section--> Originally established in 1983,<ref name="history">{{cite web |url=http://www.capcom.co.jp/ir/english/company/history.html |title=Corporate Information: History |date=September 30, 2009 |publisher=Capcom Co., Ltd |accessdate=July 21, 2010}}</ref> it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.<ref name="capcomgroup">{{cite web |url=http://www.capcom.co.jp/ir/english/company/address.html |title=Corporate Information: Capcom Group |date=August 31, 2009 |publisher=Capcom Co., Ltd |accessdate=July 21, 2010}}</ref>
'''Capcom Co., Ltd.''' (株式会社カプコン) is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as ''Devil May Cry'', ''Ghosts'n Goblins'', ''Street Fighter'', ''Mega Man'', ''Resident Evil'', and ''Dead Rising''. Capcom also developed and published ''Bionic Commando'', ''Ace Attorney'', ''Lost Planet'' and ''Dark Void'', though they are less known. Its head office is in [[Chūō-ku, Osaka]]. Originally established in 1983, it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.


==History==
==History==
The original companies that spawned Capcom's Japanese branch were I.R.M Corporation founded on May 30, 1979,<ref name="ign25th" /> as well as its subsidiary Japan Capsule Computer Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines.<ref name="history" /> The two companies underwent a name change to Sambi Co., Ltd. in September 1981,<ref name="history" /> while Capcom Co., Ltd. itself was first established on June 11, 1983,<ref name="ign25th" /> for the purpose of taking over the internal sales department.<ref>{{cite web |url=http://www.capcom.co.jp/ir/company/history.html |title=会社情報 カプコンの歴史 |language=Japanese |date=September 30, 2009 |publisher=Capcom Co., Ltd |accessdate=July 21, 2010}}</ref>
The original companies that spawned Capcom's Japanese branch were I.R.M Corporation founded on May 30, 1979, as well as its subsidiary Japan Capsule Computer Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines. The two companies underwent a name change to Sambi Co., Ltd. in September 1981, while Capcom Co., Ltd. itself was first established on June 11, 1983, for the purpose of taking over the internal sales department.


In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch.<ref name="history" /> The name Capcom is an abbreviation of "Capsule Computer", a term coined by the company to describe the [[Video game arcade cabinet|arcade machines]] it solely manufactured in its early years, designed to set themselves apart from [[personal computer]]s that were becoming widespread at that time.<ref name="name">{{cite web |url=http://www.capcom.co.jp/ir/company/name.html |title=会社情報 社名の由来 |language=Japanese |publisher=Capcom Co., Ltd |accessdate=July 22, 2010}}</ref> The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.<ref name="name" />
In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch. The name Capcom is an abbreviation of "Capsule Computer", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time. The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.


While Capcom's first product was the coin-operated ''Little League'' from July 1983, its first real video game, the [[Arcade game|arcade title]] ''[[Vulgus]]'', was released in May 1984.<ref name="history" /> Beginning with a [[Nintendo Entertainment System]] port of ''[[1942 (video game)|1942]]'' published in December 1985, the company started to venture into the market of [[home console]] video games,<ref name="history" /> which became its main business segment a few years later.<ref name="businesssegments" /> Since then, Capcom created 15 multi-million-selling game series, the most successful of which is ''[[Resident Evil]]''.<ref name="salesdata" />
----
 
<small>This article has been partly taken from [http://en.wikipedia.org/wiki/Capcom Wikipedia]</small>
In addition to the development and publishing of home, online, mobile, arcade, pachinko, and pachislo games, the company publishes [[strategy guide]]s,<ref name="history" /> maintains its own [[Video arcade|arcade centers]], and licenses its franchise and character properties for use in tie-in products, movies, television series, and stage performances.<ref name="businesssegments">{{cite web |url=http://www.capcom.co.jp/ir/english/company/business.html |title=Corporate Information: Business Segments |date=September 30, 2009 |publisher=Capcom Co., Ltd |accessdate=July 21, 2010}}</ref> [[Suleputer]], an in-house marketing and music label established in cooperation with [[Sony Music Entertainment Japan|Sony Music Entertainment Intermedia]] in 1998, publishes CDs, DVDs, and other media based on Capcom's games.<ref name="annualreport1998" /> An annual private media summit called Captivate, renamed from Gamers Day in 2008, is traditionally used as a platform for new game and business announcements.<ref>{{cite web |url=http://www.capcom-unity.com/kramez/blog/2008/03/28/gamers_day_is_dead_long_live_the_captivate08_media |title="Gamers Day" is dead, long live the CAPTIVATE08 Media Summit |author=Kramer, Chris |date=March 28, 2008 |publisher=Capcom Entertainment, Inc |accessdate=July 24, 2010}}</ref>
[[Category:Developers]]
 
==Company structure==
===Development studios===
In the first few years after its establishment, the Japanese branch of Capcom had three development groups referred to as "Planning Rooms", led by [[Tokuro Fujiwara]], Takashi Nishiyama and [[Yoshiki Okamoto]], respectively.<ref>{{cite journal |journal=Gameside |title=ゲーム業界を“爆発”させた“ストライダー”の父 「四井浩一」  ディスコグラフィー |date=February 2009 |issue=16 |language=Japanese |publisher=Micro Magazine}}</ref><ref>{{cite video game |title=[[Strider (arcade game)|Strider Hiryū]] |developer=Capcom Co., Ltd |publisher=Capcom Co., Ltd. |date=March 7, 1989 |scene=staff credits}}</ref> Later, games developed internally used to be created by several numbered "Production Studios", each assigned to different games.<ref>{{cite web |url=http://psp.ign.com/articles/775/775450p1.html |title=The Future of PSP – Capcom |author=Nix, Marc |date=March 23, 2007 |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |accessdate=May 11, 2011}}</ref><ref name="annualreport2009" /> Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks.<ref name="annualreport2009" /> While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages.<ref name="annualreport2009" /><ref>{{cite web |url=http://www.capcom.co.jp/ir/english/interview/2008/ |title=Developer Interview 2008 |publisher=Capcom Co., Ltd |accessdate=July 24, 2010}}</ref><ref name="annualreport2007">{{cite web |url=http://www.capcom.co.jp/ir/english/data/pdf/2007annual/Annual2007e.pdf |title=Annual Report 2007 |publisher=Capcom Co., Ltd |accessdate=July 22, 2010}}</ref> In addition to these internal teams, Capcom also commissions outside development studios to ensure a steady output of titles.<ref>{{cite web |url=http://www.capcom.co.jp/ir/english/interview/2009/vol08/index.html |title=Developer Interview 2009: vol08.Keiji Inafune |publisher=Capcom Co., Ltd |accessdate=November 6, 2010}}</ref><ref>{{cite web |url=http://www.capcom.co.jp/ir/english/interview/2010/vol01/03.html |title=Developer Interview 2010: vol01.Jun Takeuchi |publisher=Capcom Co., Ltd |accessdate=November 6, 2010}}</ref> However, following bad sales of ''[[Dark Void]]'' and ''[[Bionic Commando (2009 video game)|Bionic Commando]]'', the company's management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams.<ref>{{cite web |url=http://kotaku.com/5540859/bionic-commando-dark-void-last-straws-for-capcom |title=Bionic Commando, Dark Void Last Straws For Capcom |author=Orsini, Lauren |date=May 17, 2010 |work=[[Kotaku]] |accessdate=November 6, 2010}}</ref> The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the Marketing, Sales, and Quality Control Departments.<ref name="annualreport2009" />
 
===Branches and subsidiaries===
Apart from the head office building and the R&D building of Capcom Co., Ltd., both located in [[Chūō-ku, Osaka]],<ref name="capcomgroup" /> the Japanese parent company also has a branch office in the [[Shinjuku Mitsui Building]] in [[Nishi-Shinjuku]], [[Shinjuku, Tokyo]].<ref name="Osakatokyo">"[http://www.capcom.co.jp/ir/english/company/map.html Locations]." Capcom. Retrieved on August 12, 2011. "3-1-3 Uchihirano-machi, Chuo-ku, Osaka
540-0037, Japan" and "Shinjuku Mitsui Building 2-1-1 Nishi Shinjuku, Shinjuku-ku, Tokyo"</ref> It also has the Ueno Facility. a branch office in [[Iga, Mie|Iga]], [[Mie Prefecture]].<ref name="capcomgroup" /> The international Capcom Group currently encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia.<ref name="capcomgroup" /><ref name="annualreport2009">{{cite web |url=http://www.capcom.co.jp/ir/english/data/pdf/2009annual/e2009annual.pdf |title=Annual Report 2009 |date=September 17, 2009 |publisher=Capcom Co., Ltd |accessdate=July 20, 2010}}</ref> Affiliated companies include Koko Capcom Co., Ltd. in South Korea, Street Fighter Film, LLC in the United States, and Dellgamadas Co., Ltd.<ref name="annualreport2009" />
 
{| class="wikitable" style="text-align:center"; border="5"
! Subsidiary !! Established<ref name="history" /> !! Location<ref name="capcomgroup" /> !! Details<ref name="capcomgroup" />
|-
| Capcom Pictures || November 2011 || [[San Mateo, California]]<br/>[[Osaka, Japan]] ||
* theatrical film division of Capcom, Ltd.
* produces and distributes films in Japan, USA & Europe.
|-
| Capcom U.S.A., Inc. || August 1985 || [[San Mateo, California]]<ref name="CapcomUSA">"[http://www.capcom.com/us/?about About Capcom]." Capcom. Retrieved on August 12, 2011. "U.S. Headquarters Capcom U.S.A., Inc. Capcom Entertainment, Inc. 800 Concar Drive Suite 300 San Mateo, CA 94402-2649"</ref> ||
* wholly owned subsidiary of Capcom Co., Ltd.
* holding company administering subsidiaries in the United States
|-
| Captron Co., Ltd. || February 1991 || [[Osaka]] ||
* wholly owned subsidiary of Capcom Co., Ltd.<ref name="history" />
* renting, leasing, and operating real estate properties
* originally a related company known as Yunika Co., Ltd.<ref name="history" />
|-
| Capcom Asia Co., Ltd. || July 1993 || Hong Kong ||
* selling home video games
|-
| Capcom Entertainment, Inc. || June 1995 || San Mateo<ref name="CapcomUSA"/> ||
* wholly owned subsidiary of Capcom U.S.A., Inc.<ref name="history" />
* established to enhance and maximize management, distribution, and R&D in the United States<ref name="history" />
|-
| CE Europe Ltd. || {{nowrap|November 2002}} || 9th floor<br>George House<br>[[Hammersmith]]<br>London<br><!--Will be moving to Metro Building in Hammersmith--><ref name="CapcomEurope">"[http://www.capcom-europe.com/contact Contact]." Capcom. Retrieved on August 12, 2011. "UK:
CE Europe Ltd 26-28 Hammersmith Grove, 9th Floor London W6 7HA" and "Germany: CEG Interactive Entertainment GmbH Barmbeker Strasse 4 b 22303 Hamburg, Germany" and "France: Capcom Entertainment France 30 bis, rue du Viel Abreuvoir FR.78100 Saint Germain En Laye"</ref><ref>"[http://www.maris-interiors.co.uk/#/news/2011/office_relocation_for_ce_europe_to_the_metro_buiding/ Office Relocation for CE Europe to the Metro Building]." Maris Interiors. May 2011. Retrieved on August 13, 2011. "Maris are pleased to announce the commencement of the office fit-out for CE Europe Ltd, who are relocating offices to the Metro Building, Hammersmith, London, W6." and "Maris are relocating CE Europe’s London operations from their present offices in George House, 26-28 Hammersmith Grove to Hammersmith’s Metro Building."</ref> ||
* selling home video games
|-
| Capcom Philippines., Inc. || August 2012 || [[Cebu City|Cebu, Philippines]]<ref name="CapcomUSA">"[http://www.capcom.com/ph/?about About Capcom]." Capcom. Retrieved on August 10, 2012. " The Philippine. Headquarters Capcom Philippines., Inc. Capcom Entertainment, Inc. 2/F Gold Palace Bldg., Osmeña Blvd., Cebu City 94402-2647"</ref> ||
* wholly owned subsidiary of Capcom Co., Ltd.
* holding company administering subsidiaries in the Philippines
|-
| CEG Interactive Entertainment GmbH || February 2003 || [[Hamburg]]<ref name="CapcomEurope"/> ||
* selling home video games
|-
| Capcom Interactive Canada, Inc. || May 2006<ref name="capcanada" /> || Toronto ||
* wholly owned subsidiary of Capcom Interactive, Inc.<ref name="history" />
* developing and distributing mobile phone games
* originally an unrelated developer known as Cosmic Infinity, Inc. before it was acquired by Capcom<ref name="history" /><ref name="capcanada">{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=9471 |title=Capcom Acquires Cosmic Infinity To Expand Mobile Division |author=Dobson, Jason |date=May 25, 2006 |work=[[Gamasutra]] |publisher=United Business Media |accessdate=July 22, 2010}}</ref>
|-
| Capcom Interactive, Inc. || June 2006 || Los Angeles<ref name="CapcomUSA"/> ||
* wholly owned subsidiary of Capcom U.S.A., Inc.<ref name="usacorporate" />
* distributing mobile phone games and integrating the wireless, online and console sectors<ref name="usacorporate">{{cite web |url=http://www.capcom.com/us/?corpinfo |title=Corporate Information |publisher=Capcom U.S.A., Inc |accessdate=July 22, 2010}}</ref>
|-
| Daletto Co., Ltd. || October 2006 || Tokyo ||
* co-founded by Capcom Co., Ltd. and Dwango Co., Ltd.<ref name="history" />
* managing a virtual theme park website, and operating and developing online games<ref name="history" /><ref name="annualreport2009" />
|-
| {{nowrap|Capcom Entertainment Korea Co., Ltd.}} || March 2007 || [[Seoul]] ||
* wholly owned subsidiary of Capcom Co., Ltd.<ref name="history" />
* selling home video games, and operating and developing online games<ref name="history" />
|-
| Blue Harvest LLC || [[Fiscal year|FY]] 2007<ref>{{cite web |url=http://www.capcom.co.jp/ir/news/pdf/071108a.pdf |title=2008年3月期中間決算短信 |language=Japanese |date=November 8, 2007 |publisher=Capcom Co., Ltd |accessdate=July 22, 2010}}</ref> || ||
* wholly owned subsidiary of Capcom Co., Ltd.<ref name="blueharvest" />
* developing video games<ref name="blueharvest">{{cite web |url=http://www.capcom.co.jp/ir/stock/pdf/2008capcom_a.pdf |title=第29期 招集通知 |language=Japanese |date=June 3, 2008 |publisher=Capcom Co., Ltd |accessdate=July 22, 2010}}</ref>
|-
| K2 Co., Ltd. || May 2008 || Osaka ||
* developing home video games
* originally an unrelated developer before it became a wholly owned subsidiary of Capcom Co., Ltd. through a stock exchange<ref name="history" />
|-
| Capcom Entertainment France, SAS || July 2008 || {{nowrap|[[Saint-Germain-en-Laye]]}}<ref name="CapcomEurope"/> ||
* wholly owned subsidiary of CE Europe Ltd.<ref name="history" />
* selling home video games<ref name="history" />
|-
| Enterrise Co., Ltd. || July 2008 || Tokyo ||
* 90% of shares owned by Capcom Co., Ltd.<ref name="history" />
* developing, manufacturing and distributing arcade machines<ref name="history" />
|-
|}
 
===Former subsidiaries===
{| class="wikitable" style="text-align:center"; border="5"
! Subsidiary !! Established<ref name="history" /> !! Closed/acquired !! Location<ref name="capcomgroup" /> !! Details
|-
| A.C.A. Co., Ltd. || || || [[Mito, Ibaraki|Mito]]<ref name="annualreport1998" /> ||
|-
| Status Co., Ltd. || || [[Fiscal year|FY]] 2003<ref name="annualreport2004">{{cite web |url=http://www.capcom.co.jp/ir/english/data/pdf/2004annual/Annual2004e.pdf |title=Annual Report 2004 |publisher=Capcom Co., Ltd |accessdate=July 23, 2010}}</ref> || [[Osaka]]<ref name="annualreport2004" /> ||
* non-life insurance agency also responsible for financial activities<ref name="annualreport2004" />
* closed for the purpose of achieving a sound financial structure<ref name="annualreport2004" />
|-
| Capcom Europe GmbH || February 1992<ref name="annualreport1998" /> || [[Fiscal year|FY]] 2002<ref name="capcomeuroclose">{{cite web |url=http://www.capcom.co.jp/ir/english/news/pdf/e030512b.pdf |title=Financial Results in FY2002 |publisher=Capcom Co., Ltd |accessdate=July 23, 2010}}</ref> || [[Düsseldorf]]<ref name="annualreport1998" /> ||
* managed sales in Europe<ref name="annualreport1998" />
* closed<ref name="capcomeuroclose" />
|-
| {{nowrap|Capcom Mexico S.A. DE C.V.}} || October 1993<ref name="annualreport1998" /> || [[Fiscal year|FY]] 1997<ref name="annualreport1998" /> || Mexico City ||
* sold products in Mexico, Central and South America<ref name="annualreport1998" />
* closed for the purpose of improving the company's financial balance<ref name="annualreport1998" />
|-
| Capcom Coin-Op, Inc. || June 1995<ref name="annualreport1998" /> || March 2004<ref name="coinopclosed">{{cite web |url=http://www.capcom.co.jp/ir/stock/pdf/2004capcom_a.pdf |title=第25期 招集通知 |language=Japanese |date=June 2, 2004 |publisher=Capcom Co., Ltd |accessdate=July 23, 2010}}</ref> || [[Sunnyvale, California]]<ref name="annualreport1998" /> ||
* wholly owned subsidiary of Capcom U.S.A., Inc.<ref name="annualreport1998" />
* sold arcade game machines and operated amusement facilities<ref name="annualreport1998" />
* closed<ref name="coinopclosed" />
|-
| Capcom Studio 8, Inc. || June 1995 || March 2007<ref name="annualreport2009" /> || Sunnyvale<ref name="annualreport2003">{{cite web |url=http://www.capcom.co.jp/ir/english/data/pdf/2003annual/Annual2003.pdf |title=Annual Report 2003 |publisher=Capcom Co., Ltd |accessdate=July 22, 2010}}</ref> ||
* originally established as Capcom Digital Studios, Inc., a wholly owned subsidiary of Capcom U.S.A., Inc.<ref name="history" />
* also known as Production Studio 8<ref>{{cite web |url=http://www.capcom.co.jp/maximo_zin/column01.html |title=魔界英雄記 マキシモ ~マシンモンスターの野望~ 第1回 |author=Rogers, Mark |language=Japanese |date=June 20, 2003 |publisher=Capcom Co., Ltd |accessdate=May 7, 2011}}</ref>
* developed video games<ref name="annualreport2004" />
* acquired by Capcom Entertainment, Inc.<ref name="annualreport2009" />
|-
| Flagship Co., Ltd. || April 1997 || June 2007<ref name="history" /> || Osaka<ref>{{cite web |url=http://www.capcom.co.jp/ir/english/data/pdf/2006annual/Annual2006e.pdf |title=Annual Report 2006 |publisher=Capcom Co., Ltd |accessdate=July 23, 2010}}</ref> ||
* co-founded by four people, among them game designer [[Yoshiki Okamoto]] and [[screenwriter]] [[Noboru Sugimura]]<ref name="flagship">{{cite web |url=http://game.watch.impress.co.jp/docs/20010411/capcom.htm |title=カプコン、深作欣二監督を招き「クロックタワー3」を制作 |author=Funatsu, Minoru |language=Japanese |date=April 11, 2001 |work=Game Watch |publisher=Impress Watch Corporation |accessdate=July 8, 2010}}</ref>
* established for the purpose of enhancing the quality of [[Screenwriting|game scenarios]] with the help of screenwriters experienced in the creation of film and television scripts<ref name="annualreport1998">{{cite web |url=http://www.capcom.co.jp/ir/data/pdf/Annual1998.pdf |title=Annual Report 1998 |publisher=Capcom Co., Ltd |accessdate=July 23, 2010}}</ref>
* Okamoto and some other staff members left the company in 2003 to form [[Game Republic|Game Republic, Inc.]],<ref>{{cite web |url=http://www.gamespot.com/news/6030916.html |title=Yoshiki Okamoto leaves Capcom to form new company |date=July 1, 2003 |work=[[GameSpot]] |publisher=[[CBS Interactive Inc]] |accessdate=July 23, 2010}}</ref> while Sugimura died in early 2005<ref>{{cite web |url=http://www.gamespot.com/news/6119348.html |title=Onimusha writer Noboru Sugimura dies |date=February 28, 2005 |work=[[GameSpot]] |publisher=[[CBS Interactive Inc]] |accessdate=July 23, 2010}}</ref>
* company employed about 30 people and was acquired by Capcom Co., Ltd.<ref name="history" /><ref name="flagship" />
|-
| Capcom Eurosoft, Ltd. || July 1998<ref name="annualreport1999">{{cite web |url=http://www.capcom.co.jp/ir/data/pdf/Annual1999.pdf |title=Annual Report 1999 |publisher=Capcom Co., Ltd |accessdate=July 23, 2010}}</ref> || April 2007<ref name="eurosoftclosed">{{cite web |url=http://www.gamesindustry.biz/articles/capcom-eurosoft-officially-becomes-ce-europe |title=Capcom Eurosoft officially becomes CE Europe |author=Gibson, Ellie |date=March 9, 2006 |work=[[GamesIndustry.biz]] |publisher=[[Eurogamer|Eurogamer Network Ltd]] |accessdate=July 23, 2010}}</ref> || London<ref name="annualreport1999" /> ||
* was the main base for the sale of home video games in Europe<ref name="annualreport1999" />
* wholly owned subsidiary of Capcom Entertainment, Inc.<ref name="annualreport1999" />
* closed with all operations transferred to CE Europe Ltd.<ref name="eurosoftclosed" />
|-
| Capcom Charbo Co., Ltd. || {{nowrap|September 2001<ref name="annualreport2007" />}} || {{nowrap|January 31, 2009<ref name="annualreport2009" />}} || Osaka<ref name="annualreport2007" /> ||
* wholly owned subsidiary of Capcom Co., Ltd. before its closing<ref name="annualreport2007" />
* offered support services for communication tools like mobile phones<ref name="annualreport2007" />
|-
| [[Clover Studio|Clover Studio Co., Ltd.]] || July 2004<ref name="annualreport2004" /> || March 2007<ref name="annualreport2007" /> || Osaka<ref name="annualreport2007" /> ||
* spun off from the R&D department of Capcom Co., Ltd.<ref name="annualreport2004" />
* originally known as Production Studio 9<ref>{{cite web |url=http://dol.dengeki.com/data/news/2004/3/30/a8b801954542208ba65da614360e0415.html |title=カプコンがゲームソフト開発部門の一部を分社化。クローバースタジオを新設 |date=March 30, 2004 |language=Japanese |work=Dengeki Online |publisher=[[ASCII Media Works|ASCII Media Works Inc]] |accessdate=May 7, 2011}}</ref>
* developed video games<ref name="annualreport2004" />
* closed<ref name="annualreport2007" />
* notable personnel, including [[Atsushi Inaba]], [[Shinji Mikami]] and [[Hideki Kamiya]], moved on to found [[Seeds Inc.]]<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=12781 |title=Inaba, Kamiya, Mikami Announce Seeds Studio |author=Jenkins, David |date=February 15, 2007 |work=[[Gamasutra]] |publisher=United Business Media |accessdate=November 1, 2010}}</ref>
|-
|}

Revision as of 09:11, 14 August 2014

Capcom Co., Ltd. (株式会社カプコン) is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Ghosts'n Goblins, Street Fighter, Mega Man, Resident Evil, and Dead Rising. Capcom also developed and published Bionic Commando, Ace Attorney, Lost Planet and Dark Void, though they are less known. Its head office is in Chūō-ku, Osaka. Originally established in 1983, it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.

History

The original companies that spawned Capcom's Japanese branch were I.R.M Corporation founded on May 30, 1979, as well as its subsidiary Japan Capsule Computer Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines. The two companies underwent a name change to Sambi Co., Ltd. in September 1981, while Capcom Co., Ltd. itself was first established on June 11, 1983, for the purpose of taking over the internal sales department.

In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch. The name Capcom is an abbreviation of "Capsule Computer", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time. The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.


This article has been partly taken from Wikipedia