Call of Duty 3: Difference between revisions

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|publisher        = [[Activision]]
|publisher        = [[Activision]]
|genre            = Action, Shooter, Arcade
|genre            = Action, Shooter, Arcade
|wikipedia        = [http://en.wikipedia.org/wiki/Call_of_Duty_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Call_of_Duty_3 Link]
|gameinfo          = Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world.<br />
|gameinfo          = Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world.<br />
The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France (the Falaise Gap). Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 campaign missions.
The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France (the Falaise Gap). Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 campaign missions.
|gpu-intensive    = 1
|gpu-intensive    = 1
|sw-rendering-only = 1
|sw-rendering-only = 0
|widescreen        = 1
|widescreen        = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932965-call-of-duty-3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932965-call-of-duty-3 Link]
|numberofonlineplayers = 16
|numberofonlineplayers = 16
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-3 Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/call-of-duty-3-review/1900-6162409/ GameSpot]|8.2/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/call-of-duty-3 Metacritic]|82/100}}, {{ReviewLink|[https://www.ign.com/articles/2006/11/16/call-of-duty-3-review-4 IGN]|8/10}}
|eu_rating        = 16+
|eu_rating        = 16+
|au_rating        = MA
|au_rating        = MA
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 22, 2006 <small>(Australia)</small><br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small>
|releasedatePAL    = November 22, 2006 <small>(Australia)</small><br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 95: Line 95:
|Comments= USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3
|Comments= USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3
|Tester=Anon
|Tester=Anon
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro
|CPU= AMD RYZEN 1800X (OC'd to 3.95 GHz)
|GPU= AMD Radeon RX 580X
|Revision=1.50-dev-2863
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0
|Sound=SPU2-X 20160405000143 2.0.0
|Comments=Game version SLES54166 Bios: Europe 2.00 Game is very, very CPU intensive. Will just about run at full speed with EE Cyclerate and skipping maxed out but extremely choppy in places. DX Hardware rendering results in severe graphical problems. DX software mode deals with these issues as does OpenGL hardware mode, but the latter makes the game even slower.
|Tester=EddieHimself
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU= intel i7-6700K (OC'd to 4.3 GHz)
|GPU= nvidia GeForce GTX 1070
|Revision=v1.7.2144-AVX2
|Graphics=Software renderer
|Sound=Cubeb
|Comments=Game version SLUS-21426, BIOS: USA v02.00(14/06/2004), HW renderer results graphical problems. Software renderer needs high CPU IPC and ST performance. Emulation speed slowing down like ~20% without speedhacks.
|Tester=Ahayri
}}
{{TestingEntry
|Status=2
|Region=PAL-M
|OS=Windows 11 Pro
|CPU= intel i3-8100
|GPU= nvidia GeForce GTX 1060 6GB
|Revision=v1.7.3114-AVX2
|Graphics=Hardware renderer (Direct3D11)
|Sound=Cubeb
|Comments=Game version SLES-54167, BIOS: USA v01.60(07/02/2002), The game runs perfectly at 25fps with some occasional stutter. CPU usage around 50% even with my low-end 4-Cores CPU which is great. GPU usage below 30%. Make sure to use Direct3D11 or Direct3D12, other APIs have performance issues. I can say the game is finally playable in low-end machines.
|Tester=NickPro137
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Fixed Issues==
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
 
{{Issue
{{Issue
|IssueName=
|IssueName=Graphic bugs
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=1
|Description=
|Description=In hardware mode, in the main menu and in the game, it has a large number of graphical errors.
|Workaround=
|Workaround=Fixed in recent builds 1.7. For older versions: use '''Software mode'''.
}}
}}
-->
 


== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Call_of_Duty_3_Forum_1.jpg
Call_of_Duty_3_Forum_1.jpg
CallofDuty3-chern40+7.jpg|Nightly - v.1.7.3066, 3x Native Resolution (1080p), 16xAF, FXAA
CallofDuty3-chern40+7(1).jpg|Nightly - v.1.7.3066, 3x Native Resolution (1080p), 16xAF, FXAA
</gallery>
</gallery>


{{Call of Duty Franchise}}
{{Call of Duty Franchise}}

Latest revision as of 02:15, 21 August 2022

Call of Duty 3

Call of Duty 3 NTSC-U Cover Art
Game general and emulation properties:
ESRB rating: T (Blood, Language, Violence)
PEGI rating: 16+
OFLC rating: MA
Game supports headset
Widescreen supported natively
GPU intensive game
CPU intensive game
Hardware rendering is supported
Supported up to sixteen LAN/online players
Languages supported:
English: SLES-54166 & SLUS-21426 & SLUS-21426GH
German: SLES-54168
French: SLES-54167
Spanish: SLES-54167
Italian: SLES-54167
Region NTSC-U:
Serial numbers: SLUS-21426
SLUS-21426GH (Special Edition, Greatest Hits)
Release date: November 7, 2006
August 17, 2007 (Special Edition, Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54167
SLES-54166
SLES-54168
SLES-54166/P (Platinum: The Best of PlayStation 2)
Release date: November 22, 2006 (Australia)
November 24, 2006
October 5, 2007 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Treyarch
Publisher(s): Activision
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: GameSpot8.2/10, Metacritic82/100, IGN8/10
Game description: Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world.
The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France (the Falaise Gap). Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 campaign missions.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Status goes from playable to ingame., IPU's hang. Using SkipMPEG hack gets past intro video for new game, but hangs on loading screen. Menus are corrupt (look fine in gsdx software mode).
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.0 r5857 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Tested in the 3 firsts scenarios(no crashs)Movies okey., Hardware mode have distorcions in the game and its very slow(distorcions in the sky and some glitchs in the scenario),but software mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations make the game a little more slower)
NTSC-U Windows 7
  • Intel i7 4770
  • Nvidia GTX 970
1.3.1 r132925 2015-08-01
  • GSdx SSE41 2015-08-15
  • Mode: SW Direct3D 11
  • SPU2-X 2.0.0 2015-08-15
  • LilyPad 0.11.0 2015-08-15
USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3 Anon
PAL Windows 10 Pro
  • AMD RYZEN 1800X (OC'd to 3.95 GHz)
  • AMD Radeon RX 580X
1.50-dev-2863 GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 SPU2-X 20160405000143 2.0.0 Game version SLES54166 Bios: Europe 2.00 Game is very, very CPU intensive. Will just about run at full speed with EE Cyclerate and skipping maxed out but extremely choppy in places. DX Hardware rendering results in severe graphical problems. DX software mode deals with these issues as does OpenGL hardware mode, but the latter makes the game even slower. EddieHimself
NTSC-U Windows 10 Pro
  • intel i7-6700K (OC'd to 4.3 GHz)
  • nvidia GeForce GTX 1070
v1.7.2144-AVX2 Software renderer Cubeb Game version SLUS-21426, BIOS: USA v02.00(14/06/2004), HW renderer results graphical problems. Software renderer needs high CPU IPC and ST performance. Emulation speed slowing down like ~20% without speedhacks. Ahayri
PAL-M Windows 11 Pro
  • intel i3-8100
  • nvidia GeForce GTX 1060 6GB
v1.7.3114-AVX2 Hardware renderer (Direct3D11) Cubeb Game version SLES-54167, BIOS: USA v01.60(07/02/2002), The game runs perfectly at 25fps with some occasional stutter. CPU usage around 50% even with my low-end 4-Cores CPU which is great. GPU usage below 30%. Make sure to use Direct3D11 or Direct3D12, other APIs have performance issues. I can say the game is finally playable in low-end machines. NickPro137


Fixed Issues

Graphic bugs

  • Status: Fixed
  • Type: Serious
  • Description: In hardware mode, in the main menu and in the game, it has a large number of graphical errors.
  • Workaround: Fixed in recent builds 1.7. For older versions: use Software mode.


Gameplay Screenshots


Public compatibility forum links