Call of Duty 3
Genre: Action, Shooter, Arcade
Game review links: : 82/100
Game description: Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world.
The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France (the Falaise Gap). Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 campaign missions.
||1.1.0 r5452||GSdx 5442 SSE41 [29 10 2012]||
||Status goes from playable to ingame., IPU's hang. Using SkipMPEG hack gets past intro video for new game, but hangs on loading screen. Menus are corrupt (look fine in gsdx software mode).|
||USA v02.20(10/02/2006), Tested in the 3 firsts scenarios(no crashs)Movies okey., Hardware mode have distorcions in the game and its very slow(distorcions in the sky and some glitchs in the scenario),but software mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations make the game a little more slower)|
||1.3.1 r132925 2015-08-01||
||USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3||Anon|
|PAL||Windows 10 Pro||
||1.50-dev-2863||GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0||SPU2-X 20160405000143 2.0.0||Game version SLES54166 Bios: Europe 2.00 Game is very, very CPU intensive. Will just about run at full speed with EE Cyclerate and skipping maxed out but extremely choppy in places. DX Hardware rendering results in severe graphical problems. DX software mode deals with these issues as does OpenGL hardware mode, but the latter makes the game even slower.||EddieHimself|