Call of Duty 2: Big Red One: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = CoD2_Cover.jpeg
|image            = CoD2_Cover.jpeg
|caption          = NTSC-U Cover Art
|caption          = NTSC-U Cover Art
|developer        = [[Treyarch]]
|developer        = [[Treyarch]]
|publisher        = [[Activision]] [[Konami]] (Japan)
|genre            = First-person Shooter
|genre            = First-person Shooter
|wikipedia        = [http://en.wikipedia.org/wiki/Call_of_Duty_2:_Big_Red_One Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Call_of_Duty_2:_Big_Red_One Link]
|gameinfo          =
|gameinfo          = Big Red One differs from other games in the Call of Duty franchise in that it focuses on a single Allied formation in World War II: the U.S. Army's 1st Infantry Division, which goes by the nickname Big Red One due to their unit patch which features a large red numeral one. The game covers the division's part in the invasion and liberation of North Africa, the invasion into Sicily, the landing on Omaha Beach in Europe and moving east, and eventually crossing the Siegfried Line into Germany. Each chapter is book-ended with period footage from the Military Channel, with voiceovers courtesy of Mark Hamill (who was also in the Sam Fuller film, The Big Red One), imitating a World War II documentary.
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/call-of-duty-2-big-red-one Metacritic]
|reviewscore      = 77/100
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21228
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = November 1, 2005
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-53416
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = November 18, 2005
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-66328
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = June 29, 2006
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =

Revision as of 18:16, 26 February 2015

Call of Duty 2: Big Red One

NTSC-U Cover Art
Region NTSC-U:
Serial numbers: SLUS-21228
Release date: November 1, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53416
Release date: November 18, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66328
Release date: June 29, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Treyarch
Publisher(s): Activision Konami (Japan)
Genre: First-person Shooter
Wikipedia: Link
Game review links: Metacritic
Game review score: 77/100
Game description: Big Red One differs from other games in the Call of Duty franchise in that it focuses on a single Allied formation in World War II: the U.S. Army's 1st Infantry Division, which goes by the nickname Big Red One due to their unit patch which features a large red numeral one. The game covers the division's part in the invasion and liberation of North Africa, the invasion into Sicily, the landing on Omaha Beach in Europe and moving east, and eventually crossing the Siegfried Line into Germany. Each chapter is book-ended with period footage from the Military Channel, with voiceovers courtesy of Mark Hamill (who was also in the Sam Fuller film, The Big Red One), imitating a World War II documentary.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
24 02 2013 1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs at 50% speed., Menus and ingame graphics textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Must be played in software mode as hardware mode is full of graphical errors. Game is very GPU heavy also, so software mode is actually quicker., Hardware mode has many texture errors with menus and ingame.



The gallery

Public compatibility forum links