Burnout Revenge: Difference between revisions

Tested Burnout Revenge on Hades Canyon NUC and posted findings
(www.playstation.co.kr)
(Tested Burnout Revenge on Hades Canyon NUC and posted findings)
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|CPU= Intel i5 2500
|CPU= Intel i5 2500
|GPU= Intel HD Graphics 2000
|GPU= Intel HD Graphics 2000
|Revision=1.3.1-8 (GIT)
|Graphics=GSdx 10 (Software)
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments= Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues.
|Tester=Joder666
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G
|GPU= AMD Vega M-GH Graphics
|Revision=1.3.1-8 (GIT)
|Revision=1.3.1-8 (GIT)
|Graphics=GSdx 10 (Software)
|Graphics=GSdx 10 (Software)
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|CPU= Intel i5 3210M @ 2.50 GHz
|CPU= Intel i5 3210M @ 2.50 GHz
|GPU= Intel HD Graphics 4000
|GPU= Intel HD Graphics 4000
|Revision=1.3.1-91 (GIT)
|Revision=1.5.0-3179 (GIT)
|Graphics=GSdx 10 Hardware (F9 to software for fixing sky)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
|Comments= Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all.
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.
|Tester=pwnedbygary
|Tester=chriztr
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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