Burnout 3: Takedown: Difference between revisions

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{{infobox
{{infobox
|image            = Bo3td.JPG
|image            = Bo3td.JPG
|caption          = Burnout 3: Takedown
|developer        = [[Criterion Games]]
|developer        = Criterion Games
|publisher        = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, AU, JP, US)
|publisher        = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, AU, JP, US)
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_3 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}}
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
<!-- General props -->
|numberofonlineplayers = 8
|numberofplayers  = 2
|headset          = 1
|widescreen        = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 2
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link]
|numberofplayers  = 16
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}}
|japan_rating      = B
|japan_rating      = B
|au_rating        = M
|au_rating        = M
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating        = T
|na_rating_text    = Mild Language, Mild Violence
|na_rating_text    = Mild Language, Mild Violence
|na_rating        = T
|ko_rating        = 12
|ko_rating        = 12
|headset          = 1
<!-- Language props -->
|swedish          = SLES-52584
|swedish          = SLES-52584
|dutch            = SLES-52584
|dutch            = SLES-52584
|spanish          = SLES-52584
|spanish          = SLES-52584
|japanese          = SLPM-65719
|japanese          = SLPM-65719 & SLPM-65958 & SLPM-66962
|english          = SLES-52584 & SLUS-21050
|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|korean            = SLKA-25206
|korean            = SLKA-25206
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small>
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum)</small>
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65719<br />SLPM-65958 <small>(EA Best Hits)</small><br />SLPM-66962 <small>(EA:SY! 1980)</small><br />SLAJ-25053<br />SLKA-25206
|serialsNTSCJ      = SLKA-25206 <small>(Korea)</small><br />SLPM-65719<br />SLPM-65958 <small>(EA Best Hits)</small><br />SLPM-66962 <small>(EA:SY! 1980)</small><br />SLAJ-25053<br />SLPM-60246 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 14, 2004<br />May 19, 2005 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = October 08, 2004 <small>(Korea)</small><br />October 14, 2004<br />May 19, 2005 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel C2D e8400 OC 3.6Ghz
|CPU=Intel Core2 Duo E8400 @ 3.60 GHz
|GPU=nVidia GeForce 260GTX
|GPU=NVIDIA GeForce GTX 260
|Revision=r1888
|Revision=pre-0.9.7 Beta (r1888)
|Graphics=GSDX r2693 0.1.16
|Graphics=GSdx 0.1.16 (r2693)
|Sound=
|Sound=
* SPU2-X r2693 1.4.0
* SPU2-X 1.4.0 (r2693)
* LilyPad r2591 0.10.0
* LilyPad 0.10.0 (r2591)
|Comments=30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible.
|Comments=30-40 FPS. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible.
|Tester=Sev7en77
|Tester=Sev7en77
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i7 920 @ 3.7 GHz  
|CPU=Intel Core i7-920 @ 3.70 GHz  
|GPU=nVidia GeForce GTX 460 @ 900 MHz
|GPU=NVIDIA GeForce GTX 460
|Revision=r4600
|Revision=0.9.8 (r4600)
|Graphics=GSDX r4600 0.1.16
|Graphics=GSdx 0.1.16 (r4600)
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
* SPU2-X 1.4.0 (r4600)
* LilyPad r4510 0.10.0
* LilyPad 0.10.0 (r4510)
|Comments=Runs perfectly fine (60FPS at most time), but for a lot of graphic glitches.
|Comments=Runs perfectly fine (60 FPS at most time), but has a lot of graphic glitches.
|Tester=DelusionalLogic
|Tester=DelusionalLogic
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i5 2500K @ 4.3 GHz  
|CPU=Intel Core i5-2500K @ 4.30 GHz  
|GPU=nVidia GeForce 9800GTX+
|GPU=NVIDIA GeForce 9800 GTX+
|Revision=r5179
|Revision=0.9.9 (r5179)
|Graphics=GSDX r5179 0.1.16
|Graphics=GSdx 0.1.16 (r5179)
|Sound=
|Sound=
* SPU2-X r4945m 1.4.0
* SPU2-X 1.4.0 (r4945)
* LilyPad r4510 0.10.0
* LilyPad 0.10.0 (r4510)
|Comments=Works great, check known issues for a workaround for the sky
|Comments=Works great, check known issues for a workaround for the sky.
|Tester=Bositman
|Tester=Bositman
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|CPU=Intel Core i5-2500K @ 4.30 GHz
|GPU=Nvidia Geforce 9800 GTX+
|GPU=NVIDIA GeForce 9800 GTX+
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns).,
|Comments=Europe v01.70(27/02/2003), Recommended, MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns).
|Tester=Bositman
|Tester=Bositman
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5576
|Revision=1.1.0 (r5576)
|Graphics=GSdx 5570 SSE41 [23 02 2013]
|Graphics=GSdx SSE4 (r5570)
|Sound=
|Sound=
*SPU2-X 2.0.0 [24 02 2013]
* SPU2-X 2.0.0
*LilyPad 0.11.0 [13 01 2013]
* LilyPad 0.11.0
|Comments=Runs above full speed., Same graphics errors as before.
|Comments=Runs above full speed. Same graphics errors as before.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 r5852
|Revision=1.1.0 (r5852)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman.
|Comments=Europe v01.70(27/02/2003), Still Playable. Issues and workarounds the same as listeed above by Bositman.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU= XFX Radeon HD 7970(New*)
|GPU=XFX Radeon HD 7970
|Revision=1.3.0 (06/18/2014)
|Revision=1.3.0 (git 2014-06-18)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), I can confirm about the sky bug again,already said by Bositman,the  solution gaved work fine too.Sky still fixed if the method.
|Comments=USA v02.20(10/02/2006), I can confirm about the sky bug again, already said by Bositman. The solution gaved work fine too. Sky still fixed if the method.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
|GPU=AMD Radeon HD 7850
*Intel Core i5-4670k @ 3.4 GHz
|Revision=1.3.1 (git r182)
|GPU=Radeon HD 7850
<spoiler show=Settings" hide="Hide">
*6GB DDR3-1333
* '''Speedhacks:'''
|Revision=
** mVU Flag:
1.3.1-182 (GIT)
** MTVU:
<small style="font-size:10px;">
** EE Cyclerate: 1
:<b>Speedhacks</b>
** VU Cycle Stealing: 0
* EEC: 1 & VUCS: 0
</spoiler>
* mVU Flag: ON
|Graphics=GSdx 0.1.16 SSE4  
* MTVU: ON
<spoiler show="Settings" hide="Hide">
</small>
* Renderer: Direct3D11 (Hardware)
|Graphics=
* Custom Resolution: 2560x1440
GSdx 0.1.16 SSE4
* '''Shader Configuration:'''
<small style="font-size:10px;">
** FXAA:
* D3D11 Hardware
</spoiler>
* Resolution: 2560x1440
* Enable FXAA: ON
* FPS: 60/60
</small>
|Sound=
|Sound=
* SPU2-X 1.3.1-182
* SPU2-X
<small style="font-size:10px;">
:* Module: XAudio2
:* Latency: 150ms
:* Sync Mode: TimeStretch
</small>
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30,
|Comments=BIOS: USA 2.30
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G
|GPU= AMD Vega M-GH Graphics
|Revision=1.5.0-3179 (GIT)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Tester=pwnedbygary
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 v1903 64-Bit
|CPU= Intel Core i7-4930K OCed @ 4.5GHz
|GPU= NVIDIA GTX 1070
|Revision=1.5.0-3210 (Git)
|Graphics=GSdx AVX2 1.1.0 Hardware (toggle software rendering with F9 off and on again to fix the black sky)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments= All GS Core settings kept to their defaults. Using 4x native render resolution, 4xAF and basic mipmapping and saw 60fps throughout the game. Only emulation issue to speak of is the black sky - this can sometimes be fixed by pressing F9 twice to toggle software rendering off and then back on again.
|Tester=monotron
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 2x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at average speed, has frame drops, has some minor graphical issues.
<spoiler show="Settings" hide="Hide">
* Demands a high CPU/GPU. i've set 2x in order to play at 60fps
* Black sky bug still happen, F9 doesn't fix it
* Sometimes the game has fps drops in certain areas
* Sometimes it has slowed audio, maybe could be fixed with async mode in SPU2
</spoiler>
|Tester=Zerel
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=1.0.0 r5409
|Revision=1.0.0 (r5409)
|Graphics=GSDX 0.1.16 (OpenGL Software)
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Pokopom 2.0.0
* Pokopom 2.0.0
|Comments=USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus
|Comments=USA 02.30, GSdx Renderer: OpenGL (Software). 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus.
|Tester=GENiEBEN
|Tester=GENiEBEN
}}
}}
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|Status=2
|Status=2
|Region= NTSC-U
|Region= NTSC-U
|OS= openSuse Tumbleweed x64
|OS=openSUSE Tumbleweed x64
|CPU= Intel i5-2500
|CPU=Intel Core i5-2500
|GPU= XFX HD 6850
|GPU=XFX Radeon HD 6850
|Revision= 1.2.2+git20150119.0812-1.5
|Revision=1.2.2+ (git 2015-01-19)
|Graphics= GSDX-OGL 0.1.16 (hardware/software)
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* OnePad 0-Dev 1.1.0
* OnePad 0-Dev 1.1.0
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 fps if not using fgrlx.
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Tester= joder666
|Tester= joder666
}}
}}
{{TestingFooter}}
{{TestingFooter}}


==Trivia==
 
* Original names: '''バーンアウト3:テイクダウン''' (SLPM-65719), '''EA BEST HITS バーンアウト3:テイクダウン''' (SLPM-65958), '''EA:SY!1980 バーンアウト 3 テイクダウン''' (SLPM-66962), '''번아웃 3: 테이크 다운''' (SLKA-25206)
== Trivia ==
* Original names: '''バーンアウト3:テイクダウン''' (SLPM-65719) & (SLPM-65958) & (SLPM-66962), '''번아웃 3: 테이크 다운''' (SLKA-25206)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Line 229: Line 292:


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Shader Issues in Multiplayer
|IsFixed=0
|IssueLevel=2
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), and enable Texture Filtering. Not sure whether both are necessary but this works.
}}
{{Issue
{{Issue
|IssueName=Black Sky / Shattered Car Window Effect is Missing
|IssueName=Black Sky / Shattered Car Window Effect is Missing
Line 242: Line 297:
|IssueLevel=0
|IssueLevel=0
|Description=Sky is rendered black and car windows don't appear broken after a crash.
|Description=Sky is rendered black and car windows don't appear broken after a crash.
|Workaround=Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged.
|Workaround=Switch to software mode(F9 button), load an event, and then switch back to hardware mode(F9 button again). The sky will now be blue(although it can appear a bit bugged) until you restart PCSX2. Keep loading events in software mode to avoid to the bugged effects in the sky.
}}
}}


Line 249: Line 304:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Fog in this game is not properly emulated and does not appear as a result.
|Description=Fog in this game is not properly emulated and does not appear as a result.
|Workaround=Use Software mode.
|Workaround=Use Software mode.
Line 255: Line 309:


{{Issue
{{Issue
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IssueName=Sun is Visible Through Walls
|IsFixed=0
|IssueLevel=0
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
 
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=0
|AffectedVersions=NTSC
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Bugged textures when booting the game via System->Boot CDVD (full) (most probably due to the game trying to run at 16:9 mode)
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Use System->Boot CDVD (fast), although this way you cannot get the game to work in widescreen mode.
}}
}}


{{Issue
{{Issue
|IssueName=Sun is Visible Through Walls
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Workaround=Set Renderer to any of the "(Software)" options.
|Description=The sun can be seen through walls and objects.
|Workaround=No workaround is available at this time.
}}
}}


{{Issue
{{Issue
|IssueName=Grey Lines Within Text
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack.  
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Use Software mode.
}}
 
== Fixed Issues ==
{{Issue
|IssueName=Vertical bars in progressive scan mode
|IsFixed=1
|IssueLevel=1
|AffectedVersions=NTSC
|Description=When progressive scan is enabled big vertical bars obscure most of the screen.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.
}}
 
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
}}


{{Issue
{{Issue
|IssueName=Dulled Surfaces
|IssueName=Dulled Surfaces
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Workaround=Use OpenGL and set Blending Unit Accuracy to High or use Software mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)" and set Blending Unit Accuracy to "High" or above. Or select any of the Software renderers.
}}
 
{{Issue
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IsFixed=1
|IssueLevel=0
|AffectedVersions=NTSC
|Description=Bugged textures when booting the game via System->Boot CDVD (full).
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.
}}
}}


Line 294: Line 378:
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Blur effects when moving fast are missing.
|Description=Blur effects when moving fast are missing.
|Workaround=Use Software mode.
|Workaround=Use Software mode.
}}
}}


==Gallery==
{{Issue
* [https://youtu.be/_Vtbwa2-tOM Gameplay footage]
|IssueName=Grey Lines Within Text
|IsFixed=1
|IssueLevel=0
|Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
 
<!--
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
</gallery>
-->
 
== Gameplay Videos ==
* [https://www.youtube.com/watch?v=9ZbZQWIuFE0 Burnout 3: Takedown Gameplay on PCSX2 1.3.0]
* [https://youtu.be/_Vtbwa2-tOM Gameplay Footage]




{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}}

Revision as of 10:07, 25 May 2020

Burnout 3: Takedown

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Language, Mild Violence)
PEGI rating: 3+
OFLC rating: M
GRB rating: 12
Game supports headset
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Supports up to two local players
Supported up to eight LAN/online players
Languages supported:
English: SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
Japanese: SLPM-65719 & SLPM-65958 & SLPM-66962
Spanish: SLES-52584
Dutch: SLES-52584
Swedish: SLES-52584
Korean: SLKA-25206
Region NTSC-U:
Serial numbers: SLUS-21050
SLUS-21050GH (Greatest Hits)
SLUS-29113 (Demo)
Release date: September 7, 2004
2005 (Greatest Hits)
CRCs: BEBF8793
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52584
SLES-52585
SLES-52585-P (Platinum)
SLES-52584-P (The Best of PlayStation 2)
SLED-52597 (Demo)
Release date: September 10, 2004
2005 (Platinum, Australia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25206 (Korea)
SLPM-65719
SLPM-65958 (EA Best Hits)
SLPM-66962 (EA:SY! 1980)
SLAJ-25053
SLPM-60246 (Trial)
Release date: October 08, 2004 (Korea)
October 14, 2004
May 19, 2005 (EA Best Hits)
February 28, 2008 (EA:SY! 1980)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Publisher(s): EA Games (US), Electronic Arts (EU, AU, JP, US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic93/100
Game description: Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Duo E8400 @ 3.60 GHz
  • NVIDIA GeForce GTX 260
pre-0.9.7 Beta (r1888) GSdx 0.1.16 (r2693)
  • SPU2-X 1.4.0 (r2693)
  • LilyPad 0.10.0 (r2591)
30-40 FPS. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. Sev7en77
NTSC-U ?
  • Intel Core i7-920 @ 3.70 GHz
  • NVIDIA GeForce GTX 460
0.9.8 (r4600) GSdx 0.1.16 (r4600)
  • SPU2-X 1.4.0 (r4600)
  • LilyPad 0.10.0 (r4510)
Runs perfectly fine (60 FPS at most time), but has a lot of graphic glitches. DelusionalLogic
NTSC-U ?
  • Intel Core i5-2500K @ 4.30 GHz
  • NVIDIA GeForce 9800 GTX+
0.9.9 (r5179) GSdx 0.1.16 (r5179)
  • SPU2-X 1.4.0 (r4945)
  • LilyPad 0.10.0 (r4510)
Works great, check known issues for a workaround for the sky. Bositman
NTSC-U Windows
  • Intel Core i5-2500K @ 4.30 GHz
  • NVIDIA GeForce 9800 GTX+
1.0.0 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended, MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns). Bositman
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE4 (r5570)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed. Same graphics errors as before.
NTSC-U Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 @ 1368 MB
1.1.0 (r5852)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓
    • MTVU: ✓

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Still Playable. Issues and workarounds the same as listeed above by Bositman.
NTSC-U Windows
  • Intel Core i5-3330
  • XFX Radeon HD 7970
1.3.0 (git 2014-06-18) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), I can confirm about the sky bug again, already said by Bositman. The solution gaved work fine too. Sky still fixed if the method.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
1.3.1 (git r182)

<spoiler show=Settings" hide="Hide">

  • Speedhacks:
    • mVU Flag: ✓
    • MTVU: ✓
    • EE Cyclerate: 1
    • VU Cycle Stealing: 0

</spoiler>

GSdx 0.1.16 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Custom Resolution: 2560x1440
  • Shader Configuration:
    • FXAA: ✓

</spoiler>

  • SPU2-X
  • LilyPad 0.11.0
BIOS: USA 2.30 Ryudo
NTSC-U Windows 10 64-Bit
  • Intel i7 8809G
  • AMD Vega M-GH Graphics
1.5.0-3179 (GIT) GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
  • SPU2-X 2.0.0
  • Lillypad 0.11.0
Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible. pwnedbygary
NTSC-U Windows 10 v1903 64-Bit
  • Intel Core i7-4930K OCed @ 4.5GHz
  • NVIDIA GTX 1070
1.5.0-3210 (Git) GSdx AVX2 1.1.0 Hardware (toggle software rendering with F9 off and on again to fix the black sky)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
All GS Core settings kept to their defaults. Using 4x native render resolution, 4xAF and basic mipmapping and saw 60fps throughout the game. Only emulation issue to speak of is the black sky - this can sometimes be fixed by pressing F9 twice to toggle software rendering off and then back on again. monotron
PAL Windows
  • Ryzen 5 2600
  • Nvidia GeForce 750 TI OC
1.6.0 Stable GSdx SSE4.1/AVX 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Automatic
  • Texture Filtering: Bilinear
  • Resolution: 2x Native
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • DATE Accuracy: Fast
  • Blending Accuracy: Basic

</spoiler>

SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Interpolation: Hermite
  • Module: Xaudio 2
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

Plays at average speed, has frame drops, has some minor graphical issues.

<spoiler show="Settings" hide="Hide"> • Demands a high CPU/GPU. i've set 2x in order to play at 60fps • Black sky bug still happen, F9 doesn't fix it • Sometimes the game has fps drops in certain areas • Sometimes it has slowed audio, maybe could be fixed with async mode in SPU2 </spoiler>

Zerel


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
1.0.0 (r5409) GSdx 0.1.16
  • SPU2-X 2.0.0
  • Pokopom 2.0.0
USA 02.30, GSdx Renderer: OpenGL (Software). 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus. GENiEBEN
NTSC-U openSUSE Tumbleweed x64
  • Intel Core i5-2500
  • XFX Radeon HD 6850
1.2.2+ (git 2015-01-19) GSdx 0.1.16
  • SPU2-X 2.0.0
  • OnePad 0-Dev 1.1.0
Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx. joder666


Trivia

  • Original names: バーンアウト3:テイクダウン (SLPM-65719) & (SLPM-65958) & (SLPM-66962), 번아웃 3: 테이크 다운 (SLKA-25206)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


Known Issues

Black Sky / Shattered Car Window Effect is Missing

  • Status: Active
  • Type: Minor
  • Description: Sky is rendered black and car windows don't appear broken after a crash.
  • Workaround: Switch to software mode(F9 button), load an event, and then switch back to hardware mode(F9 button again). The sky will now be blue(although it can appear a bit bugged) until you restart PCSX2. Keep loading events in software mode to avoid to the bugged effects in the sky.

Broken Fog

  • Status: Active
  • Type: Minor
  • Description: Fog in this game is not properly emulated and does not appear as a result.
  • Workaround: Use Software mode.

Sun is Visible Through Walls

  • Status: Active
  • Type: Minor
  • Description: The sun can be seen through walls and objects.
  • Workaround: In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.

Street directions are visible further than they should in Hardware mode at higher resolutions

  • Status: Active
  • Type: Minor
  • Description: Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
  • Workaround: Set Renderer to any of the "(Software)" options.

Blur is not as intensive in Hardware mode

  • Status: Active
  • Type: Minor
  • Workaround: Set Renderer to any of the "(Software)" options.

Image is slightly brighter in Hardware mode

  • Status: Active
  • Type: Minor
  • Description: Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
  • Workaround: Set Renderer to any of the "(Software)" options.

Fixed Issues

Vertical bars in progressive scan mode

  • Status: Fixed
  • Type: Serious
  • Affected Game Versions: NTSC
  • Description: When progressive scan is enabled big vertical bars obscure most of the screen.
  • Workaround: Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.

Vertical bars in multiplayer

  • Status: Fixed
  • Type: Serious
  • Description: In multiplayer, bars of white obscure much of both split screens.
  • Workaround: Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).

Dulled Surfaces

  • Status: Fixed
  • Type: Minor
  • Description: In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)" and set Blending Unit Accuracy to "High" or above. Or select any of the Software renderers.

Purple Windows/Textures Under 16:9 Mode

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: NTSC
  • Description: Bugged textures when booting the game via System->Boot CDVD (full).
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.

Missing Blur Effects

  • Status: Fixed
  • Type: Minor
  • Description: Blur effects when moving fast are missing.
  • Workaround: Use Software mode.

Grey Lines Within Text

  • Status: Fixed
  • Type: Minor
  • Description: Some text has light grey lines running inside each character e.g. the "BEST" text in Time Attack.
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.


Gameplay Videos


Public compatibility forum links