Call of Duty 2: Big Red One: Difference between revisions
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{{infobox | {{infobox | ||
|image = CoD2_Cover.jpeg | |image = CoD2_Cover.jpeg | ||
|caption = NTSC-U | |caption = NTSC-U cover | ||
|developer = Treyarch | |developer = Treyarch | ||
|publisher = [[Activision]] (US, EU, AU), [[Konami]] (JP) | |publisher = [[Activision]] (US, EU, AU), [[Konami]] (JP) | ||
|genre = Action, Shooter, Arcade | |genre = Action, Shooter, Arcade | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Call_of_Duty_2:_Big_Red_One Link] | ||
|gameinfo = Call of Duty 2: Big Red One is a World War II shooter focused on the actions of the US Army's First Infantry Division. This is the second console edition of Activision's intense war series, brought to home systems by new development teams, Gray Matter (of COD: United Offensive) and Treyarch. As with the previous console Call of Duty, this sequel follows the gritty realism and desperate comradery of the PC edition in an entirely different console game, with unique characters, gameplay and missions.<br /> | |gameinfo = Call of Duty 2: Big Red One is a World War II shooter focused on the actions of the US Army's First Infantry Division. This is the second console edition of Activision's intense war series, brought to home systems by new development teams, Gray Matter (of COD: United Offensive) and Treyarch. As with the previous console Call of Duty, this sequel follows the gritty realism and desperate comradery of the PC edition in an entirely different console game, with unique characters, gameplay and missions.<br /> | ||
Big Red One differs from other games in the Call of Duty franchise in that it focuses on a single Allied formation in World War II: the U.S. Army's 1st Infantry Division, which goes by the nickname Big Red One due to their unit patch which features a large red numeral one. The game covers the division's part in the invasion and liberation of North Africa, the invasion into Sicily, the landing on Omaha Beach in Europe and moving east, and eventually crossing the Siegfried Line into Germany. Each chapter is book-ended with period footage from the Military Channel, with voiceovers courtesy of Mark Hamill (who was also in the Sam Fuller film, The Big Red One), imitating a World War II documentary. | Big Red One differs from other games in the Call of Duty franchise in that it focuses on a single Allied formation in World War II: the U.S. Army's 1st Infantry Division, which goes by the nickname Big Red One due to their unit patch which features a large red numeral one. The game covers the division's part in the invasion and liberation of North Africa, the invasion into Sicily, the landing on Omaha Beach in Europe and moving east, and eventually crossing the Siegfried Line into Germany. Each chapter is book-ended with period footage from the Military Channel, with voiceovers courtesy of Mark Hamill (who was also in the Sam Fuller film, The Big Red One), imitating a World War II documentary. | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|sw-rendering-only = | |sw-rendering-only = 0 | ||
|widescreen = 1 | |widescreen = 1 | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/927724-call-of-duty-2-big-red-one Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/927724-call-of-duty-2-big-red-one Link] | ||
|numberofonlineplayers = 16 | |numberofonlineplayers = 16 | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/call-of-duty-2-big-red-one Metacritic]|77/100}} | ||
|japan_rating = C | |japan_rating = C | ||
|au_rating = MA | |au_rating = MA | ||
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|spanish = SLES-53416 | |spanish = SLES-53416 | ||
|french = SLES-53416 | |french = SLES-53416 | ||
|english = SLES-53415 & SLES-53722 & SLUS-21228 & SLUS-21318 | |english = SLES-53415 & SLES-53722 & SLUS-21228 & SLUS-21318 & SLUS-21228GH | ||
|japanese = SLPM-66328 & VW313-J1 | |japanese = SLPM-66328 & VW313-J1 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21228<br />SLUS-21318 <small>(Collector's Edition)</small><br />SLUS-21228GH <small>(Greatest Hits)</small> | |serialsNTSCU = SLUS-21228<br />SLUS-21318 <small>(Collector's Edition)</small><br />SLUS-21228GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = E66C9699<br />E56D949D <small>(Collector's Edition)</small> | ||
|releasedateNTSCU = November 1, 2005<br />September 19, 2006 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 1, 2005<br />September 19, 2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|serialsPAL = SLES-53416<br />SLES-53416/P <small>(Platinum)</small><br />SLES-53415<br />SLES-53417<br />SLES-53722 <small>(Collector's Edition)</small><br />SLES-53415/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-53417/P <small>(Platinum)</small> | |serialsPAL = SLES-53416<br />SLES-53416/P <small>(Platinum)</small><br />SLES-53415<br />SLES-53417<br />SLES-53722 <small>(Collector's Edition)</small><br />SLES-53415/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-53417/P <small>(Platinum)</small> | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November 18, 2005<br />2006 <small>(Platinum)</small> | |releasedatePAL = November 18, 2005<br />2006 <small>(Platinum)</small><br />2005 <small>(Collector's Edition, Australia)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Pro 64bit | |||
|CPU=Ryzen 7 2700X (Stock) | |||
|GPU=Nvidia RTX 3070 | |||
|Revision=1.7.3106 | |||
|Graphics= 3x Native (Vulkan) | |||
|Sound= | |||
* Default Settings | |||
|Comments= Very demanding game, but it runs smoothly from start to finish without any major bugs during gameplay. Dust particles of explosions may appear slightly dithered. Final levels suffer from minor audio bugs (layered voice clips). Videos that play between some of the missions are heavily bugged (black screen/audio glitches) | |||
|Tester=KKC_Tauboss | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Solus, kernel 5.2.20 | ||
|CPU= | |CPU=Intel Core i5-4570 CPU @ 3.20 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 760 2 GB | ||
|Revision= | |Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58]) | ||
|Graphics= | |Graphics=GSdx 1.1.0 AVX2 | ||
|Sound= | <spoiler show="Settings" hide="Hide"> | ||
|Comments= | * Renderer: OpenGL (Software) | ||
|Tester= | </spoiler> | ||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 2.0.0 | |||
|Comments=Playable at around 30% speed with the specified settings (unspecified settings at default value). Hardware mode has several graphical issues, both in-game and in menus. | |||
|Tester=Ratchet66 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
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==Fixed Issues== | |||
== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Graphic bugs | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=In hardware mode, in the main menu and in the game, it has a large number of graphical errors and loads the GPU. | ||
|Workaround= | |Workaround=Fixed in recent builds 1.7. For older versions: use '''Software mode'''. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
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Call_of_Duty_2_Big_Red_One_Forum_3.jpg | Call_of_Duty_2_Big_Red_One_Forum_3.jpg | ||
</gallery> | </gallery> | ||
{{Call of Duty Franchise}} | |||
{{ForumLinksList|list= | {{ForumLinksList|list= |
Latest revision as of 02:15, 21 August 2022
Developer(s): Treyarch
Publisher(s): Activision (US, EU, AU), Konami (JP)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic: 77/100
Game description: Call of Duty 2: Big Red One is a World War II shooter focused on the actions of the US Army's First Infantry Division. This is the second console edition of Activision's intense war series, brought to home systems by new development teams, Gray Matter (of COD: United Offensive) and Treyarch. As with the previous console Call of Duty, this sequel follows the gritty realism and desperate comradery of the PC edition in an entirely different console game, with unique characters, gameplay and missions.
Big Red One differs from other games in the Call of Duty franchise in that it focuses on a single Allied formation in World War II: the U.S. Army's 1st Infantry Division, which goes by the nickname Big Red One due to their unit patch which features a large red numeral one. The game covers the division's part in the invasion and liberation of North Africa, the invasion into Sicily, the landing on Omaha Beach in Europe and moving east, and eventually crossing the Siegfried Line into Germany. Each chapter is book-ended with period footage from the Military Channel, with voiceovers courtesy of Mark Hamill (who was also in the Sam Fuller film, The Big Red One), imitating a World War II documentary.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows 10 Pro 64bit |
|
1.7.3106 | 3x Native (Vulkan) |
|
Very demanding game, but it runs smoothly from start to finish without any major bugs during gameplay. Dust particles of explosions may appear slightly dithered. Final levels suffer from minor audio bugs (layered voice clips). Videos that play between some of the missions are heavily bugged (black screen/audio glitches) | KKC_Tauboss |
NTSC-U | Windows |
|
1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs at 50% speed., Menus and ingame graphics textures are corrupt if gsdx is in hardware mode. Looks fine in software mode. | |
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Must be played in software mode as hardware mode is full of graphical errors. Game is very GPU heavy also, so software mode is actually quicker., Hardware mode has many texture errors with menus and ingame. |
|
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Solus, kernel 5.2.20 |
|
1.5.0 (e7d1a58) | GSdx 1.1.0 AVX2
|
|
Playable at around 30% speed with the specified settings (unspecified settings at default value). Hardware mode has several graphical issues, both in-game and in menus. | Ratchet66 |
Trivia
- Original names: コール オブ デューティー 2 ビッグ レッド ワン (SLPM-66328)
- Also known as Call of Duty 2: Big Red One Special Edition (US)
- Widescreen only supported in the Collector's Edition
Fixed Issues
Graphic bugs
- Status: Fixed
- Type: Serious
- Description: In hardware mode, in the main menu and in the game, it has a large number of graphical errors and loads the GPU.
- Workaround: Fixed in recent builds 1.7. For older versions: use Software mode.
Gameplay Screenshots