Burnout Revenge: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21242
|serialsNTSCU      = SLUS-21242
|CRCsNTSCU        =
|CRCsNTSCU        = D224D348
|releasedateNTSCU  = September 13, 2005
|releasedateNTSCU  = September 13, 2005
|statusNTSCU      = 2
|statusNTSCU      = 2

Revision as of 16:02, 4 January 2015

Burnout Revenge

North American box art
Region NTSC-U:
Serial numbers: SLUS-21242
Release date: September 13, 2005
CRCs: D224D348
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: September 23, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: October 20, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Genre: Racing, Arcade
Wikipedia: Link
Game review links: IGN
Game review score: 8.9/10 (IGN)
Game description: Drive around and crash other peoples cars to get their insurance money.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
24 02 2013 1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs above full speed., Various graphics errors (reflections, black sky, etc...).
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5852 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame.
NTSC-U ?
  • Intel Core i7 920 @ 4.0ghz
  • AMD Radeon HD 5770x2 (CrossfireX)
SVN r5051 GSdx D3D11 r5051 SPU2-X r5025 HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since. H3llRaiser
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used. Zrooney



Known Issues:

Black Sky in GSdx Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: The sky is not rendered in GSdx Hardware mode.
  • Workaround: to fix this , before the race starts at the car selection screen press F9 to change the GSdx to software mode and when the race starts press F9 again to change back to hardware mode.

The gallery

Public compatibility forum links