Burnout Revenge: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = burnrevenge.jpg
{{infobox game
|caption          = North American box art
|image            =
|developer        = Criterion Games
|caption          =
|publisher        = [[Electronic Arts]]
|developer        =
|genre            = Racing
|genre            =
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_Revenge Link]
|wikipedia        =
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|gameinfo          =
|cpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927225-burnout-revenge Link]
|numberofonlineplayers = 6
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}
|japan_rating      = B
|au_rating        = M
|eu_rating        = 3+
|na_rating_text    = Violence
|na_rating        = E10+
|ko_rating        = 12
|keyboard          = 1
|headset          = 1
|finnish          = SLES-53506
|swedish          = SLES-53506
|italian          = SLES-53506
|dutch            = SLES-53506
|spanish          = SLES-53506
|french            = SLES-53507
|german            = SLES-53507
|english          = SLES-53507 & SLUS-21242 & SLUS-21242GH & SLUS-29153
|japanese          = SLPM-66108 & SLPM-66652 & SLPM-55004
|korean            = SLKA-25304
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21242<br />SLUS-21242GH <small>(Greatest Hits)</small><br />SLUS-29153 <small>(Demo)</small>
|CRCsNTSCU        =
|CRCsNTSCU        = D224D348
|releasedateNTSCU  =
|releasedateNTSCU  = September 13, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-53507<br />SLES-53506<br />SLES-53507/P<br />SLED-53512 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          = 7E83CC5B
|releasedatePAL    =
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-66108<br />SLKA-25304 <small>(Korea)</small><br />SLPM-66652 <small>(EA Best Hits)</small><br />SLPM-55004 <small>(EA:SY! 1980)</small><br />SLAJ-25066
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = October 20, 2005<br />October 24, 2005 <small>(Korea)</small><br />January 25, 2007 <small>(EA Best Hits)</small><br />May 29, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5576
|Graphics=GSdx 5570 SSE41 [23 02 2013]
|Sound=
*SPU2-X 2.0.0 [24 02 2013]
*LilyPad 0.11.0 [13 01 2013]
|Comments=Runs above full speed., Various graphics errors (reflections, black sky, etc...).
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=Nvidia GTX 570 1368MB
|Revision=1.1.0 r5852
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable.  Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame.
|Tester={{ForumUser|refraction}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|GPU=Sapphire R9 290X 4GB
|Revision=1.2.1 r5875
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875
|Sound=
*SPU2-X r5875
*Lillypad 0.11.0 r5875
|Comments= The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used.
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel Core i7 920 @ 4.0ghz
|GPU=AMD Radeon HD 5770x2 (CrossfireX)
|Revision=1.3.0 r5051 (SVN)
|Graphics=GSdx D3D11 r5051
|Sound=SPU2-X r5025
|Comments=HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since.
|Tester=H3llRaiser
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU= Intel i5 2500
|GPU= Intel HD Graphics 2000
|Revision=1.3.1-8 (GIT)
|Graphics=GSdx 10 (Software)
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments= Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues.
|Tester=Joder666
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 8.1 64bit
|CPU= Intel i5 3210M @ 2.50 GHz
|GPU= Intel HD Graphics 4000
|Revision=1.3.1-91 (GIT)
|Graphics=GSdx 10 Hardware (F9 to software for fixing sky)
|Sound=
*SPU2-X 2.0.0
|Comments=Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all. Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.
|Tester=chriztr
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G
|GPU= AMD Vega M-GH Graphics
|Revision=1.5.0-3179 (GIT)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Tester=pwnedbygary
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
==Trivia==
* Original names: '''バーンアウト リベンジ''' (SLPM-66108) & (SLPM-66652) & (SLPM-55004), '''번아웃 리벤지''' (SLKA-25304)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
==Known Issues==
{{Issue
|IssueName=Black Sky in GSdx Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=The sky is not rendered in GSdx Hardware mode.
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode.
}}
{{Issue
|IssueName=Sun is Visible Through Walls
|IsFixed=0
|IssueLevel=0
|AffectedVersions=All
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
==Fixed Issues==
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
{{Issue
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IsFixed=1
|IssueLevel=0
|Description=Bugged textures when booting the game via System->Boot CDVD (full).
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.
}}
{{Issue
|IssueName=Grey Lines Within Text
|IsFixed=1
|IssueLevel=0
|AffectedVersions=All
|Description=Nearly all text has dark grey lines running inside each character.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
Burnout_Revenge_Forum_1.jpg
Chriztr burnout4 01.png
Chriztr burnout4 02.png
Chriztr burnout4 03.png
Chriztr burnout4 04.png
Chriztr burnout4 05.png
Chriztr burnout4 06.png
Chriztr burnout4 07.png
</gallery>
== Gameplay Videos ==
* [https://youtu.be/_bhpKC_BTzk Gameplay footage 1]
* [https://youtu.be/yJ5vFhEPCZU Gameplay footage 2]
* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3]
{{Burnout series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}

Revision as of 19:41, 31 July 2020

Burnout Revenge

North American box art
Game general and emulation properties:
CERO rating: B
ESRB rating: E10+ (Violence)
PEGI rating: 3+
OFLC rating: M
GRB rating: 12
Game supports headset
Game supports USB keyboard
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Supports up to two local players
Supported up to six LAN/online players
Languages supported:
English: SLES-53507 & SLUS-21242 & SLUS-21242GH & SLUS-29153
Japanese: SLPM-66108 & SLPM-66652 & SLPM-55004
German: SLES-53507
French: SLES-53507
Spanish: SLES-53506
Dutch: SLES-53506
Italian: SLES-53506
Swedish: SLES-53506
Finnish: SLES-53506
Korean: SLKA-25304
Region NTSC-U:
Serial numbers: SLUS-21242
SLUS-21242GH (Greatest Hits)
SLUS-29153 (Demo)
Release date: September 13, 2005
2006 (Greatest Hits)
CRCs: D224D348
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53507
SLES-53506
SLES-53507/P
SLED-53512 (Demo)
Release date: September 23, 2005
September 26, 2005 (Australia)
2006 (Platinum; Platinum, Australia)
CRCs: 7E83CC5B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66108
SLKA-25304 (Korea)
SLPM-66652 (EA Best Hits)
SLPM-55004 (EA:SY! 1980)
SLAJ-25066
Release date: October 20, 2005
October 24, 2005 (Korea)
January 25, 2007 (EA Best Hits)
May 29, 2008 (EA:SY! 1980)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: IGN8.9/10, Metacritic90/100
Game description: Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs above full speed., Various graphics errors (reflections, black sky, etc...).
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5852 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used. Zrooney
NTSC-U ?
  • Intel Core i7 920 @ 4.0ghz
  • AMD Radeon HD 5770x2 (CrossfireX)
1.3.0 r5051 (SVN) GSdx D3D11 r5051 SPU2-X r5025 HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since. H3llRaiser
NTSC-U Windows 7 64-Bit
  • Intel i5 2500
  • Intel HD Graphics 2000
1.3.1-8 (GIT) GSdx 10 (Software)
  • SPU2-X 2.0.0
  • Lillypad 0.11.0
Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues. Joder666
PAL Windows 8.1 64bit
  • Intel i5 3210M @ 2.50 GHz
  • Intel HD Graphics 4000
1.3.1-91 (GIT) GSdx 10 Hardware (F9 to software for fixing sky)
  • SPU2-X 2.0.0
Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all. Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop. chriztr
NTSC-U Windows 10 64-Bit
  • Intel i7 8809G
  • AMD Vega M-GH Graphics
1.5.0-3179 (GIT) GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
  • SPU2-X 2.0.0
  • Lillypad 0.11.0
Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible. pwnedbygary


Trivia

  • Original names: バーンアウト リベンジ (SLPM-66108) & (SLPM-66652) & (SLPM-55004), 번아웃 리벤지 (SLKA-25304)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


Known Issues

Black Sky in GSdx Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: The sky is not rendered in GSdx Hardware mode.
  • Workaround: In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode.

Sun is Visible Through Walls

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: The sun can be seen through walls and objects.
  • Workaround: In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.

Street directions are visible further than they should in Hardware mode at higher resolutions

  • Status: Active
  • Type: Minor
  • Description: Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
  • Workaround: Set Renderer to any of the "(Software)" options.

Blur is not as intensive in Hardware mode

  • Status: Active
  • Type: Minor
  • Workaround: Set Renderer to any of the "(Software)" options.

Image is slightly brighter in Hardware mode

  • Status: Active
  • Type: Minor
  • Description: Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
  • Workaround: Set Renderer to any of the "(Software)" options.

Fixed Issues

Vertical bars in multiplayer

  • Status: Fixed
  • Type: Serious
  • Description: In multiplayer, bars of yellow obscure much of both split screens.
  • Workaround: Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).

Purple Windows/Textures Under 16:9 Mode

  • Status: Fixed
  • Type: Minor
  • Description: Bugged textures when booting the game via System->Boot CDVD (full).
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.

Grey Lines Within Text

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: All
  • Description: Nearly all text has dark grey lines running inside each character.
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.

Gameplay Screenshots

Gameplay Videos

Public compatibility forum links