Call of Duty: World at War - Final Fronts: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 42: | Line 42: | ||
|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5576 | ||
|Graphics=GSdx 5570 SSE41 [23 02 2013] | |Graphics=GSdx 5570 SSE41 [23 02 2013] | ||
|Sound= | |Sound= | ||
Line 50: | Line 50: | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Revision as of 12:35, 21 May 2015
Developer(s): Rebellion
Genre: FPS, Action
Wikipedia: Link
Game review links: IGN
Game review score: 4.5/10
Game description: The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs at full speed. |