Burnout Dominator: Difference between revisions

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|numberofplayers  = 2
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21596
|serialsNTSCU      = SLUS-21596
|CRCsNTSCU        = BEBF8793
|CRCsNTSCU        = 8C9576A1
|releasedateNTSCU  = March 6, 2007
|releasedateNTSCU  = March 6, 2007
|statusNTSCU      = 2
|statusNTSCU      = 2
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54627<br />SLES-54681
|serialsPAL        = SLES-54627<br />SLES-54681
|CRCsPAL          =  
|CRCsPAL          = 8C9576B4
|releasedatePAL    = March 22, 2007 <small>(Australia)</small><br />March 23, 2007
|releasedatePAL    = March 22, 2007 <small>(Australia)</small><br />March 23, 2007
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66739<br />SLPM-55036 <small>(EA:SY! 1980)</small><br />SLAJ-25094
|serialsNTSCJ      = SLPM-66739<br />SLPM-55036 <small>(EA:SY! 1980)</small><br />SLAJ-25094
|CRCsNTSCJ        =
|CRCsNTSCJ        = DDF76A98
|releasedateNTSCJ  = September 20, 2007<br />July 24, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = September 20, 2007<br />July 24, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
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|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 2600 @ 3.70 GHz
|GPU=NVIDIA RTX 2060 6GB
|Revision=1.7.0-dev (1294-gf5346129a)
|Graphics=GSdx
|Sound=Plugins are now built-in.
|Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render.
|Tester=Ridge
}}
{{TestingFooter}}
{{TestingFooter}}


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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=0
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.
}}
{{Issue
{{Issue
|IssueName=Untextured sky/no light rings
|IssueName=Untextured sky/no light rings
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|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Grey line on the track
|IsFixed=0
|IssueLevel=0
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry.
|Workaround=Set Renderer to Software mode (F9).
}}
==Fixed Issues==
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Fixed in PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.
}}
}}


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|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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</gallery>
</gallery>


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-Dominator-SLUS-21596-U--28521 Burnout Dominator (SLUS 21596) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-Dominator-SLUS-21596-U--28521 Burnout Dominator (SLUS 21596) (U)]}}
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