Burnout 2: Point of Impact: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=NTSC-U
|OS=Windows
|OS=?
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Intel Core i5-2500k @ 3.3GHz
|GPU=Nvidia GTX 570 1368MB
|GPU=nVidia GTX 460 v2 1GB
|Revision=1.1.0 r5852
|Revision=1.1.0 r5277
|Graphics=GSDX
|Graphics=GSDX r5321 0.1.16
|Sound=
|Sound=
*SPU2-X
* SPU2-X r5317 2.0.0
*?
* LilyPad r5258 0.11.0
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a good speed.  Setting VU rounding to "Negative" fixes the overbright on the "student driver" plates etc.
|Comments=Runs smoothly with minor bugs that don't affect gameplay.
|Tester={{ForumUser|refraction}}
|Tester=Kirbyguy22
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=24 02 2013 1.1.0 r5576
|Revision=1.1.0 r5576
|Graphics=GSdx 5570 SSE41 [23 02 2013]
|Graphics=GSdx 5570 SSE41 [23 02 2013]
|Sound=
|Sound=
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|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=PAL
|OS=?
|OS=Windows
|CPU=Intel Core i5-2500k @ 3.3GHz
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=nVidia GTX 460 v2 1GB
|GPU=Nvidia GTX 570 1368MB
|Revision=r5277
|Revision=1.1.0 r5852
|Graphics=GSDX r5321 0.1.16
|Graphics=GSDX
|Sound=
|Sound=
* SPU2-X r5317 2.0.0
*SPU2-X
* LilyPad r5258 0.11.0
*?
|Comments=Runs smoothly with minor bugs that don't affect gameplay.
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a good speed.  Setting VU rounding to "Negative" fixes the overbright on the "student driver" plates etc.
|Tester=Kirbyguy22
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Revision as of 11:46, 21 May 2015

Burnout 2: Point of Impact

NTSC-U Cover Art
Region NTSC-U:
Serial numbers: SLUS-20497
Release date: September 30, 2002
CRCs: 6A93691C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-51044
Release date: October 11, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25351
Release date: April 1, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Genre: Racing
Wikipedia: Link
Game review links: Gamerankings
Game review score: 88/100


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-2500k @ 3.3GHz
  • nVidia GTX 460 v2 1GB
1.1.0 r5277 GSDX r5321 0.1.16
  • SPU2-X r5317 2.0.0
  • LilyPad r5258 0.11.0
Runs smoothly with minor bugs that don't affect gameplay. Kirbyguy22
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs at full speed.
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5852 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a good speed. Setting VU rounding to "Negative" fixes the overbright on the "student driver" plates etc.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U OpenSuse Tumbleweed x64
  • Intel i5 2500
  • AMD XFX HD 6850
1.2.2+git20150119.0812-1.1 GSdx-OGL
  • SPU-X
  • Onepad
Game runs full speed but audio skips/jumps a lot. There's a minor font rendering issue when using hardware rendering, switch to software to solve it. Tested using opensource drivers, kernel 3.18.3-1-desktop and mesa 10.4.2 Joder666

The gallery



Public compatibility forum links