Burnout Revenge: Difference between revisions

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m (lol, how did I miss "press". Added that word in between "menu," and "F9".)
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|Revision=SVN r5051
|Revision=1.3.0 r5051 (SVN)
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== Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Burnout_Revenge_Forum_1.jpg
Burnout_Revenge_Forum_1.jpg

Revision as of 12:09, 21 May 2015

Burnout Revenge

North American box art
Region NTSC-U:
Serial numbers: SLUS-21242
Release date: September 13, 2005
CRCs: D224D348
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53507
Release date: September 23, 2005
CRCs: 7E83CC5B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66108
Release date: October 20, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Genre: Racing, Arcade
Wikipedia: Link
Game review links: IGN
Game review score: 8.9/10 (IGN)
Game description: Drive around and crash other peoples cars to get their insurance money.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs above full speed., Various graphics errors (reflections, black sky, etc...).
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5852 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame.
NTSC-U ?
  • Intel Core i7 920 @ 4.0ghz
  • AMD Radeon HD 5770x2 (CrossfireX)
1.3.0 r5051 (SVN) GSdx D3D11 r5051 SPU2-X r5025 HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since. H3llRaiser
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used. Zrooney
NTSC-U Windows 7 64-Bit
  • Intel i5 2500
  • Intel HD Graphics 2000
1.3.1-8 (GIT) GSdx 10 (Software)
  • SPU2-X 2.0.0
  • Lillypad 0.11.0
Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues. Joder666
PAL Windows 8.1 64bit
  • Intel i5 3210M @ 2.50 GHz
  • Intel HD Graphics 4000
1.3.1-91 (GIT) GSdx 10 Hardware (F9 to software for fixing sky)
  • SPU2-X 2.0.0
Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all.

Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.

chriztr



Known Issues:

Black Sky in GSdx Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: The sky is not rendered in GSdx Hardware mode.
  • Workaround: In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode.

Gameplay Screenshots

Public compatibility forum links