Burnout Revenge: Difference between revisions

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|releasedateNTSCU  = 2005
|releasedateNTSCU  = September 13, 2005
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Revision as of 23:16, 13 December 2012

Burnout Revenge

Region NTSC-U:
Serial numbers: SLUS-21242
Release date: September 13, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: September 23, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: October 20, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Genre: Racing
Wikipedia: http://en.wikipedia.org/wiki/Burnout_Revenge

Test configuration on Windows:

PCSX2 version: SVN r5051
Graphics by GSdx: D3D11 r5051
Sound by SPU2-X: r5025

Comments: The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. Hack comments: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core i7 920 @ 4.0ghz
GPU: AMD Radeon HD 5770x2 (CrossfireX)

Comments: Good game but is still a bit hard to emulate it properly. Needs powerful GPU and CPU.

Known Issues:

Black Sky in GSdx Hardware Mode

The sky is not rendered in GSdx Hardware mode.

  • Solution: to fix this , before the race starts at the car selection screen press F9 to change the GSdx to software mode and when the race starts press F9 again to change back to hardware mode.