Burnout Dominator: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
(Grammar fix)
m (→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode)
(9 intermediate revisions by 6 users not shown)
Line 7: Line 7:
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Dominator Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Dominator Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}}
|gameinfo          = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
|gameinfo          = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
<!-- General props -->
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
Line 30: Line 31:
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21596
|serialsNTSCU      = SLUS-21596
|CRCsNTSCU        = BEBF8793
|CRCsNTSCU        = 8C9576A1
|releasedateNTSCU  = March 6, 2007
|releasedateNTSCU  = March 6, 2007
|statusNTSCU      = 2
|statusNTSCU      = 2
Line 38: Line 39:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54627<br />SLES-54681
|serialsPAL        = SLES-54627<br />SLES-54681
|CRCsPAL          =  
|CRCsPAL          = 8C9576B4
|releasedatePAL    = March 22, 2007 <small>(Australia)</small><br />March 23, 2007
|releasedatePAL    = March 22, 2007 <small>(Australia)</small><br />March 23, 2007
|statusPAL        = 2
|statusPAL        = 2
Line 46: Line 47:
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66739<br />SLPM-55036 <small>(EA:SY! 1980)</small><br />SLAJ-25094
|serialsNTSCJ      = SLPM-66739<br />SLPM-55036 <small>(EA:SY! 1980)</small><br />SLAJ-25094
|CRCsNTSCJ        =
|CRCsNTSCJ        = DDF76A98
|releasedateNTSCJ  = September 20, 2007<br />July 24, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = September 20, 2007<br />July 24, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
Line 117: Line 118:
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 2600 @ 3.70 GHz
|GPU=NVIDIA RTX 2060 6GB
|Revision=1.7.0-dev (1294-gf5346129a)
|Graphics=GSdx
|Sound=Plugins are now built-in.
|Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render.
|Tester=Ridge
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 Nightly 1.7.2672
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Rendering: Direct3D11 Hardware
* Native Resolution: 640x448
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off (Default)
</spoiler>
|Sound=Built-in
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game.
|Tester=El-Chamemo
}}
{{TestingFooter}}
{{TestingFooter}}


Line 146: Line 178:
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Glitched reflections and textures
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Untextured sky/no light rings
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Sky is either untextured or renders without light rings.
|Description=Certain reflections and textures do not load correctly.
|Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.
|Workaround=Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full).
}}
}}


{{Issue
{{Issue
|IssueName=Glitched reflections and textures
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Certain reflections and textures do not load correctly.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full).
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Dulled Surfaces
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Grey Lines Within Text
|IssueName=Untextured sky/no light rings
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Nearly all text has dark grey lines running inside each character.  
|Description=Sky is either untextured or renders without light rings.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.
|Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.
}}
}}


{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Grey line on the track
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
|Workaround=1.6 Go to Video(GS) > Plugin settings > Check Enable Hardware Hacks > Advanced Settings and Hacks. Set Half-pixel Offset to Special (Texture). 1.7 Config > Graphics Settings > Hacks > Manual HW Hacks > Set Half-pixel Offset to Special (Texture).
}}
}}


{{Issue
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IssueName=Dulled Surfaces
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Fixed in PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Grey Lines Within Text
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Description=Nearly all text has dark grey lines running inside each character.  
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Line 213: Line 254:
</gallery>
</gallery>


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-Dominator-SLUS-21596-U--28521 Burnout Dominator (SLUS 21596) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-Dominator-SLUS-21596-U--28521 Burnout Dominator (SLUS 21596) (U)]}}

Revision as of 07:59, 18 August 2022

Burnout Dominator

Game general and emulation properties:
CERO rating: B
ESRB rating: E10+ (Violence)
PEGI rating: 3+
OFLC rating: M
GRB rating: 12
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Supports up to two local players
Languages supported:
English: SLAJ-25094 & SLES-54681 & SLES-54627 & SLUS-21596
Japanese: SLPM-66739 & SLPM-55036
German: SLES-54627
French: SLES-54627
Spanish: SLES-54627
Italian: SLES-54627
Region NTSC-U:
Serial numbers: SLUS-21596
Release date: March 6, 2007
CRCs: 8C9576A1
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-54627
SLES-54681
Release date: March 22, 2007 (Australia)
March 23, 2007
CRCs: 8C9576B4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66739
SLPM-55036 (EA:SY! 1980)
SLAJ-25094
Release date: September 20, 2007
July 24, 2008 (EA:SY! 1980)
CRCs: DDF76A98
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: Metacritic76/100
Game description: Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • AMD Athlon x2 5600+ @ 2.90 GHz
  • ATI Radeon HD 4670 @ 512MB
0.9.7 (r2756) GSdx 0.1.16 (r2754)
  • SPU2-X 1.4.0 (r2756)
  • ?
Almost all Hacks. Do not activate MicroVU Hacks, 28-30 FPS, There are lots of graphical issues. Cars disappear if MicroVU Hacks are activated. Random game crashes. 200.30.205.134
NTSC-U ?
  • Intel Core2Duo @ 2.90 GHz
  • NVIDIA GeForce 8400 GS
0.9.8 (r4976) GSdx
  • SPU2-X 2.0 (r4976)
  • ?
40-45 FPS, I finished it on pcsx2 without problem. Alok
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE41 (r5570, 23-02-2013)
  • SPU2-X 2.0.0 (24-02-2013)
  • LilyPad 0.11.0 (13-01-2013)
Runs above full speed. Various graphics errors (reflections, black sky, etc...).
NTSC-U Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 @ 1368 MB
1.1.0 (r5852)

<spoiler show="Settings" hide="Hide">

  • INTC Spin: ✓
  • Wait Loop: ✓
  • mVU Flag: ✓
  • MTVU: ✓

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Still Playable. Black sky/reflection issues can be solved by booting the game in Software mode, once you're in-game press F9 to switch back to Hardware, all looks fine.
NTSC-U Windows 10
  • AMD Ryzen 5 2600 @ 3.70 GHz
  • NVIDIA RTX 2060 6GB
1.7.0-dev (1294-gf5346129a) GSdx Plugins are now built-in. Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render. Ridge
NTSC-U Windows 10 Home
  • AMD Ryzen 3 2300U
  • AMD Radeon RX Vega 6
PCSX2 Nightly 1.7.2672 GSdx

<spoiler show="Settings" hide="Hide">

  • Rendering: Direct3D11 Hardware
  • Native Resolution: 640x448
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: Off (Default)

</spoiler>

Built-in BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game. El-Chamemo


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U OpenSuse Tumbleweed x64
  • Intel Core i5-2500
  • Intel HD Graphics 2000
1.3.1 (git 2015-01-30, 21:19) GSdx
  • SPU2-X 2.0.0
  • Onepad 0-Dev 1.1.0
GSdx Renderer: OpenGL (Hardware/Software), No matter the settings i used the game runs too slow ~25-30 FPS. I tried all presets with Software and Hardware mode for GSdx OpenGL and SPU2-X set to interpolation=nearest, Synchronization=Asynx mix. Joder666


Trivia

  • Original names: バーンアウト ドミネーター (SLPM-66739) & (SLPM-55036)
  • Also known as 번아웃 도미네이터 (KO)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
  • The game sets to widescreen when it is prompted by the 16:9 screen size setting in the PS2 internal menu.


Known Issues

Glitched reflections and textures

  • Status: Active
  • Type: Minor
  • Description: Certain reflections and textures do not load correctly.
  • Workaround: Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full).

Street directions are visible further than they should in Hardware mode at higher resolutions

  • Status: Active
  • Type: Minor
  • Description: Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
  • Workaround: Set Renderer to any of the "(Software)" options.

Image is slightly brighter in Hardware mode

  • Status: Active
  • Type: Minor
  • Description: Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
  • Workaround: Set Renderer to any of the "(Software)" options.


Fixed Issues

Untextured sky/no light rings

  • Status: Fixed
  • Type: Minor
  • Description: Sky is either untextured or renders without light rings.
  • Workaround: Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.

Blur is not as intensive in Hardware mode

  • Type: Note (not an issue)
  • Workaround: Set Renderer to any of the "(Software)" options.

Grey line on the track

  • Status: Fixed
  • Type: Minor
  • Description: A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
  • Workaround: 1.6 Go to Video(GS) > Plugin settings > Check Enable Hardware Hacks > Advanced Settings and Hacks. Set Half-pixel Offset to Special (Texture). 1.7 Config > Graphics Settings > Hacks > Manual HW Hacks > Set Half-pixel Offset to Special (Texture).

Dulled Surfaces

  • Type: Note (not an issue)
  • Description: In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.

Vertical bars in multiplayer

  • Status: Fixed
  • Type: Serious
  • Description: In multiplayer, bars of white obscure much of both split screens.
  • Workaround: Fixed in PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.

Grey Lines Within Text

  • Status: Fixed
  • Type: Minor
  • Description: Nearly all text has dark grey lines running inside each character.
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.

Gameplay Screenshots

Public compatibility forum links