Burnout Dominator: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Dominator Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Dominator Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}}
|gameinfo          = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
|gameinfo          = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
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|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 (r5852)
|Revision=1.1.0 (r5852)
<spoiler show="Settings" hide="Hide">
<!--
* INTC Spin: ✓
* INTC Spin: ✓
* Wait Loop: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* mVU Flag: ✓
* MTVU: ✓
* MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Revision=PCSX2 Nightly 1.7.2672
|Revision=PCSX2 Nightly 1.7.2672
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Rendering: Direct3D11 Hardware
* Rendering: Direct3D11 Hardware
* Native Resolution: 640x448
* Native Resolution: 640x448
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off (Default)
* Anisotropic Filtering: Off (Default)
</spoiler>
-->
|Sound=Built-in
|Sound=Built-in
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game.
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game.
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Untextured sky/no light rings
|IsFixed=0
|IssueLevel=0
|Description=Sky is either untextured or renders without light rings.
|Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.
}}
{{Issue
{{Issue
|IssueName=Glitched reflections and textures
|IssueName=Glitched reflections and textures
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{{Issue
{{Issue
|IssueName=Dulled Surfaces
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Untextured sky/no light rings
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
|Description=Sky is either untextured or renders without light rings.
|Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.
}}
}}


{{Issue
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}
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{{Issue
{{Issue
|IssueName=Grey line on the track
|IssueName=Grey line on the track
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
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}}
}}


==Fixed Issues==
{{Issue
|IssueName=Dulled Surfaces
|IsFixed=0
|IssueLevel=-1
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
}}
 
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Vertical bars in multiplayer
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