Burnout 3: Takedown

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Burnout 3: Takedown

Burnout 3: Takedown
Region NTSC-U:
Serial numbers: SLUS-21050
Release date: September 7, 2004
CRCs: BEBF8793
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Release date: September 10, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: October 14, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Genre: Arcade Racing
Wikipedia: Link
Game description: Burnout 3: Takedown is the third game in the Burnout series of video games. Released on September 7, 2004, developed by Criterion Games and published by Electronic Arts (the first Burnout game EA published), the game drew critical acclaim and a large fanbase.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns).,
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
24 02 2013 1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs above full speed., Same graphics errors as before.
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5852 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman.
NTSC-U Windows
  • I5 3330
  • XFX Radeon HD 7970(New*)
1.3 Git 18 of June GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), I can confirm about the sky bug again,already said by Bositman,the solution gaved work fine too.Sky still fixed if the method.
NTSC-U ?
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
r1888 GSDX r2693 0.1.16
  • SPU2-X r2693 1.4.0
  • LilyPad r2591 0.10.0
30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. Sev7en77
NTSC-U ?
  • Intel Core i7 920 @ 3.7 GHz
  • nVidia GeForce GTX 460 @ 900 MHz
r4600 GSDX r4600 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
Runs perfectly fine (60FPS at most time), but for a lot of graphic glitches. DelusionalLogic
NTSC-U ?
  • Intel Core i5 2500K @ 4.3 GHz
  • nVidia GeForce 9800GTX+
r5179 GSDX r5179 0.1.16
  • SPU2-X r4945m 1.4.0
  • LilyPad r4510 0.10.0
Works great, check known issues for a workaround for the sky Bositman
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-639 (GIT)
  • 1.3.0-648 (GIT)
  • GSdx 20141004113334 AVX2
  • GSdx 20141026215358 AVX2
  • SPU2-X 20141004113334
  • SPU2-X 20141026215358
  • LilyPad 0.11.0
BIOS: USA 2.30, Various graphic issues, but other than that it does run fine. Ryudo


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
1.0.0 r5409 GSDX 0.1.16 (OpenGL Software)
  • SPU2-X 2.0.0
  • Pokopom 2.0.0
USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus GENiEBEN
NTSC-U openSuse Tumbleweed x64
  • Intel i5-2500
  • XFX HD 6850
1.2.2+git20150119.0812-1.5 GSDX-OGL 0.1.16 (hardware/software)
  • SPU2-X 2.0.0
  • OnePad 0-Dev 1.1.0
Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 fps if not using fgrlx. joder666




Known Issues

Shader Issues in Multiplayer

  • Status: Active
  • Type: Major
  • Description: In multiplayer, bars of white obscure much of both split screens.
  • Workaround: Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), and enable Texture Filtering. Not sure whether both are necessary but this works.

Black Sky / Car window breaking effect is missing

  • Status: Active
  • Type: Minor
  • Description: Sky is rendered black and car windows don't appear broken after a crash.
  • Workaround: Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged.

Missing blur effects

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: Blur effects when moving fast are missing.
  • Workaround: Use software mode of GSdx.

Purple windows/textures under 16:9 mode

  • Status: Active
  • Type: Major
  • Affected Game Versions: All
  • Description: Bugged textures when booting the game via System->Boot CDVD (full) (most probably due to the game trying to run at 16:9 mode)
  • Workaround: Use System->Boot CDVD (fast), although this way you cannot get the game to work in widescreen mode.
Public compatibility forum links