Burnout 2: Point of Impact: Difference between revisions

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{{infobox
{{infobox
|image            = Bo2ntsc.jpg
|image            = Bo2ntsc.jpg
|caption          = NTSC-U Cover Art
|caption          =
|developer        = Criterion Games
|developer        = Criterion Games
|publisher        = [[Acclaim]] (US, EU), [[Sammy Studios]] (JP)
|genre            = Racing
|genre            = Racing
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_2:_Point_of_Impact Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_2:_Point_of_Impact Link]
|gameinfo          =
|gamefaqslink      = [https://www.gamefaqs.com/ps2/561494-burnout-2-point-of-impact Link]
|reviewlinks      = [http://www.gamerankings.com/ps2/561494-burnout-2-point-of-impact/index.html Gamerankings]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/561494-burnout-2-point-of-impact/index.html Gamerankings]|88/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-2-point-of-impact Metacritic]|86/100}}
|reviewscore      = 88/100
|gameinfo          = Burnout 2: Point of Impact is the follow-up to the original smash hit with improved graphics, faster gameplay, and bigger, more spectacular crashes.  While the first Burnout was inspired by European movies and locations, its sequel is inspired by American films such as The Fast and the Furious.  Set in US locations, the game gives you an all-new set of vehicles: modified Japanese cars, pickups, SUVs - plus some bonus rides such as police cruisers, and classic 50's hotrods.  Also, expect tighter handling, better crash deformations, new music, new game structure, enhanced physics, new lighting, improved car models, a new replay system, and fast-paced fun.
|sw-rendering-only = 0
<!-- General props -->
|widescreen        = 2
|numberofplayers  = 2
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink     = [http://www.gamefaqs.com/ps2/561494-burnout-2-point-of-impact Link]
|cpu-intensive    = 1
|eu_rating        = 3+
|na_rating        = E
|na_rating_text    = Mild Violence
|japan_rating     = B
|ko_rating        = ALL
<!-- Language props -->
|italian          = SLES-51044
|spanish          = SLES-51044
|french            = SLES-51044
|german            = SLES-51044
|english          = SLES-51044 & SLUS-20497
|japanese          = SLPS-25351
|korean            = SLKA-25039
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51044
|serialsPAL        = SLES-51044<br />SLES-52968<br />SLED-51211 <small>(Demo)</small><br />SLES-51044-P
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 11, 2002<br />November 26, 2004 <small>(Platinum)</small>
|releasedatePAL    = October 11, 2002<br />November 26, 2004 <small>(Platinum)</small>
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25351
|serialsNTSCJ      = SLPS-25351<br />SLKA-25039
|CRCsNTSCJ        =
|CRCsNTSCJ        =  
|releasedateNTSCJ  = April 1, 2004
|releasedateNTSCJ  = May 5, 2003 <small>(Korea)</small><br />April 1, 2004
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i5-2500k @ 3.3GHz
|CPU=Intel Core i5-2500k @ 3.30 GHz
|GPU=nVidia GTX 460 v2 1GB
|GPU=NVIDIA GeForce GTX 460 v2 @ 1 GB
|Revision=1.1.0 r5277
|Revision=1.1.0 (r5277)
|Graphics=GSDX r5321 0.1.16
|Graphics=GSDX 0.1.16 (r5321)
|Sound=
|Sound=
* SPU2-X r5317 2.0.0
* SPU2-X 2.0.0 (r5317)
* LilyPad r5258 0.11.0
* LilyPad 0.11.0 (r5258)
|Comments=Runs smoothly with minor bugs that don't affect gameplay.
|Comments=Runs smoothly with minor bugs that don't affect gameplay.
|Tester=Kirbyguy22
|Tester=Kirbyguy22
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5576
|Revision=1.1.0 (r5576)
|Graphics=GSdx 5570 SSE41 [23 02 2013]
|Graphics=GSdx SSE41 (5570, 23-02-2013)
|Sound=
|Sound=
*SPU2-X 2.0.0 [24 02 2013]
* SPU2-X 2.0.0 (24-02-2013)
*LilyPad 0.11.0 [13 01 2013]
* LilyPad 0.11.0 (13-01-2013)
|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 r5852
|Revision=1.1.0 (r5852)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* '''Speedhacks''':
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a good speed. Setting VU rounding to "Negative" fixes the overbright on the "student driver" plates etc.
|Comments=Europe v01.70(27/02/2003), Still Playable. Works fine at a good speed. Setting VU rounding to "Negative" fixes the overbright on the "student driver" plates etc.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


== Trivia ==
* Japanese name: '''BURNOUT2:POINT OF IMPACT''' (SLPS-25351)


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=OpenSuse Tumbleweed x64
|OS=OpenSuse Tumbleweed x64
|CPU=Intel i5 2500
|CPU=Intel Core i5-2500
|GPU=AMD XFX HD 6850
|GPU=AMD XFX HD 6850
|Revision=1.2.2+git20150119.0812-1.1
|Revision=1.2.2 (git 2015-01-19 0812-1.1)
|Graphics=GSdx-OGL
|Graphics=GSdx
|Sound=
|Sound=
*SPU-X
* SPU-X
*Onepad
* Onepad
|Comments=Game runs full speed but audio skips/jumps a lot. There's a minor font rendering issue when using hardware rendering, switch to software to solve it. Tested using opensource drivers, kernel 3.18.3-1-desktop and mesa 10.4.2
|Comments=Game runs full speed but audio skips/jumps a lot. There's a minor font rendering issue when using hardware rendering, switch to software to solve it. Tested using OpenGL renderer, opensource drivers, kernel 3.18.3-1-desktop and mesa 10.4.2
|Tester=Joder666
|Tester=Joder666
}}
}}
{{TestingFooter}}
{{TestingFooter}}
== Trivia ==
* Original names: '''번아웃 2: 포인트 오브 임팩트''' (SLKA-25039)


==The gallery==
==The gallery==
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File:Burnout_2_Point_of_Impact_Forum_1.jpg|Burnout 2: Point of Impact (SLES 51044)
File:Burnout_2_Point_of_Impact_Forum_1.jpg|Burnout 2: Point of Impact (SLES 51044)
</gallery>
</gallery>


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}}
}}
-->
-->
{{Burnout series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-2-SLUS-20497-U--29024 Burnout 2 (SLUS 20497) (U)]
*[http://forums.pcsx2.net/Thread-Burnout-2-SLUS-20497-U--29024 Burnout 2 (SLUS 20497) (U)]
*[http://forums.pcsx2.net/Thread-Burnout-2-Point-of-Impact-SLES-51044-E--28568 Burnout 2 - Point of Impact (SLES 51044) (E)]}}
*[http://forums.pcsx2.net/Thread-Burnout-2-Point-of-Impact-SLES-51044-E--28568 Burnout 2 - Point of Impact (SLES 51044) (E)]}}
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