Burnout 2: Point of Impact: Difference between revisions
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=? | ||
|CPU=Intel Core | |CPU=Intel Core i5-2500k @ 3.3GHz | ||
|GPU= | |GPU=nVidia GTX 460 v2 1GB | ||
|Revision=1.1.0 | |Revision=1.1.0 r5277 | ||
|Graphics=GSDX | |Graphics=GSDX r5321 0.1.16 | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X r5317 2.0.0 | ||
* | * LilyPad r5258 0.11.0 | ||
|Comments= | |Comments=Runs smoothly with minor bugs that don't affect gameplay. | ||
|Tester= | |Tester=Kirbyguy22 | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5576 | ||
|Graphics=GSdx 5570 SSE41 [23 02 2013] | |Graphics=GSdx 5570 SSE41 [23 02 2013] | ||
|Sound= | |Sound= | ||
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|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Windows | ||
|CPU=Intel Core | |CPU=Intel Core i7 @ 3.8Ghz | ||
|GPU= | |GPU=Nvidia GTX 570 1368MB | ||
|Revision= | |Revision=1.1.0 r5852 | ||
|Graphics=GSDX | |Graphics=GSDX | ||
|Sound= | |Sound= | ||
* SPU2-X | *SPU2-X | ||
* | *? | ||
|Comments= | |Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a good speed. Setting VU rounding to "Negative" fixes the overbright on the "student driver" plates etc. | ||
|Tester= | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 11:46, 21 May 2015
Developer(s): Criterion Games
Genre: Racing
Wikipedia: Link
Game review links: Gamerankings
Game review score: 88/100
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.1.0 r5277 | GSDX r5321 0.1.16 |
|
Runs smoothly with minor bugs that don't affect gameplay. | Kirbyguy22 |
NTSC-U | Windows |
|
1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs at full speed. | |
PAL | Windows |
|
1.1.0 r5852 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a good speed. Setting VU rounding to "Negative" fixes the overbright on the "student driver" plates etc. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | OpenSuse Tumbleweed x64 |
|
1.2.2+git20150119.0812-1.1 | GSdx-OGL |
|
Game runs full speed but audio skips/jumps a lot. There's a minor font rendering issue when using hardware rendering, switch to software to solve it. Tested using opensource drivers, kernel 3.18.3-1-desktop and mesa 10.4.2 | Joder666 |
The gallery
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Burnout 2: Point of Impact (SLES 51044)