Burnout Dominator: Difference between revisions
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(Add Burnout series) |
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|numberofplayers = 2 | |numberofplayers = 2 | ||
|widescreen = 1 | |widescreen = 1 | ||
|widescreenpatch = 1 | |||
|progressive = 1 | |progressive = 1 | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21596 | |serialsNTSCU = SLUS-21596 | ||
|CRCsNTSCU = | |CRCsNTSCU = 8C9576A1 | ||
|releasedateNTSCU = March 6, 2007 | |releasedateNTSCU = March 6, 2007 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-54627<br />SLES-54681 | |serialsPAL = SLES-54627<br />SLES-54681 | ||
|CRCsPAL = | |CRCsPAL = 8C9576B4 | ||
|releasedatePAL = March 22, 2007 <small>(Australia)</small><br />March 23, 2007 | |releasedatePAL = March 22, 2007 <small>(Australia)</small><br />March 23, 2007 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66739<br />SLPM-55036 <small>(EA:SY! 1980)</small><br />SLAJ-25094 | |serialsNTSCJ = SLPM-66739<br />SLPM-55036 <small>(EA:SY! 1980)</small><br />SLAJ-25094 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = DDF76A98 | ||
|releasedateNTSCJ = September 20, 2007<br />July 24, 2008 <small>(EA:SY! 1980)</small> | |releasedateNTSCJ = September 20, 2007<br />July 24, 2008 <small>(EA:SY! 1980)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
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|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 5 2600 @ 3.70 GHz | |||
|GPU=NVIDIA RTX 2060 6GB | |||
|Revision=1.7.0-dev (1294-gf5346129a) | |||
|Graphics=GSdx | |||
|Sound=Plugins are now built-in. | |||
|Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render. | |||
|Tester=Ridge | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing. | |Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing. | ||
|Workaround=Set Renderer to any of the "(Software)" options. | |Workaround=Set Renderer to any of the "(Software)" options. | ||
}} | |||
{{Issue | |||
|IssueName=Grey line on the track | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. | |||
|Workaround=Set Renderer to Software mode (F9). | |||
}} | }} | ||